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Showing results for tags 'prefab'.
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Im requesting subway tunnel objects for the mod Subway Runner Revised. 1 TUNNELS The base game does not have Y or X subway train linking nor proper C curved subway train tracks. (for exterior there are such tracks). For dead end train tracks some kind of loops would be super nice. If people look closer all the interior subway tunnel architecture is for monorail (exterior) trains, either im missing something or its not fully finished in vanilla too (integration of exterior to interior tunnels). 2 PLATFORMS Platforms are side platforms its difficult to create island platforms. 3 ENTRANCE For the TransitStation01 there is collision for the door entrance (lower level) - player char cannot access from one to the other side. If anyone would jump on the train let me know if would greatly appreaciate the help since creating proper tunnel archtiecture would be king for this game, i loved it in FO3.
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Hey all. Just want to know if anyone's made a (preferably YouTube, but will take anything) guide or anything, or even just has some pointers or general advice for making a prefab structure using pre-existing structure pieces, like the wooden floors and everything. I literally just want to cut down on the time I always spend putting together the same structure whenever I start a new game XD Also, is it possible to include furniture when making a prefab and still have it functional - ie beds and crafting stations? Thanks in advance
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- prefab
- settlement
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Basically are their mods out there which allow you to streamline or eliminate the settlement building aspect of this game? I occasionally feel like restarting the game to play with new mods in a clean install of this game. However the idea of going through all the settlement BS again is daunting and frankly now quite unappealing. I see a lot of mods providing additional elements for building the settlements, but not much in the way of prefab or complete settlement builds. I do understand that you can avoid most of the settlements in game, and ignore the radiant quests relating to them. But every so often the game will have a non radiant mission requiring a player to invest time in developing them. A simple solution to a lot of this would be just to have a couple of self powered prefab structures (perhaps on poles to minimize ground collision issues) which are fully furnished with bunks and decor / food and water sufficient to satisfy the needs of 2 or 4 people. Then to build a settlement you just add about 5 of these units and move on. A better solution and more "immersive" would be to have a fully modular settlement modeled for each location where game play is the player investing in upgrades to bring it up to 100% (think Breezehome FullyUpgradable as settlement) Personally my aesthetics would lean to a more Concrete Bunker / Institute building set. And ideally such an upgrade system would also allow the stripping of all "crap" shacks, rubbish and weeds from the vicinity of a settlement. You could potentially modify the work bench by adding a terminal screen to interface, or just assign the first settler as an "architect" and use dialog to start the upgrade system. Finally (i need to look in nexus) but are there any mods which will intelligently assign the settlers to the various jobs around the settlement, (even to the point where settlers might outfit them self's appropriately)
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I'd like a mod that allows me to save custom prefab buildings in settlements. I found myself wasting time building the same "apartment" in every settlement. It would be nice if I can build it once, save it, and just plot it down. If anyone know how I can do this without a mod, it would be appreciated too.
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- prefab
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Greetings Settlement Blueprint mod is a great achievement for the FO4 modding community to share their great settlements with the community, but i looked around and there are no 'Custom Prefabs' mods, where you can save selected structures from your settlement. The concept is very easy: In workshop mode you can pick up entire structures by holding down the use key. Now the mod would simply allow you to save those picked up structures as 'Custom Prefabs'. The use of the mod doesn't end in personal use, it could start a wave of custom building and a wealth of genious structures which are shared like in Planet Coaster or Cities Skylines. Someone built a nice Tavern? Grab the custom prefab and add it to your settlement! This would be the one thing that i would love to see in FO4. Thanks for reading!
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I'm not sure if this is entirely possible, but I think it would be great if we could have an area select function in workshop mode. We could use it to select an area with parameters that we determine with some kind of input. (numerical X, Y, and Z coordinates, maybe? Maybe some kind of mouse input where you can drag the mouse to select your X/Y coordinates then drag again to select your Z?) Additionaly, I think it would be great to select an area and then save it as a custom prefab for use later as a duplication tool or to save cool designs for later. Something like a copy-paste. There would have to be some math invloved to determine the required materials, and some way to determine whether it is illegally clipping with objects when being placed, but I think it would be much appreciated by everyone in the community. There was something like this in Supreme Commander: Forged Alliance called "Templates" so maybe check those out if you're not sure what I mean.
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I'm trying to get a house model I made into the game. I was thinking of making it a pre-fab buildable in the settlement workshop. I've watched video's on how to make it a .Nif and from there I ran into a wall. I don't know if I am using incorrect search words but I cannot find out how to get it to the workshop menu. If anyone has any advice or links that will point me into the direction of what I am looking for it would be greatly appreciated!
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- architecture
- creation kit
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