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Hello, and welcome to my humble suggestion thread. After searching the first 6 pages of Mod Suggestion I couldn't find anything, but I apologize in advance if someone already suggested this. (I've spotted a similar thread in another category on this forum, but I'll throw my ideas in anyway, as they are a bit different.) At first, I was thinking about making this mod myself, but I realize I lack the knowledge needed. This mod will (probably?) require the Creation Kit, so I'm merely throwing out ideas, hoping some skilled and willing modder will like them. I'll probably bump this thread once the CK is out if it becomes forgotten. Basically, this mod would let you keep two (or more?) characters in the same savegame, and swap between at will. And/or have them as a follower. The smartest thing to do, I believe, is to start with what we already have: our character's spouse. In fact, it's the easiest NPC to customize, as you can do it directly from the character creation menu. Now: the spouse is dead, we all know it. How to fix it? There are several options in my mind: For the sake of conveniency I'll assume the player is using the male character and Nora is the NPC. Mind you, there are some mid-story spoilers. Option 1: Option 2: Option 3: Option #: The freshly-alive spouse will now be able to follow you in your journey through the commonwealth. Or can sobstitute you if you feel like you need to rest. Ideally, instead of the "Relationship" dialogue, there will be a new option to swap characters. Everything else should work as a normal companion: trade items, send home, talk. Feel free to comment, suggest ideas or criticize what you think is stupid. But most importantly, feel free to make this come true. Thanks. PS: I apologies for any mistake I may, and probably will, have made.
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- companions
- story
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Hello! I would like my follower (also spouse) to equip a custom item whenever they have a meal ready for me. And, whenever the dialogue, "do you have a meal ready for me" is triggered. the item is removed form them/ unequipped, restarting the process until the end of time. Why? Because I think it would be cool to have a visual cue for when a meal is ready. I've also modded the meal to be more useful, so i use it a lot. I only need help in modding the "RelationshipMarriageFIN" quest in getting a spouse to receive and equip an item. Then removing said item on the dialogue trigger. I have already done all the rest. This seems like it should be simple (famous last words). I'm hoping to someone better acquainted in modding quests, this is no biggie. Thanks for reading/ any help you can give!
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- creation kit
- quest
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