Jump to content

Search the Community

Showing results for tags 'squad'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 9 results

  1. anyone can make a mod remove damage for my squad ai and make they never knocked down? much appreciate :laugh:
  2. Can anyone suggest if there is a mod that increases the number of possible squads/groups of troops during battles? I primarily engage in battles using tactics and micro-management, creating multiple squads of infantry, archers, and cavalry, but the vanilla limit of available squads is not sufficient for me.
  3. I've been working on custom face texture mods. So far I've successfully done Alistair and Blackwall and they worked just fine. Now when I try to change any of the others, go to merge they all say they override each other. I was under the impression they were all unique files and a Cullen diffuse couldn't override a Cassandra one and vice versa. I've had that problem before when more than one mod uses a certain complexion, but every other mod I create for the squad members just doesn't want to work. Any help would be appreciated! Thanks!
  4. Hey guys, I'm relatively new to modding as only now did I decide to spice up my ME3 runs. I was wondering if it was possible to edit your squaddie's powers. Kaidan for example, a Biotic Sphere seems to fit his personality for me than his Barrier powers. Maybe add Shockwaves for Javik instead of Slam. I've been searching forever for a mod and came across the Coalesced something engine or whatnot. I don't know hot it works precisely but I think it's only possible to edit Shepard's powers and not your squad. Not really sure, I'm going to have to take another look. If something like this exists already I'd be very much grateful for directions.
  5. Somebody smarter than me PLEASE do the good people of Todd Howarddom a favor and make a Enclave Commander-esque mod for Fallout 4 at the soonest available opportunity, even if that means waiting for the CK to be released. A mod like that in Fo4 with all the Vertibird mechanics for the BoS/Minutemen and Teleportation for Institute Synths would be a real spectacle. Enclave Commander was always an essential mod for me in previous games, there are few things better than roaming the merciless wasteland with a squad at your back ready to bring the pain. it made the game feel more tactical, and exciting. I know, I know the game already let's you kind of do this but in a very limited way. Enclave Commander let you call any number of forces from any faction to anywhere in the game world that will follow you to hell and back. I would love to see that return to the game. Hope this happens, I woud love to RP a BoS squad leader.
  6. Ever since my first XCOM multiplayer game I've thought - Wouldn't multiplayer be so much more fun if there was no unit limit or 16/ 24 units per team instead of just 8. I think the main part of the mod would be tweaking the Edit Loadout UI. It would also allow for small squads of XCOM soldiers vs numerous aliens. Also, perhaps units could spawn in waves? I'll consider making this mod myself. I'm curious if it's possible to make mods like this without Hex editing?
  7. Ever since my first XCOM multiplayer game I've thought - Wouldn't multiplayer be so much more fun if there was no unit limit or 16/ 24 units per team instead of just 8. I think the main part of the mod would be tweaking the Edit Loadout UI. It would also allow for small squads of XCOM soldiers vs numerous aliens. Also, perhaps units could spawn in waves?
  8. Can someone integrate XSquad by Ermeso with Enclave Commander?
  9. Is it possible for someone to make a mod that allows us to also customize our AI team members guns? Thanks.
×
×
  • Create New...
  翻译: