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Found 5 results

  1. Now, I don't have the slightest clue if this is even remotely feasible. Assuming its possible, I think it would be nice to have additional weapon assignment slots for ships. I want to build a gunship where I can have weapons of each "damage type" that is player controlled so I can target enemy ships and have the ability to use suitable damage types to take down enemy ships; but I absolutely love having an automated defense system in the way of turrets to protect my blind spots when in ship battles. Even if there is a way to rework the turret script to not take up a weapon assignment slot and just have it passively active, I'd be totally okay with that too.
  2. the inability to charge down foes with the bayonet mod in fallout 4 is sad. could it be possible to create an animation for a bayonet charge?
  3. Is it possible to make the ghoul ambush animations work on for example humans. I mean they're the same size and I would assume the bone system is similarly places as well if not the exact same.
  4. I really want to wear the Kaer Morhen armor through the game but have to stop around level 4 because as far as I know there is not enhanced, superior etc versions, so what Im thinking is how Kiera changed Geralts clothes, saying its like an illusion, would it be possible (probably not now but when the mod tools come out) to make a sorceress armor/weapon remodeler? To give an example im using the enhanced griffen armor, I would go to the remodeler and she could change the appearance to the Kaer Morhen armor but keep the higher stats of the Griffen armor.
  5. There are mods to recolor every part of the HUD and V.A.T.S. to match any Pip-boy recolors, but I've yet to find one that allows me to change the V.A.N.S. perk trail color. Is this impossible without the GECK? I would think it would be a simple recolor but I don't know skrit about modding Fallout. Is the trail color controlled by some yet unlocked value that will come at a later date? My clean white HUD and I are growing weary of following a long fart trail to our objectives. And speaking of fart trails, I believe this wont be possible without the GECK, but I'd love a dialogue option for Dogmeat to ask him to lead me to my next quest objective. After all, he was here before you right? Well no not technically, but he knows the new world better than you. At least a little ;P It shouldn't be too difficult once the tools are available, at least from what I understand about the engine. NPC's lead you to quest locations under certain locations so it's a behavior native to the engine correct?
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