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Showing results for tags 'side quests'.
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I have no idea how to do this, but I would love to see a mod overhauling the way fixers give gigs and side quests. I find it very immersion breaking that the player has to physically go right next to a quest and get out of their car before a fixer will call them to give them the job. Wouldn't it make far more sense for fixers to call the player, no matter their current whereabouts, and give them gigs based on their previous history? Some randomization would be necessary to avoid making the order of gigs too linear, but it would be far more immersive imo than the current vanilla system.
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I was wondering why are deliveries made by one guy in all of Skyrim? And I doubt certain factions would trust a common civilian to deliver their shady packages and letters. So would it possible to make a mod that brings messager birds into Skyrim. Now I'm not saying to replace the Courier that would probably be impossible to do, what I am saying is to make a mod that would act like the Notice Board mod by Mannygt and Jobs of Skyrim by Littleork. Each major holds would have a bird roost to find the messager birds where the letters and quests are given, maybe each hold would have a different bird to represent them. If not then each factions should definitely have their own roosts and birds giving out quests that will fit the factions that they are assigned to. This is how I picture it so far. The Companions = Hawks The Thieves Guild = Ravens College of Winterhold = Owls Dark Brotherhood = Ravens with red eyes or feathers Dawnguard = Golden hawks or eagles Volkihar Clan = Either the same as the Dark Brotherhood or Bats
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- birds
- side quests
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Can anyone suggest some good add ons that give me more quests to complete? I've done all the available ones, including the unmarked ones.
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Can anyone suggest some good add ons that give me more quests to complete? I've done all the available ones, including the unmarked ones.
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Hey, i know a lot of people have been posting mod ideas, but most all say the same thing; drivable vehicles, better textures, better UI. I was thinking it would be cool if there were more mini games, not like the ones you can play on your pip boy but in the actual gameplay. Like instead of the DK pip boy rip off it would be cool if your character that you control was on a giant course having to jumb barrells and if you were able to grab the floating Fat Man gun you could blow up the barrels (could be anything) and kill the deathclaw throwing the barrels. How awseome would it be if you could have a horde mode built into this. You set up your base, turrets, and all of your traps. Then waves of enemys come and attack you (this one seams very doable). Then it would be cool if my friend could jump into my game as my follower. It wouldnt be PVP, nor could they hurt civilians, but to take down stronger apponents it would be nice to have somone that could use cover. Even better if you could have a horde mode where your friend can jump in as a lan coop. Also, it seems that the VATS system has been weakened compared to fallout 3 and guns have become more accurate when aiming down sites, so i think there should be some serious balancing with the accuracy of VATS compared to sights. Also, after seeing a mod that lets you grow plants it would be cool if the game could let you run a farm like farmville (it doesnt have to be a farm, it could be your normal home with your familiy, or anything that may put you in a situation where people are counting on you for survival), yet have to defend your farm from enemys, and be able to send members in caravans to collect supplies. It would give you the choice to go with your caravan and protect it or stay home and protect the farm. It would be cool to see if anyone feels the same way or has any other ideas not UI or graphic based.