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Showing results for tags 'shot'.
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I was wondering if anyone could make a mod for a sniper that only fired one shot. The idea I had was for it to look like the single-shot shotgun, but with an extended barrel and a scope. It's fire 50 cal. (Or maybe .308 or 40-70 Gov. rounds, I don't know yet) one shot at a time, then reload like a single-shot shotgun. I think it'd be a good beginning game gun, and kinda fun for challenges. If anyone could do this for me I'd be really greatful.
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Recently I was playing New Vegas, and came across a (modded in) raider with a sniper rifle, standing watch near some frag mines on a table. I just had a varmint rifle, so I was in no way equipped to take him head-on. I decided I'd be smart and shoot the frag mines, exploding him. Sadly that's not what happened. The frag mine I shot just bounced off and the raider turned around and shot me. I know active explosives can be detonated with bullets, could that be extended to inactive ones too?
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- fnv
- explosives
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'You are sneaking through the dark and see an enemy. You line up your shot. It's clear. It's good. You zoom in and time slows down. You release the mouse button on the exhale ... ... and the arrow ricochets off thin air or becomes embedded in the boards at your feet.' This is a quote from a topic in Steam's forum. And it describes exactly what I mean. Every single time I try to sneak on foes and I'm on higher ground (ex: on a tower, on the flank of a mountain) my arrows bounce on the wall, as if they were shot form my feet or crotch, even if I have a clear line of sight on my target and even if there's nothing visible between us. Anyone able to fix that?
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Hi! I'd love a mod that makes it so when you hit an enemy it is staggered and possibly knocked down. The logic behind would be that being shot hurts and can cause shock etc. In it's simplest form it would just add stagger to all hits. I'd be happy with that. However, If someone is willing to make a more complex, semi-realistic version I'd really love the following features. o Stagger or knockdown for both player and npcs. o Small chance of not being staggered or knocked down at all. o Larger caliber (or higher damage, or range) equals higher chance to stagger or knockdown. o Hit location - Hits to the head or legs would be more likely to knockdown instead of only staggering the target. o Target type and size - Humans would stagger or fall down more easily than larger creatures and really large creatures and robots would probably be immune or nearly immune. o High armor rating should lessen the risk of stagger or knockdown, power armor should make you immune. o Different length stagger depending on caliber, damage or range. Ideally the mod would be modular or come with an configurable mod configuration menu so that people can pick and choose the features they like. I'm not a modder (or I'd try something like this myself) but I realize some of this might be hard or too complicated, even impossible to make but if a few of the features could be done I think it'd make for a nice mod. A more creative name would be nice too. Anyone up for the challenge? :wink: