Search the Community
Showing results for tags 'prydwen'.
-
First let me clarify I've already finished Shadow of Steel and been on and off the Prydwen several times. A few days ago I noticed in my BoS character's file that whenever I get close to the Prydwen, the game suddenly freezes and a loading icon appears on the right corner without going to a full loading screen. If I fast travel directly to it, or the airport, or anywhere too close to the Prydwen that requires the game to fully load it then the loading screen just goes on forever. And if I use a vertibird to fly to the Prydwen, I notice that most of the exterior deck is simply not loaded (textures are blurry) or plain missing; the vertibird will dock as usual, but without any animation from the prydwen crane and the deck I jump onto will not be solid - I fall right through and die. I don't know if it's significant, but with that last one if I toggle godmode and survive falling to the ground, my character seems to be stuck in vertibird mode - arms look like they're holding an invisible minigun, can't access pipboy or switch weapons via hotkey, and can't sprint. I can still walk or run however. I'm hoping someone can give me some insight here. I'll type my mod order below, but I feel like it's not caused by a mod itself. I've tried uninstalling literally everything, just a clean vanilla FO4 + DLCs...no luck. It also happens on all of my other characters' files. The last thing I did in this file before I noticed the bug was finish the Far Harbor main story. _______________________________________________________________________________________________ Fallout4.esm=1 DLCRobot.esm=1 DLCworkshop01.esm=1 DLCCoast.esm=1 DLCWorkshop02.esm=1 DLCWorkshop03.esm=1 DLCNukaWorld.esm=1 Unofficial Fallout 4 Patch.esp=1 ArmorKeywords.esm=1 Armorsmith Extended.esp=1 Armorsmith All DLCs Patch.esp=1 BBS000-F04-Ultimate.esp=1 BBS900-COM-AEX-Ultimate.esp=1 CBBE.esp=1 LooksMenu.esp=1 LooksMenu Customization Compendium.esp=1 M-face.esp=1 MiscHairstyle.esp=1 Glowing Eyes.esp=1 EAMR.esp=1 PIP-Pad.esp=1 DX Vault Girl Shorts.esp=1 DX Commonwealth Shorts.esp=1 BetterCompanions.esp=1 EndorsCustomCombatArmor.esp=1 Pack Attack NPC.esp=1 My_Minutemen.esp=1 EndorsCustomCombatArmor_AE.esp=1 HairVariations_YoungAtHeart.esp=1 HairVariations_FairyTails.esp=1 HairVariations_Elegant.esp=1 HairVariations_Sophisticate.esp=1 HairVariations_Conversions.esp=1 AzarPonytailHairstyles.esp=1 DX Commonwealth Mini Dresses.esp=1 UnlockAllHairstyles.esp=1 GhastlyHancock.esp=1 Edit_Hancock.esp=1 Crimsomrider's Waste Maiden.esp=1 Danse GTFO Power Armor.esp=1 Dlx_assaultron.esp=1 hmar_wood_stock.esp=1 ExtraLongBarrels.esp=1 Skibs-WH77ReduxReplacer.esp=1 HatswithHair.esp=1 Hoodless Scribe Hat.esp=1 Provisioner Tracker.esp=1 BetterJunkFences.esp=1 pipboyspotlight.esp=1 Yellow100%Shadows.esp=1 100%Shadows.esp=1 AdjustedEncounterZones.esp=1 InstitWeapPosit.esp=1 JetPackDrain10.esp=1 wasterArmor.esp=1 Jetpacks FAO.esp=1 rpampas.esp=1 WeaponsTweaks.esp=1 ArmorTweaks.esp=1 No Underarmor Scalling.esp=1 f*#@OffStagger.esp=1 3pMeleeTweak.esp=1 3dscopes.esp=1 3dscopes-AddToSpawnList.esp=1 3dscopes-framework.esp=1 3dscopes-FarHarbor.esp=1 3dscopes-NukaWorld.esp=1 WastelandFashion.esp=1 TheKite_CaitSet.esp=1 P220.esp=1 TheKite_Railroad_Handmaiden.esp=1 IncreasedSettlerPopulation20.esp=1 3DNPC_FO4.esp=1 A Sensible Prydwen Overhaul.esp=1 MoreSpawns_Medium.esp=1 CROSS_CourserStrigidae.esp=1 Skibs-WH77Redux.esp=1 DOOMSCARLK.esp=1 Skibs-IF54Redux.esp=1 Colt6520.esp=1 3DNPC_FO4_DLC.esp=1 MaxwellsWorl.esp=1 SettlementAttacksBeyond.esp=1 mk14.esp=1 mk14reload.esp=1 WattzLaserGun.esp=1 SCAR-L.esp=1 Quad_Accelerator.esp=1 Respawnable Legendary Bosses.esp=1 Hard Legendary Giant Creatures.esp=1 Marmo1233 - PowerArmorAirdrop.esp=1 llamaCompanionHeather.esp=1 BullpupBozar.esp=1 Military Outfit Pack.esp=1 DOOMDesertEagle.esp=1 ImmersiveDOOM50AE_BBS.esp=1 DLCWeaponsinCW.esp=1 ColtDeltaElite_10mmReplacer v1_1.esp=1 CombatRifleEdit.esp=1 DavesPoses.esp=1 Brotherhood of Steel Kit.esp=1 WestTekTacticalOptics.esp=1 DarkerNights.esp=1 DarkerNightsDetection.esp=1 PIP-Pad_LMCC.esp=1 AKM_AKMS.esp=1 AKM_AKMS_NWPatch.esp=1 RadioSilence.esp=1 Scrap Everything - Ultimate Edition.esp=1 ScopeOverlayDOF.esp=1 Sneaky Kills.esp=1 EveryonesBestFriend.esp=1 BF1 Animations - Hunting Rifle v1.2.esp=1
-
I play the Railroad, I destroyed the Prydwen and built up my own B.o.S. at the settlement Nordhagen Beach and would like to move with it to the former B.o.S. area. Only the scrap of the destroyed Prydwen disturbs me. I can't find a mod at Bethesda and here at Nexus that removes that. Would it be possible that someone could sit down on such a mod and then bring to the XBox, that you can then download after the quest and the complete scrap of the Prydwen removed. Thanks already for your answers and possible implementations for the mod.
