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Showing results for tags 'requiem and werewolf mods'.
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so ive been on a playthrough revolved around Requiem, i finally gotten to the point where i can become a werewolf (it took a lot of grind btw) and i used Moonlight tales essentials for the skins and some other immersive options the mod gives, but as soon as i turn back into human, requiem counts me as dead, i can open my menu but no im dead, my hp still same as it was, requiem just thinks im dead, so i reloaded a save before i had turned into a werewolf and without the werewolf mod, my character became so fast o.O weird he used to run semi-slow maybe normal i have half perked heavy armor around 53, got farkas to train me, but wierd stuff my character runs at insane speed why? i know becoming a werewolf in requiem means more stamina and maybe hp.. but that doesnt mean unrealistic move speed... hmm am i missing something here? heres my load order.. btw i have no idea how it became such a huge load order... all i wanted was a playthrough with requiem and a few mods to work with it and add to the immersion but here i am.. nearly 150 plugins minus the mods that dont have an esp... Active Mod Files: think you notice just before the end of my mod list, theres the 2 werewolf mods i wanted to work with requiem, i have made some research and read on multi able posts to load werewolf mods after requiem, otherwise they wouldnt work for example: cant change skin from moonlight tales MCM, and i have no way of testing if my character is gonna die after revert without a werewolf mod that lets me revert (intending to disable that feature anyways because why am i playing requiem if im gonna cheese some mechanics?) it is my understanding that requiem doesnt change any of the werewolf vanilla perks, all it does was add stats to character with the werewolf blood, so naturally and logically, moonlight tales + werewolf perks expanded shouldnt be doing me these problems yet its happening. EDIT: ive just tested being a werewolf without moonlight tales and only perk mod, i shape shifted and waited (didnt wait using the wait option i actually let the transformation play out) i instantly died after turning back to human, it is now time to test without any werewolf mods at all and see if when i revert i'll still be alive -.- SECOND EDIT: tested without both of werewolf mods, as soon as werewolf timer runs out and i revert back, im dead, my body just falls to the ground naked, PLUS im still moving in an unrealistic way, can run so fast, even in human form, can run faster than a deer, or a passing fireball my second issue being, some settings in MCM menu dont save, others do, no matter what i do they go back to their default (why give me the ability to change a setting if its gonna revert the next time i load my game?) third issue im having being, is real shelter, you notice in my load order i have it alongside frostfall/campfire, ive done the realshelter patch using what the patcher automatically chooses of my ESP's, and in anyways, if i choose all of them, i get errors that make no sense such as, examplemodpatch.esp has to be loaded after its master examplemod.esp, it makes no sense because it IS loaded after it, NMM doesnt let me anyways to load a patch for a mod before its master so the patching dont continue, long story short: real shelter cannot detect frostfall in mcm menu, ive tried having real shelter load after and before it and played around with the patch also, nothing, still doesnt detect frostfall, it works though, ive tested it, rain, and snow, it works completely, rain doesnt clip through and i even get a messege saying shelter protects you from w'e.. also its worth mentioning, i get completely random crashes/freezes any help would be greatly appreciated, note that yes ive tried to ask mod authors about compatibility no response.