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Found 3 results

  1. I've looked several places online and in the game and in other mods, to figure out how to create a very short "fetch" quest for my player home, but nothing I found addressed the way in which I wanted the quest to proceed. Essentially the process is: 1. Player finds the entrance to an abandoned home that requires a keycard to access. 2. There's a holodisk placed outside the entrance. 3. Player takes holodisk (and hopefully reads it) for clues. 4. Quest starts. 5. Stage 10: Sends player to "X" to search for clues as to the location of the keycard. 6. Player goes to "X" and finds the keycard in the inventory of a dead NPC. 7. Stage 20: Sends the player back to the home to unlock the entrance. 8. Player returns to the entrance and unlocks the home. 9. Stage 30: Welcomes player to their new home. 10. Quest ends. Both of the tutorials I looked at relied on dialog with NPCs, which doesn't work for me here, but gave me a somewhat better understanding of how the process is done. What I'm confused by is whether or not I need a separate script for something this simple, or can it be done entirely using Conditions and Result Scripts in the Quest window? So far I've got bits and pieces of it here: 1. Player takes holodisk. This triggers quest Stage 10: GetPlayerHasNote GVHVaultHomeMsgHolodisk == 1 ; Use condition for this? SetStage GVHFindBunkerKeycardQUEST 20 2. Player takes keycard from dead NPC. This triggers quest Stage 20: if Player.GetItemCount GVHVaultHomeMsgHolodisk == 1 ;Condition? SetStage GVHFindBunkerKeycardQUEST 20 3. Player unlocks entrance to home. This triggers quest Stage 30/completes quest: if door GVHExteriorAccessHatch is in state "unlocked" ;is there something that can determine this? SetStage GVHFindBunkerKeycardQUEST 30 Am I on the right track here? Any advice on the conditions/result scripts I need to make this work?
  2. Hello all, I'm trying to create a mod where one of the conditions is that you have to be thane of all nine holds. How can I add that in? Would that be a faction condition?
  3. In the quest data tab there's a type dropdown menu. What does the "none" option mean?
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