-
An request for the prydwen spotlights. I managed to tcl very fast and close to the prydwen and it turns out that the Prydwens lights when it arrives are invisible turret stands with an VERY enlarged lense, with the behavior of how it swivels slightly changed, and then put on an invisible rail so they'd follow the prydwen. My request is very very simple: Adding the Prydwen Spotlight as a cosmetic defense for maximum illumination, under Defense > Turrets > Next to "Spotlight" [Workshop Menu] > Defense > Turrets > "Prydwen Searchlight", "Spotlight"
-
- settlements
- workshop
- (and 8 more)
-
Is there any mod that turns Brotherhood mess officer into a bartender? Looks like the new interface made searching mod descriptions unavailable (or maybe I just missed it?) If there isn't, I thought of trying to make the mod myself, it should be simple. [update] The mod is up. I tried to edit as little as I could to make the mod compatible with Sensible Prydwen Overhaul.
-
Good day to you, folks! The case is, that I bet the game long ago, have a single perfect save with perfect everything except the Prydwen - I've put it down. Then I understood that it was a great mistake, and I could avoid it, but didn't. So, the question is - is there anything to do to restore airport cells into its previous condition with Prydwen howering without starting new game? If so, how can it be done? Or may be you know people around here who could know? Thanx in advance!
-
ok, i've been playing... blah, blah... ok, got to to see the prydwen, went to danse and talked and got to ride the vertibird to said prydwen and went and watched that guy talk and he promoted me and then i was suppose to go check out the prydwen... heres my problem, i go to the ladder and i get a loading screen.. my radio keeps playing, my clock on the screen goes for like 3 minutes and... NOTHING! it just keeps loading while playing radio, am i screwed? is there a fix? did i choose the wrong gender? lol
-
I actually have two possible requests if anyone could make them. First being, I recently completed Airship Down, I won't specify for who as it's not pertinent at this time, but after fast travelling to my home on Spectacle Island and viewing the inferno that was the Prydwen from my window I thought it looked spectacular, especially from that distance. My first request is the possibility of making that inferno more permanent perhaps? Secondly, ever since I put my first Fusion Core into a Power Armor suit, I was reminded instantly of the Zero Point Modules (or ZPMs) from Stargate Atlantis. I was hoping someone might be able to create a retexture for the Fusion Cores to resemble a ZPM from SGA, complete with a glow effect when active if possible. Thanks. You guys are what make Fallout all the more awesome!
-
Could someone make a mod where instead of teleporting to the outside of the Prydwen, you teleport to your quarters, or something similar.
-
- fast travel
- prydwen
-
(and 2 more)
Tagged with:
-
I was hoping that someone could please make a mod that puts clean glass in the Prydwen where Maxon hangs out, and outside the Prydwen in the control center towards the rear. It baffles me that this high tech airship would have windows that are so filthy that it would be almost impossible for anyone to be able to successfully navigate anywhere without crashing lol. Please help, I would totally do this myself and share it if I knew how to. Thanks. What do you guys think about this idea? I cant be the only one who wants to see this happen...
-
When the GECK comes out can someone make this mod. But change the BOS logo textures to be blank. I want this becuase im making a CPG type of government (Search up Fallout 4 CPG) and i want a airship to monitor the commonwealth. anyway DM me on twitter @VaultTecNews or email me at [email protected] If you make this mod and please credit me for the idea.
