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  1. With all this mods that allows you to go permabuffed (to lazy to recast everything after each long rest) the buff icons get in the middle and don't let you interact with anything within their "space"... and as you can see in the image below it's almost half screen. Is there anyone willing to see if it's possible to rearrange them to use two or three lines, one beneath the other, and use all that blank space next to the portraits?
  2. This game desperately needs the capability to just define an area/volume to automatically fill with building blocks, or seedlings. It's currently far too tedious. If anyone with the abilities to implement that could give it a shot, that would be beyond awesome.
  3. I'll be updating this list whenever I find something that would be nice to get implemented. I didn't got time to check the whole mod list nexus already have so maybe I'm requesting something that already exists, anyway here it is: - player - no respawn time on death - better/faster armor and health regeneration - hud - add a third arrow for increasing/decreasing the outcome item stack on crafting menu, so we'll have buttons for 1, 10 and 100 - allow hold LMB on crafting menu to quickly increase/decrease item outcome stack instead of clicking the arrows all the time - dungeons - change reopening timer - keep them always open - treasure chests - change respawn time/rate - make them respawn every ingame 24h - alpha pals and sealed realms - make them respawn faster - pal eggs - allow eggs of the same species, size and rarity to be stackable - skills - fix dragon meteor skill not aiming correctly - map - unlimited markers - merchants - make them sell all kinds of items for a fair price, including food, pal souls, skill fruits, schematics, spheres, weapons, technology points books, etc - make them buy player equipment like armor, weapons, helmets, etc for a fair price
  4. Its self explanatory by the tital but. The backpack space is small but i guess that's to make it so its tough to organise but id be nice if it had at least an extra row or column. The object is a Byabale sign That allows you to set a day where everything in the store is on sale the idea is you get about 1.3x customers & wealthy customers will buy 2 items. but everything is sold at a discount. sign can be upgraded so that the discount is lessened with the same effect as having more customers. Teir signs starting at 75% off 50% off 25% off then 10% off each more pricy than the other. not Shure if it can with or separate but id be nice to hire a Npc to work the Register or stock shelfs from a chest. Depending on what you pay them will depend on the chance they will make mistakes. For example stocking/selling things too Cheap stocking items too high of price. chance of arguing with customers. hiding in the back room or generally sitting around when stocktaking needs to be done or the Cashier needs to be stationed. if you pay them really badly they may have a chance to break an item. Chance to Grab items out of "Hands off Chests" aka Materials you want to keep off selling. letting them work for free for 2 days (open shop) they reduce customers by 1.5x then leave employment. it does not have to include all of this just the basic funtionality would be good enough untill some madlad decided to go code monkey. more or less suggesting other features or functions to add too it
  5. I am no modder so I have a request to the community. How about a mod that simply gives the player skill points ect. past level 50? You know, the same stuff you get after any level up? I've reached level 50 and modified the game using some 3rd part engines and know that the game can easily take way higher stats than can be achieved under normal circumstances. So say, a mod that makes after level 50 a reasonable exp. gap idk 10k exp? (I mean at that level you have most pal's past the bonus exp stage and they don't give much exp beyond that) to gain the bonuses of an average level up? 1 sp, some tech points ect. make it adjustable if you wish, so there is an incentive to keep on flying around (let's be honest, who rides across any major distances at this stage?) and vanquishing pals for reasons other than leveling your pals, which is futile past lv. 40 as their attack spike ain't that much. So, looking at this problem practically. Worst case, someone won't get credit for it, however, looking at how the developers approach this game given the "resemblance" to Nintendo's Pokemon (Yeah, ik there is a lot of controversy around this) and that they took the time to legally clear this game before release I wager there is a good chance this will be implemented as a QoL feature sooner or later and the person that modifies the code to make this viable will get credit for it (come on modders, Ik you'd like some spotlights) if it gets released and showcased prior (even though, NexusMods is already commonly mentioned for mods to Palworld) I am certain that some, say YouTube channels will eventually spotlight 'Best Palworld mods' ect. and a mod like this has a good chance to be mentioned as I'm pretty sure this isn't only my frustration that once you reach lv. 50, got the fancy tech (pump shooty, AR, and homing pal sphere launcher... there really isn't much of an incentive to continue playing on the same world and not start over as you get little feasible benefit from having all 113 pals at 10/10 captured. And, even if you don't have them all, why would you bother, consider it has no significance other than personal satisfaction which can be very shortlived as you can simply start over?
  6. Could a hero make a mod that allows the storage/inventory of chests in each base be shared? I can't stand having to teleport and grapple 50 times to transfer ore and coal. I'm sure many others would agree it's just a pain and this would make building your bases more expansive and give more options than just a main and one or two ore/coal bases.
