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Showing results for tags 'rh ironsights'.
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I recently got RH iron sights and it works partially. It blurs the outer edge but doesnt aim in my sights. It also turns my 10mm pistol into some chunky model with odd colors, and purple sometimes. I really would like to get this mod to work, ive tried Gophers tutorial hoping for the best. Ive tried nearly ever tutorial on the internet and I really want some help! I really want to play with this mod! Im using NMM for my mods and I would prefer to not change my program. Thank you!
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Hey everyone, I'm really sorry to have to post this as I'm sure it's been seen numerous times. I have, however, searched the forums and can't come up with a conclusive fix for my problem, so here it goes: Quite a while back I installed FOOK2 and afterwards I installed RH Ironsights. Everything seemed to work well, and I downloaded the patch that was supposed to make them work together called FOOK2 - Main - ironsights.esp At first everything seemed fine, but in a short while a major issue arose. Any enemy using an automatic weapon would aim straight up or down and be unable to hit me. The same went for my character- if I'm in 3rd person mode and aim while shooting then my character aims either straight up into the sky or straight down to the ground. Does anyone out there know the fix for this issue? Thanks much for any assistance.
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I just got back to playing fo3 after a decent hiatus. I've been wanting to use the railway rifle, but it 1) doesn't have ironsights and 2) can't equip a scope in WMK. I'm pretty sure that I have the most recent versions of the mods, so I'd like to request someone more talented than me to make the railway rifle compatible with either RH Ironsights or WMK (to add a scope). Thanks for your time and patience, InfamousZombie
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- rh ironsights
- rh iron sights
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My current load order seemed to have worked in the vanilla game but now that i moved on to mothership zeta I seem to get crashes upon exiting the game. I've noticed small problems that didn't seem to be a big deal at the time like some items appeared invisible when first entering some rooms. If anyone could help me out with my Load order that would be great. Here it is. Fallout3.esm Anchorage.esm BrokenSteel.esm PointLookout.esm ThePitt.esm Zeta.esm AWorldOfPainFO3.esm CRAFT.esm CALIBR.esm Project Beauty.esm RH_IRONSIGHTS.esm EVE.esm CINEMATECH.esm aHUD.esm FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod.esm Enhanced Weather - Rain and Snow.esm ImaginatorFO3.esp DarNifiedUIF3.esp Project Beauty- Broken Steel.esp Project Beauty- Point Lookout.esp RH_IronSights_PL_NewItems.esp RH_IronSights_Pitt_NewRifleSights.esp RH_IronSights_RemoveReticule.esp RH_IronSights_Basic_VanillaPlugin.esp RH_IronSights_Basic_AnchoragePlugin.esp RH_IronSights_Basic_PittPlugin.esp RH_IronSights_Basic_BrokenSteelPlugin.esp RH_IronSights_Basic_PointLookoutPlugin.esp RH_IronSights_Basic_ZetaPlugin.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp FO3 Wanderers Edition - Project Beauty.esp WeaponModKits.esp WeaponModKits - FWE Master Release.esp WeaponModKits - OperationAnchorage.esp WeaponModKits - ThePitt.esp WeaponModKits - BrokenSteel.esp WeaponModKits - PointLookout.esp WeaponModKits - Zeta.esp EVE.esp EVE Operation Anchorage.esp EVE - FWE Master Release.esp EVE - FWE Master Release (Follower Enhanced).esp EVE - FWE Master Release (pulse fix).esp EVE - FWE with WeaponModKits.esp Mart's Mutant Mod.esp Mart's Mutant Mod - DLC Anchorage.esp Mart's Mutant Mod - DLC The Pitt.esp Mart's Mutant Mod - DLC Broken Steel.esp Mart's Mutant Mod - DLC Point Lookout.esp Mart's Mutant Mod - DLC Zeta.esp Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp Mart's Mutant Mod - FWE Master Release + Project Beauty.esp DYNAVISION - Dynamic Lens Effect.esp Directors Chair - Fallout 3.esp Fellout-Full.esp Fellout-Anchorage.esp Fellout-BrokenSteel.esp Fellout-PointLookout.esp Fellout-Zeta.esp Fellout-pipboylight.esp Enhanced Weather - Rain and Snow in Fallout.esp Enhanced Weather - REBOOT.esp Enhanced Weather - Sneak Bonus during Storms.esp Enhanced Weather - Weather Sounds in Interiors.esp RH_WMK_Bridge.esp RH_FWE_Bridge.esp RH_EVE_Bridge.esp my merged patch.esp
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I started a modded Fallout 3 playthrough and the only big mod I got was RH Ironsights. It all worked fine and well except for a few freezes, which I figured were just Fallout being Fallout. Once I got outside of Galaxy News Radio, the freezing got so bad that I can't progress. I'm using FOSE and launching through FOMM and the only other mods I have are fellout, light up cigarettes, and DCInteriors Project. Any help would be greatly appreciated.