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Found 5 results

  1. why does no one want to romance my girl Sandy -,~,- I'm not smart enough to make a mod but I want to romance Sandy :((((( I see there are mods that give her more content ie better schedule/more dialogue but I havent see any romance mods :*( I want nothing more in the world then to marry Sandy and everyone else also but Why Not Sandy!!!! Bruh the injustice :*****(
  2. A LOT of mods I use inspired me for this. A list of Mods that would use METAL to tie it all together AND still be lore friendly (technically.) I have the vison in my head, but don't know anything about creating mods. Here's the list of mods I've thought of, what order they should be used in, and what mods inspired them (or maybe even depend on) "Battle Bard" would be the base mod to all this. Inspired by Immersive Weapons, Epic Music Replacer, and Odin. IA influence: A set of instruments that can be crafted/looted and be equipped & used as weapons. It'd re skin lutes, flutes, and drums into guitars & basses, microphones, and....well, drums with a with lore friendly metal designs. Guitars = Battleaxe, Bass = Warhammer, Mic (no stand) = Dagger, Mic (w/ stand) = Greatsword, Drums: Snare-Buckler (light shield)/Kick- Heavy Shield/Cymbals=War axe. Odin influence: Ability to "electrify" these items (my answer to making this "Lore Friendly") Epic Music Replacer influence: it was the only mod I found that had any metal tracks. Honestly it was the inspiration that started all this. Just because it was tagged as "Not Lore Friendly." So I thought "how could this be made lore friendly?" and ended up down this rabbit hole. lol "Metalhead" is part Immersive Armors, part Apachii Divine Elegance, and add a dash of RaceMenu. Not really "lore friendly," but adds a collection of clothes/armor and hairstyles/tattoos/warpaint (or should I say "corpse paint") to look the part. wouldn't be a requirement from a technical standpoint, but if you're a Metalhead....you're gonna want it. "Rock Star" would rely on Ordinator and you have to get your speech level up to unlock the "performer" perk. Then re work that to where, if you have one of the instruments equipped, you actually play metal. "Rock Band" would rely on Amazing Follower Tweeks and SPID to actually create a band that performs with you. "Moshpit" = Inspired by "Civil War Battles" and "Tavern Fights." Since you'd need to unlock "performer" to unlock "earthquake," Having "earthquake" unlocked will allow you cast "Frenzy" on the nearby townsfolk instead of (or in addition to) them giving you gold. Essentially creating a moshpit. "Groupie" = "Amorous Adventures" inspired. Unlock the "Serenade" perk to play a power ballad. Which will trigger a "groupie" to talk to you and initiate a romance quest. "Metal and Molag" = Inspired by "Vigilant" and just about every other DLC. Plus Elder Scrolls Lore. This would require/include EVERY mod listed here. A new land (which looks straight out of Metalocalypse) that use to be a part of Skyrim is being conquered by Molag Bal to be a part of Coldharbour. (I'll call this place Skyharbour) After completing both the "House of Horrors" and "Mind of Madness" quests, Boethiah speaks to you asking you to defy Molag Bal and spark a rebellion against him to re claim Skyharbour. The storyline starts by you getting lost on the way to Skyharbour and winding up in some rhelm where Sheogorath is re living the time he invented music by killing a woman (admiring the sound of birds) and making music instruments from her remains. He likes the idea of spreading chaos, but wants you to use the WabbaJack yet again and wants to see what effect it has on the instruments he made. This is how the "metal instruments" came to be. By doing that, he's impressed and transports you to Skyharbour. Then, the rest of the DLC would consist of recruiting band your band members by completing their quests. Then performing at multiple locations across Skyharbour, insisting rebellion all the way till Molag Bal finds out and confronts you. Being the boss battle that ends this DLC quest. I know I should've probably put this all on separate posts. But its all related and I wanted it to be cohesive. Again, if I had the time and modding know-how, I'd create this myself.
  3. I am aware that many have their preferred partners within the ME universe. I always found it funny that you can have an affair with Kaidan/Liara/Ashley... but it seems unfair to me, I think I speak for everyone (or most) when I say that Garrus and Tali have been forgotten in that regard in MELE 1. I've looking everywhere but couldn't find any mod which allows Shepard romance Tali and Garrus (No gender restriction) I have more than 100 mods installed on my MELE in order to have the perfect game (thanks to the modders for their hard work <3) But there is something missing for that point to arrive and it is having the possibility of having a romance with our favorite Quarian and Turian trough the entire saga. If there is any modder who wants to do it, it would be greatly appreciated.
  4. So I have an idea for a mod and I'm not sure if it's even possible so I thought I'd ask here: This is mainly for BI romance mods (female inquisitors romancing Cassandra, males romancing Cullen/Solas etc.) for the lines that are not voiced, would it be possible to insert a pitched up/down version of the opposite gender's voice actors saying their lines in place of the silence? I know they wouldn't sound exactly like the other voice actor but honestly I'd take edited voice lines instead of silence :,)
  5. Hello everyone. So we all know that Skyrim has a cool option to marry your spouse, right? That's good and all, but sometimes you can have a hard time picking who you want to be your fully committed sole spouse for your entire playthrough. I figured, why should you have to choose? I know "To Have and to Hold" is already a mod, but from what I have seen it is incredibly buggy and no longer supported, and I don't want to risk crashing my game with it. And I'm also not sure if it's friendly with mod-added followers. The description page did say it was compatible with "follower mods", but there wasn't any indication as to whether it meant followers from mods, or mods that alter follower mechanics. And the comments section on the mod doesn't seem to mention any mod followers either. I should also note that anything to do with changing scripts manually on my own in CK or another software is out of the question, since I am not skilled enough to alter skyrim so invasively. Hence why this is a request for someone else to make this into the mod. Anyways, my idea for the mod is simple and convenient, and should hopefully allow for compatibility with most other mods. In my idea for the polygamy mod, it does not alter anything about the in-game marriage process itself, but rather the criteria for what would make someone be considered "married". So basically, you marry a vanilla NPC or any mod-implemented character that is integrated into the vanilla marriage system, and everything proceeds as it would normally in the vanilla marriage. And afterwards, you get romance/marriage dialogue from your spouse. However, the game will not register you and/or your spouse as "taken", even though your spouse would still act like they were married to you. So this would allow you to marry another vanilla marriage-supported NPC, and then another, and possibly an infinite amount. But the game would never consider you married, allowing you to marry any amount of NPCs you'd like while still getting spouse behaviors from them. Anyways, if anybody could make a mod like this, I would be extremely grateful. thank you.
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