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Found 6 results

  1. Ability to have/capture/sell/tade Slaves Since Nuka World is out, personally i was disappointed that you can't have slaves at your settlements or the ability to capture them or have a slave trade system in general so they will work the food and run the store's So I was wondering if anyone is willing/wanting/capable of bringing a mod for a slavery system of some sort alive I don't know anything about modding and if i did i would make the mod myself Disclaimer I do not condone slavery in the real world.
  2. Ever notice how Temple of the Union is described as a beacon of hope for all slaves? Ever notice how slaves often refer to it, saying they're going to go to TotU or have a map to get there? Ever notice how none of them actually turn up? I am requesting that someone fix this so that any freed slave, but particularly the named ones at Paradise Falls, actually follow through and turn up wherever TotU currently is and then joins the faction and any scripted or sandbox behaviour. If enough of these freed slaves end up at the Lincoln Memorial, extra bedding could be activated in the memorial. Perhaps some of these slaves could even offer medical, repair or trader services. But the important thing is that they turn up at all. If it is not possible or practical to add a bunch of scripts to these already existing characters, could a workaround be that when the original character disappears from the game, an exact clone is created but with new TotU scripts? If neither of these is possible at all, is there any other way to achieve this? All sorts of kudos and what-have-you is in it for anyone who can make this happen.
  3. S.H.A.Y.D.Y. Project!!!™ O O C O O O M R T U U E R I R W I O S H B N E A L S L T E F Hi and welcome to the S.H.A.Y.D.Y. Project thread about slavery, moneymaking, raiders and just being an a**hole. This thread will be dedicated to making slavery a thing in Fallout 4. Base idea: Slavery is pretty awesome, it's free labor! Did you ever raid a settlement and then wondered "What now?". Wonder no more with Slavery™ ! With Slavery™ you will be able to build an empire off of loyal workers! Simply assign a raider to a Slavery™ station craft special working collars for him to use and let him begin recruitment. After a couple of days he will generate a "worker" Shipment Bill, allowing you to use or sell for good amount of caps! Other features: Have time, but not the ressources for a Slavery™ station? Fear not, for you too can recruit "workers" while on your travels! Just craft yourself some working collars and go out there champ! Simply reverse pickpocket the collar and point to where your new worker has been recruited! All that with the Miracle of Slavery™ You are welcome to leave a message on this thread if you have ideas, critics or else!
  4. S.H.A.Y.D.Y. Project!!!™ O O C O O O M R T U U E R I R W I O S H B N E A L S L T E F Hi and welcome to the S.H.A.Y.D.Y. Project thread about slavery, moneymaking, raiders and just being an asshole. This thread will be dedicated to making slavery a thing in Fallout 4. Base idea: Slavery is pretty awesome, it's free labor! Did you ever raid a settlement and then wondered "What now?". Wonder no more with Slavery™ ! With Slavery™ you will be able to build an empire off of loyal workers! Simply assign a raider to a Slavery™ station craft special working collars for him to use and let him begin recruitment. After a couple of days he will generate a "worker" Shipment Bill, allowing you to use or sell for good amount of caps! Other features: Have time, but not the ressources for a Slavery™ station? Fear not, for you too can recruit "workers" while on your travels! Just craft yourself some working collars and go out there champ! Simply reverse pickpocket the collar and point to where your new worker has been recruited! All that with the Miracle of Slavery™ You are welcome to leave a message on this thread if you have ideas, critics or else!
  5. Hey guys I Have been making a mod for some time now and is nearly complete and still needs alot of work. And basically i need help completing quest lines and creating unique followers and npcs. Lighting and someone to look over my navamesh. All quests story and lore has been researched and written down and actors are here to do all story sentences. All DLC is required which is a dwemmer dungeon with a story behind it. Falmer have begun to venture close to the surface inside this ruin. And they have begun to make prisoners and slaves of any that may enter. They have let few survive to speak of their travels. They tell tales of an endless dwemer ruin filled with traps and slaves. Although in all the chaos they also speak of riches beyond their wildest dreams. The falmer Left twisted, driven mad, betrayed they have rigged this whole dwemmer dungeon to become a death trap dungeon. They have challenged all bandits and warriors to enter their ruin and face them for their treasure they have collected from souls who have entered over. Over the years to this day no man has came out alive. In the dwemers absence the falmer have sought out every means of power from daedric worship to vampirism who know what unspeakable evil awaits those who enter. Please tell me what you think suggestions and questions The ruin is 2 main areas and the rest is dwemer ruins leading to dead ends and your death 1 blackreach cavern One altar one arena and throne room 1 underground temple Jail Cells 1 dwemer dungeon The Falmer have also made new allies or maybe slaves Reiklings
  6. Hi ! I'm Snadje and i'm french, so sorry for my english writting... I'm not a modder, but I have some ideas ! 1- Having a Quest and/or game option, which ( r )evolves around slavery and Medusatron (Fallout 3) * Ability to "hunt" any NPC and/or companions, to make them slaves * Possibility to assign them several positions, as in a mod for Skyrim (I can't remember the name) * Possibility to assign them to tasks : farmers, recyclers, guards or nothing * Possibility to give them items and clothes they can wear * Add items/furnitures of torture and possibility to assign slaves 2- Mods for power armors (or perks) : * To see the highlighted corpses (no need to search everywhere, the body of a dead enemy) * To distinguish between allies and enemies 3- A mod for settlements, that they can defend themselves without the intervention of the player 4- Make that the settlers can wear Power Armor, when you ask them 5- Make as any NPC/Settler can be a companion 6- Bear traps used as a mine or a trap (settlements) 7- Make changes to bandanas and welding goggles (ballistic fiber and mods) 8- Camouflage outfit of the Chinese army (the one that makes you invisible when you're crouched in Fallout 3) 9- Add rudimentary vertical and horizontal lifts to settlements 10- Ability to have multiple changes on power armor (for example : Stealthboy + Jet Pack) 11- Add small movies to watch on televisions (perhaps those of GTA 5 visible in cinemas...) 12- Able to move each red workbench, where desired, within each settlement. To be continued...
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