-
Hi all, This time it's about the Boston Airport, after BoS has arrived. The airport ferry vertibird(on the pad on the ground, not on the Prydwen) has disappeared and is missing, yowsers! While I was touring the Prydwen one o' my settlements was attacked and before reapproaching Maxon, on the flight deck, I took the ferry vertibird down to the Commonwealth ground. Turning around to view the conversation of two BoSs I noticed that the vertibird was invisible. It turned out it was gone completely as there was no collision when I walked into it's space and no prompt to go to the Prydwen. After the settlement attack I returned and the vertibird was still gone. Only way for me to get aboard the Prydwen is by fast travel. After clearing Fort Strong I returned to Boston Airport and the vertibird ferry was still missing. I have absolutely no idea on how to troubleshoot this. I tried a save in fort hagen immediatly after killing a certain cackling, grizzled mercenary, exited the fort, headed to Cambridge Police Station and took the vertibird to the Prydwen and the grounded vertibird ferry was missing. I tend not to fast travel but I'm very glad that I actually can now! Have that option at least. I plan to cream the BoS in this playthrough so the ferry vertibird would be gone down the line anyways... still it should be there now! It would be absolutely splendid if you guys could help me out, with advice and suggestions and whatnot. I would appreciate your effort! Thanks for reading.
- 7 replies
-
- prydwen
- boston airport
-
(and 2 more)
Tagged with:
-
Has anyone seen a mod that adds the power armor bay markings like on the Prydwen? I'm talking about the markings directly behind the power armor stations that say "Bay 1", "Bay 2", etc. I'd love to have these buildable, though I think I'd need like ten bays per floor of my tower of suits I've collected!
-
- brotherhood
- markings
-
(and 1 more)
Tagged with:
-
I've stumbled upon this bug just yesterday. There are a bunch of bugs tbh, and all of them are linked to the episode when the Sole Survivor leaves Prydwen with Tom and Deacon. These bugs are as follows, combinated differently each time I load my savegame and try to leave Prydwen: Claymore won't undock from Prydwen at all;Claymore continuously flies by circles above the Airport;the dialogue sequence between Tom and Deacon never start;Prydwen never explode;Claymore flies to the northern edge of the map, slowly falling through ground textures;when (if) Claymore lands, I disembark it, holding it's own minigun with infinite ammo, which I can't drop or remove.I've googled solution for this bug to find absolutely nothing. There are a lot of posts about it on Steam, Bethesda.net, reddit etc., but there is no working solution. So I've found it by myself and it was quite simple: Disable Unofficial FO4 Patch if you use it (I still don't know if it's necessary, I've disabled it just for sure) When you meet Tom and Deacon near Cambridge Police Station, take Deacon with you as a companion, letting your current companion go (if you have any).That's it. Prydwen is destroyed, Tom lands Claymore at Nordhagen Beach, telling you to get off, you and Deacon jump to the ground and vertibird flies away. Now you can save your game, enable patch, load game and tell Deacon to leave if you want. Bug solved! P.S. Sorry for my awful english.
-
So I've played for a total of 2 days, 2 hours and 45 min now, and the most recent thing I did was to complete a quest (name in spoiler). However, now I've noticed that there's a constant buzzing sound, as well as an odd machine like sound, making it sound like I'm on the prydwen 24/7. Anyone got any experience with this yet? Any suggestions? Should be able to hear what sound I'm talking about in the video. Fallout 4 sound bug
-
Currently the Boston Airport workshop and building area are only useful for building objects for a quest. You cannot build food, a settlement beacon, or Scrap bench, etc, which is a shame since the spot rather appeals to me. I was looking forward to building a multi-story fortified outpost in this location but without settlers it would not feel right. You are allowed to place water resources and there is space for regular water pumps. I am playing with the food planters mod so food would not be an issue. Since mods are out that let you add to what can be built (planters, etc) I assume that it would not be too much different to turn Boston Airport into a working settlment by adding the missing objects?
-
Not really a request but I thought I'd put it here anyways. ~ 0:00 - 1:18 wouldn't it be cool if this were to play during the Prydwen scene? That is when she enters the Commonwealth :wink:
-
I would love to have a Prydwen as a craftable settlement piece, mostly for the Island nation I'm making on the Spectacle Island. Already have a Vault there thanks to the Vault mod, only thing I reall and hoping to have left is the airship or boats in general to act as a mock transport(static, just for show). Eitherway, if anyone knows how to work this, please let me know because that would be epic.
-
Instead of getting rid of state of the art facilities or long range aircraft, you should be able to remove the occupants (taking careful consideration on who deserves the chance to be spared, innocents and sympathisers) to then fill the location with your faction and use the place for good. Imagine the amount sentients and Minutemen-Railroad alliance good assist with those resources. Better yet give control of the Brotherhood to someone who isn't against good willed Mutants and Synths or into strong arming settlements for supplies. Reform the CPG Commonwealth Provisional Government as a Brotherhood-Minutemen-Railroad (Institute Refugees welcome (Eve, Liam, Madison etc) alliance as the ultimate good ending.