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Showing results for tags 'quickhacks'.
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Anyone ran into that that the 'TAB' key does nothing when trying to open the monowire's quickhack menu? (either from inventory, or at a ripperdoc) I hear the sound of the button when I press it, but nothing happens. I don't think I have any mod that changes cyberware or quickhacks.. but here is the list if anyone can spot something: Songbird Hair, HystBodysuit, Custom Hairstyle-Rasberry, HystEroticLingerieSet, HystEBB, Hyst NPC Enhancement, Immersive First Person, FreeFly, Quieter TV Ads, Kwek's Simple Stewardess Thigh High Heels, More Blood Splatters, PL Vanilla Refit EBB, Ragdoll Physics Overhaul, Reset Attributes, Silent Silencers and Throwing Knives, Unlock Me The Mods, Vanilla Refit EBB, XRX Tactical Leotard EBB, Player underwear removal extended CET, Kiroshi Night Vision Mod, TweakXL, redscript, RED4ext, Native Settings UI, mod settings, material and texture override, Equipment EX, cybercmd, codeware, ArchiveXL, CET
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I've been thinking quite a lot lately about how the Militech Canto works visually. The cyberdeck is great, with or without mods, but what's always annoyed me is the fact that quickhacks on other things, like cameras and turrets, don't apply the blackwall effect despite the fact that it does when Songbird uses it on objects and machinery (assuming she uses the Canto). I think it would be brilliant if all device quickhacks carried Blackwall residue. I understand that this might not make complete sense considering that it doesn't require the Blackwall to do these quickhacks however I feel it would heavily add to the aesthetic of the Canto to have those lingering effects after quickhacks the same way Songbird has the lingering effects on hers. In theory this would also include the sound design, however I feel like that's not as crucial of an element. I wasn't really sure what to do with this because I'm not capable of modding this in but I still feel like not sharing it could be a waste. I'd also love to read other people's input on this. To add to this, things like turrets could potentially have glowing red lights similar to the Chimera during it's possession, not sure how difficult adding that would be though and how exactly it would work or if it's even a good idea. Also, if someone wanted to go all out with this mod, they could rework the canto to work in a specific way. Here’s the idea. Since the Militech Canto is supposed to be an endgame item, it could have no quickhack timers and delay since the entire point is that you’d be using the Blackwall to hack into the devices which would be much much faster. This would actually turn the Canto into what I believe it’s actually supposed to be combined with the added effects of the Blackwall to signify how you’re hacking things with such ease. Also, you could make it so it either has more ram or doesn’t use ram at all but that’s a big maybe as I think the Blackwall gateway quickhack is supposed to eat into your health via overclock and that makes complete sense canonically so maybe just on devices or something.
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Cold Blood stacks and Quickhacks question.
Karmamuscle posted a topic in Cyberpunk 2077's Discussion
Hi, noticed something today with Cold Blood stacks and the Quickhack Contagion. Contagion wiped a group of 4 Tygers in 8 seconds, but I only got one stack of Cold Blood (Atleast that is what UI buff frame tells me). I do have Cold Blood at 3/3. So does Quickhacks not generate stacks of Cold Blood? That would make it pointless as a Netrunner. -Karmamuscle-
- cold blood
- quickhacks
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