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Showing results for tags 'poster'.
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At the moment I am trying to take some covers from vintage gay pulp novels and books and make them into posters because the the lack of any and all NON-explicit material to decorate an interior with and I was wondering if I could get some assistance. I have looked at Candora's Box but it has the limit of the size of the image and causes it to stretch if I make it fit into their pre-made mesh. I have made the images into dds files but am stuck on how to proceed. For my purposes I am looking for this: ability to change the image of an existing poster and create a new file so it doesn't overwrite the existing poster, just to use the size to my advantage.Am I able to make these changes in GECK or Vortex, or do I need another mod managing system? If at all possible I would prefer to not have to switch over to a different mod manager...
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I thought it would be a great idea to add a mod that would allow you to click on the various posters scattered around the wasteland and "collect" them. They don't need to disappear from where they were originally found, but each new poster you encounter, you would be able to add to your inventory for use in your settlements. This would be more fun than simply adding a bunch of posters. You would start scouring the walls for new posters. Ideally, the ones you have already collected won't be clickable anymore.
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I'm making a poster for the workshop, but even if it looks fine in Nifskope, I can't get the thing vertical in the game. It stays flat like a rug, yet turns green in walls. I used an existing sign nif, though I had to rotate it from landscape to portrait. Even if I rotate the NiNode in Nifskope to compensate, it still lays flat in the game. Does this have anything to do with the Translate settings I've seen in FO4Edit?
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Hi. I'm trying to make a custom poster with a picture.I know how to do custom textures and have done it before many times, but for some reason, this just wont work. I scale it down in Gimp and it only works every once and a while. Most of the time the G.E.C.K just crashes. But when it does load, it only shows the top corner. Can any one help? In the G.E.C.K-
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Hi, folks, I've been working on a mod to add more posters to the settlement build options. For this group of posters, I used an existing FO4 asset (the V111 poster source) and made a custom material swap for each different poster. However, that asset did not appear to include a P-WS-Autoplace marker. So I edited the .nif in NifSkope, copied the BSConnectPoint::Parents asset from a similar.nif asset (one that works as intended in Fallout 4), and updated the "Name" to read "CPA" (which I had added to the String library in that file - again, to match the poster asset I was borrowing from). After that, I was able to see the marker for the connect point in NifSkope. When I previewed the .nif in Creation Kit, it complained it couldn't find the CPA asset (so I must not know what that actually is in the context of the game engine), but it successfully loaded the .nif, all of the materials displayed as intended, and the Creation Kit showed that the P-WS-Autoplace asset was in place, colored red (like other working assets). So when I open Fallout 4 and try to place my new poster, it attaches at a roughly -45-degree angle (or 315 degrees, if you prefer). I experimented with rotating the .nif in NifSkope, and the best I was able to get was 5 degrees or so off of flat. Has anyone seen this and/or know how I would fix it? Thank you for any help you can provide.
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- graphics
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In the course of working on a mod, I dipped into Fallout 4's vanilla poster/painting assets. There is a collection of Vault 111 posters which don't normally appear in the Settlement build menu (though Gryffyd added them, I assume). I used one of these as a base for a poster mod. The differential map .dds files for a number of these type of assets (Vault posters, GOAT posters) are actually a larger image file with 6 separate poster options arranged 3 across and 2 down. When I repurposed the .nif asset, I ended up making a number of .dds files split up into 6 parts, placing the image I actually wanted to appear in the upper left-hand corner. This worked for me, but it seems inefficient, and a waste of drive space. Does anyone know how the game engine serves up each separate part of that grid to the 6 different poster assets? Is there some sort of "offset" variable I missed in NifSkope or somewhere else? I'll eventually begin digging into those assets to find out how each poster in the sequence differ, but if anyone has any ready answers, I would appreciate the help.
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hey, can anyone help me? i made a (really shitty) mod a while ago, but it had some custom posters. i learned how to do the posters from a youtube video that is no longer in existence. so my question would be does anyone know how to add pictures to fallout new Vegas through the geck?
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Hello I looked it up, but I have not found any working mod offering to display our hard earnerd screenshots or any other kind of pictures in our bases, as buildable decoration. Well there is actually one on the Nexus made by modder moddinnacount, but it has not been updated for a long time now, and seems to be broken. I think such a mod would bring a real personnal touch to our bases decoration If someone could try to make this, i'd be really grateful, Thanks
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- decorations
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