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Showing results for tags 'resource management'.
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Very simply: one single item(console computer whatever a "central hub"), that could access all the resources you have stored at your outpost, and you could then take them. I am so tired of looking through resource containers just find what I need. How Bethesda didn't put this in the game is mindbogling.
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I've had an idea lingering around my head about this game, and it's about its difficulty, right now, it's just a difference between how much damage you do to enemies, and how much they do to you, which, mind you, isn't a bad thing, it's a conventional thing but i thought, what if you could achieve a similar thing, which felt completely different, as in right now, if you up the difficulty of the game, you don't rewrite and replace everything in the game world, it's a relatively small change. And the idea that came from that, was, instead of playing with the damage percentages, why not play with the container drop percentages or however you want to call it, maybe even with the buy/sell ratio, making ammo, weapons, food, and other vital supplies harder to come by on enemies, in containers, and such things, while also making whatever traders you can find in the world a lot greedier so to speak, requiring you to really pay close attention to whatever resources you have, and can get, and ultimately making the game more about surviving and thinking about whether you reaaaally wanna use that mini nuke on a molerat. If such a system is already in place, it really doesn't feel like it, as getting resources, feels rather easy, no matter how hard the game is set to, and this i've been playing it for almost 400 hours now (no life indeed), so maybe just bump whatever is already in place up to eleven and just make everyone do 100% damage no matter how hard the game is set to, as bullet spending wise, it will have the same ratio of spending most of your bullets on one enemy, just that, it will make gameplay more fluent, and faster paced, or slower paced depending on your approach and how much planning ahead you wish to do. So, to sum things up: Easy = you find everything you need no problem, traders are the nicest most generous people around Survival = finding duct-tape would be like striking oil, Finding a trader that will sell you duct-tape for 200 caps would be lucky. And i'm not proposing to change the already placed items in the world, i'm simply talking about what you find in containers, whether it's a npc or a cupboard Of course, both of those are exaggerations, and your luck/charisma stat would have an impact on them, but all in all what do you think? Look nicer to you rather than just messing with the damage percentages? Or does it simply seem like something to make the game more annoying to you? Will it just make the game stagnate into stealing resources from people? Will it make role playing in it more fun or worse? All of those are questions i asked myself, and considering me posting it here, you can guess what my opinion is, but i would like it scrutinized by others, whether their view on it is good or bad, i would like it to also be constructive, so, my fellow friends, whatever you think about this, include "the why of it" with your response. Also, on a side note, this is just the idea of a dumb guy that has no freaking idea how hard the coding would be to do that, so, if i'm wildly off at how hard this would be to implement, sorry!
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- resource management
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Puns aside it'd be nice to be able to break down items (junk, armor, weapons) to their components on the go. Maybe as some type of toolkit you'd need to carry that preovided a perk. I'd suggest a "junk all" button, but I think some crafting components (gears and such) can be broken down further (steel, plastic, etc). I may be wrong on that one though.