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Found 5 results

  1. x4 or x8 number of spaceship attack, but allow to place more shield generator, core, arm/ remove construction limiter depending on the spaceship level (or perk).
  2. as title says, i imagine this would be a tall order maybe even for a bethesda modding vet untill the creation kit comes out but putting the request up here since there is none yet personally i absolutely frikkin hate how they've done space ship movement in regards to directional thrusting and roll maneuvers. as it is now, roll is on A and D while directional thrust is controlled by holding SPACE and using WASD and that is just one of the most messed up, convoluted and f*#@y wucky ways i could ever think of to control a ship's thrusters... TLDR: best of all ofc would be to have new entries made in the options menu for rebinding on the individual basis.. however i imagine that could only ever be done after creation kit release if even then so second option i can think of and would like is to have hardcoded rebinds maybe at best configurable somehow via some file somewhere in a text editor idunno, but to have it force rebind the keys to, for example what in imo would be best is: Q and E for left and right roll - A and D for left and right thrust - then last but not least CTRL and SPACE for down and up thrust. wee rant: i guarrantee if i could get these controlls that i am used to using in other space flight games into starfield that i would improve massively as a pilot, but as it is i barely ever even use the thrust cause it's just so f*#@ing clumsy for me to use and am frankly not bothered to get used to it and learn it just so i can fly a bit better in one single fekking game :q end of wee rant thanks to anyone who even looks into possibilities of making this a thing, iv'e not even remotely the modding skills to make this a thing :| :q hope ya'll have a good day!
  3. So the game already has a flag to remove your spacesuit while in settlements, and your helmet in breathable atmosphere, but for some reason it insists on showing your spacesuit while you are on your ship. Just feels clunky when I'm hanging out on my ship and everyone has their regular clothes on and here's me with my big clunky spacesuit. Anyone got a script or something that can fix this?
  4. Problem: the landing animation plays only, when you land the first time on a new planet. Solution: the landing animation should play anytime and anywhere when you land your spaceship. There are so many players that ask for this mod... I really hope there is one person out there, that can fix this by setting something to always first landing or always marked as unexplored or something like this.
  5. Ahoy nexus magicians, I am down on my knees begging you for this! The problem: As I am sure people have noticed, when you fly to a city like New Atlantis, and open the scanner to land while in orbit, you have to open the star map to land the ship because there is multiple fast travel points in the city, instead of just pressing "R" to land like in other places where there is only one fast travel point. For both options, when you land, you just get a loading screen and spawn outside of your spaceship ( if you have a large/long ship then more times then often you are stuck under the ship, hooray!) This really bugs me out as I hate fast travel and always have enjoyed BGS games slowly, and really want that "lived in feeling" for starfield too. So here is my request: The solution: A mod that removes all other fast travel points so you don't have to go to the star map every time you want to land the ship. AND the most important thing: Activates the landing animation EVERY TIME you land, and spawns you inside the cockpit of your ship, and not outside. - just like when you land on a bare planet or moon. To me, this is how it should have been in the vanilla game, I can't be the only one bothered by this, and I hope it can be fixed without creation kit. Thank you all for working your magic on BGS games, in general, and in advance for this one!
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