  7. The Frost mod for Fallout 4 dramatically overhauls the entire game into a gritty and difficult survival simulator taking place immediately after the bombs dropped. To complement this, it has a sanity system, where killing survivors and taking hard drugs like psycho and jet lower your sanity, while eating good food and taking chems like mentats and thorazine (new) restore sanity. Sanity starts at 100, and if you go below 0 sanity and into negative numbers, you become insane, where you will suffer many penalties and see vivid hallucinations. So far, the only way to check on your sanity is to open up the console and type in "player.getav aasanity". Does someone think it would be possible to add a way to view your sanity within the pip-boy? Perhaps either a simple number stating something like "Sanity: 100" somewhere within the status section of the pip-boy, or maybe a status effect like adrenaline which the player can always check on within the pip boy which reveals exactly how much sanity they have?
  8. Favorites should come at the top of the list in the main game list. This means you can see all the common modded games you like at once. We need a much, much larger amount of favorites than 12 for the above reason. The games shown should have a downvote or hide button so you can slowly accumulate a hidden game list that you never want to play/see there. This is all QoL
  9. Hello, I'm pretty sure that this mod has already been requested several times, so I'm not very optimistic about the possibility of making it but I take a chance anyway. I would love to have the gps displayed on the road like the races given by Claire, of course it should be possible to deactivate it on demand because having the roads in yellow all the time would not be very cool. I hope a modder will have an idea, thanks for your time. Flyjet
  10. Hello, I had an idea for a mod that I think would be a great QoL additon: Adding a recruitable NPC into the game that can join your camp and adds a golden chest to your camp. You can select the "add to wares" option when looting during gameplay or simply drop items yourself into the chest. After exiting a long rest, the value of the items in the chest is added up, and they get transformed into a pile of gold worth 25/50% of the value you would get from otherwise selling them to an NPC vendor. This could be something that Whiters allows you to recruit as a sort of "NPC-only class". You just leave them in the camp like Alfira. This NPC has close to maximum friendship/romance with the PC, meaning that they can become a target for The Dark Urge. But not more than an actual romantic companion. Please let me know what you think. Would it be difficult to implement? Thank you.
  11. The key to open doors on PC is 'E' . With the scanner activated, the button E is to scan, making it impossible to open doors. A mod allowing the action to open doors and lockers would be a very good quality of life change.
  12. There any plans for a proper Save Editor for BG3? One that will allow for the editing of Ability Scores, Proficiencies, Expertise, Feats, and also let us add or remove racial and class abilities? I'd love to throw Greater darkvision or Fiend Sight on my Human Dark Urge, for example, or give Lae'zel the Champion crit buffs while keeping her as a Battle Master.
  13. Hey guys! What is this topic about, what kind of mod was I aiming (and failing) to create? I use mules in single player, I have a lot of those. Choosing which one to use is a major hassle since I have to scroll down a lot. The normal character select shows you your last played character at the top, followed by those you played before under that. One muling later and all your main (fun) chars are somewhere deep down. Imagine you had a text field where you could enter some letters to filter through those character names. Enter "Charms" or even just "ch" and your select screen shows a list of all characters containing "Charms" (or ch) like "Charms_FRW", "Charms_Skiller", "Charms_Sunder" (, "Witch"). The technical part 1. Using Cask Viewer I can see that in order to add such a button for the text field I'll have to go to data\global\ui\layouts\characterselectpanelhd.json and add it there. I can think of a way of adding another ButtonWidget here between the delete and expansion button, but a preffered access would be like next to the tabs (online/offline) without destroying/resizing the background of the character select. 2. as written in nr. 2; "ButtonWidget". This should be a "TextBoxWidget", but those you can not write into I think? They seem only able to display text (as shown in that same file). Is it necessary to create a whole new widget for that? 3. giving it insanely basic graphics (contrasting white I guess) to just make it work. 4. Adding the code into the correct part to make the changes in the .json viable. Where and how does this work, what kind of variable do you have to sort and select for? Do you need a confirm button to enter your search or even more? The code would be pretty simple with if else. But what do I know -.- Text field = empty -> default sorting and default setting "ch" -> all characters containing "ch" in Alternative to 2. "chad" -> case sensitive, only showing your character named "chad", not "CHADz" or "watched" Sorting; shown search results at the top alphabetically (or sorted) and those not mentioned either out or default after the search result. I have tried myself on this for far too long, and my limited coding knowledge does not get me far either (I can program a calculator in C and work with micro controllers)
  14. Hi everyone, I would like to ask if it is possible to disable/remove the scrap confirmation menu somehow? Instead of having to press "R" then "E" to confirm the scrap every time, it would be really nice to be able to just tap "r" to scrap whatever I'm looking at without confirmation. Having to confirm it every time, becomes tedious, but also leads to accessing sub-menus (and placing objects by accident :ohmy: ) due to "E" being both the confirm button, as well as being the button used to open sub-menus in the settlement menu itself which is annoying to say the least. Being able to just scrap without confirmation would be especially useful when you have tons of stuff you have to scrap one by one, like a large structure or tons of tiny decorations and not everything in the settlement, something I end up doing often as I build/expand my settlements, and spend a ton of time in my settlements. I would really appreciate a mod that can disable the scrap confirmation! :D I'd much rather by accident scrap something than having to deal with constantly placing stuff (by accident) due to having to spam both "R" and "E" keys just to clear stuff. :laugh:
  15. These filters (blue and green) only make sniping harder because it overbright everything and just doesn't make sense. People already got rid of many dumb things in this game so i'd happy to get a mod like i described, thank you
  16. this game runs like a absolute charm for me on 2k ultra. i love everything about this game. from the stylish and ferocious combat. to the dark, sinister but at times very regal environments. i wish i could get closer to all these aspects but not be bothered by motion sickness from a first person mod currently on the nexus. i hope we eventually see a custom camera mod, or a cam preset that puts the camera close and over the shoulder for a more immersive and cinematic experience. laxasia greatsword flurry would be downright heart stopping from that perspective
  17. Instead of switching turrets off by manually removing their power in order to board a ship (and not destroy it) one could use the key/button that would otherwise fire the turret (if it wasnt a turret) to toggle the turrets on and of (maybe by doing the enegy thing)
  18. Everyone in this game talks so slowly with such long breaks in between their lines of dialogue. They would probably sound more natural if the game engine just hit like 1.5x speed during dialogue and/or cut out the long pauses. Somewhat related, but traders talk/quip/snark has quickly grown tiresome and a "hold e to trade" function instead of having to cut through a couple dialogue trees before I can unload my garbage would be a godsend. thanks you modders you're absolute legends :thumbsup:
  19. I would like a simple, easy to check Icon in the HUD denoting whether the "Well Rested" bonus has expired or not.
  20. Heya! I was wondering: would it be possible to move around when you have the "freecam"/vanitymode mode on (default hold middle mouse button/hold your pov key) because currently it stops the player in their tracks and I can't look at them from the front while walking, weirdly enough, you can jump, so I'm puzzled as to why they prevent you from moving/immediately walk towards the direction of the camera. I basically just want the old new vegas camera, and seeing as you can still jump in this mode, I figure there's gotta be a way to activate your movemment without switching to your camera's direction, as far as I can see not through ini editing however. Anyone got any thoughts on this? :laugh:
  21. I know nothing of the work it takes to make a mod, so I know any request cannot be considered a "small one". That being said, one of the things this game is poorly lacking is the ability to drop or abandon a quest. Many of the activities you get from hearing people talk on the street are nice, but you get no option to decline them and they can really clutter up the log. Is there any way it can be made where you can abandon a quest, but still have it added to the log if you come across that dialogue again (or talk to the NPC)? It doesnt even have to save progress, just poof gone (for now)
  22. This would be a major quality of life feature. Not having to open your slow inventory and clunkily navigate just to drink a Terrabrew coffee you saw sitting on a table for example, or not have to fully pick up a book just to read it, would be amazing features!
  23. Ive got StarUI installed and being able to sort by Value/mass makes sorting trash so much easier instead of doing the math in my head, but having a mod where you can see the Value/Mass number before you actually pick it up and sort through your inventory would be a HUGE upgrade, If there is a mod that does this already please let me know because ive been looking and searched for a few terms to try and find it but no luck.
  24. In Starfield your suit is nearly as important as your ship. That being said I desperately want a mod that fixing one of the most glaring problems with the game and one what I know Bethesda won't fix because it looks like they tried to make it "not a problem, it's a feature." So the suit, regardless of temperature resistance, is susceptible to extreme cold and toxic gases... which makes no freaking sense at all. It's a closed system, capable of protecting you from SPACE. It is scientifically impossible for a planet or asteroid to be colder than space. SO why is a little snow giving me hypothermia in seconds when I can float around in space. Why is a little toxic gas poisoning me on an asteroid? Things like extreme heat and corrosive gas makes perfect sense to me, eats it way through your suit and maybe the suits regulators cant handle the heat, not and issue for me at all, but the cold and the air quality thing just pisses me off. It'd be one thing if this was explain somehow in the game, like maybe those aren't space suits at all, maybe they're not supposed to be used for space walks at all or whatever, but the fact that their just space suits means that someone at Bethesda didn't think this through and it bugs me. Please help. I know it's a big ask, but it's driving me crazy!
  25. When I'm in the Missions screen and I open a mission dropdown and hover over the individual objects that I have already completed, the text explanation on the left side should revert back to what it was at the time of that objective. This is nice for refreshing your memory in a variety of cases. I may be misremembering but I believe this was how it functioned in at least some prior Bethesda games, I'd like it back
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