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Showing results for tags 'stalls'.
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I'm having an issue in build mode where i can't find the Vendor Stalls for my settlements. Here is my Load order and any help given is deeply appreciated! :) Load Order: GameMode=Fallout4 Fallout4.esm=1ArmorKeywords.esm=1SettlementKeywords.esm=1Homemaker.esm=1Snap'n Build.esm=1Scrappable_Commonwealth.esm=1SpringCleaning.esm=1Armorsmith Extended.esp=1Perk Magazine Material Fix.esp=1AIO SS.esp=1RichMerchantsLessCaps.esp=1StarterKitPro.esp=1Vasstek_Vaultsuit.esp=1Nanohelmet.esp=1NukaRadBans.esp=1LongCoatVaultSuit.esp=1AnyModAnyWeapon.esp=1Crafting Workbench.esp=1Crafting Workbenches - Ammo.esp=1Crafting Workbenches - Ammo Expanded.esp=1Crafting Workbenches - Ammo Special.esp=1Crafting Workbenches - Faction and Quest Requirements.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1WeaponRacks.esp=1WeaponRacks-Tools-Vanilla.esp=1WeaponRacks-Weapons-Vanilla.esp=1TrueStormsFO4.esp=1TrueStormsFO4-ClimateSettings.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1LongerPowerLines3x.esp=1MiscHairstyle.esp=1MoreBeards2.esp=1MoreHairstyles4Female4.1.esp=1MoreHairstyles4Male3.1.esp=1AzarPonytailHairstyles.esp=1Dark Drifter.esp=1Dark Hats.esp=1BetterSettlers.esp=1PipeGunRedux.esp=1SmoothOperator.esp=1Homemaker - SK Integration Patch.esp=1Homemaker - Unlocked Institute Objects SK.esp=1ScrapDeadThings.esp=1Safe SSEx.esp=1Homemaker - SSEx Compatibility Patch.esp=1Snap and Build - Modules.esp=1Snap and Build - Patches.esp=1More Where That Came From Diamond City.esp=1More Where That Came From - Classic.esp=1AK47.esp=1R91M.esp=1M2216.esp=1M9.esp=1SniperDamage v2.0x.esp=1LoneWandererToExperiencedWanderer.esp=1IncreasedLockpickRewardv1.esp=1IncreasedLockpickReward250%.esp=1PunisherSuit.esp=1BetterCommando.esp=1Mama Murphy.esp=1SilverSubmachineGun.esp=1RadXBuff.esp=1MGSOutfit.esp=1CBBE.esp=1Rangergearnew.esp=1HairVariations_YoungAtHeart.esp=1HairVariations_FairyTails.esp=1HairVariations_Elegant.esp=1HairVariations_Sophisticate.esp=1HairVariations_Conversions.esp=1PiperAsJosephine.esp=1AlternateSettlements.esp=1SWTS.esp=1Pos_GuardPositions.esp=1Pos_ShopPositons.esp=1CrazyEarlsScrapyard.esp=11FoodPerCrop.esp=1Food&WaterGenerator.esp=1FoodGenerators.esp=1z_ScopedKnife.esp=1LunchboxSurprise.esp=1Strong Back x3.esp=1PiperTrenchSA.esp=1Buildable_PAFrame.esp=1SettlementContainers_NoRespawn.esp=1RebuiltSeriesPrewarHouses_scnr.esp=1Cait LovelyRedhead CBBE Standalone.esp=1m82a.esp=1Glock20.esp=1OWR.esp=1RepairSanctuary.esp=1M14.esp=1Eli_RuggedOutfits.esp=1Rhino.esp=1WastelandLangerLagrie.esp=1USP 45.esp=1SkibsWH77LSW.esp=1Insignificant Object Remover.esp=1DesertEagle50AE.esp=1Eli_DLC Paintings.esp=1DifficultyXPScaling2.esp=1JamaicaPlainExpansion.esp=1wastelandCowboyA.esp=1Weaponry Overhaul.esp=1SC_ExpandedScrapList.esp=1Pipe Guns +.esp=1
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Hey all! Just trying to fill in some gaps of empty buildings in the market area at the moment, so I've resorted to asking all of you wonderful people which shops you recommend I should use to fill in the gaps. At the moment I already have these designated shops (and markets): x2 General Goods (+ 1 market stall per shop)Blacksmith (+ 2 market stalls)Alchemy (+ 2 market stalls)Medicine (+2 market stalls)x3 Taverns/InnsArchery supplies (+ 1 market stall)Hunting goods (+ 1 market stall)Ore + Ingot shop (+ 2 market stallsx2 Pawnbrokers LibrarySouvenir shop (+ 1 market stall)Tailor (+ 1 market stall)Fishery (+1 market stall)House furnishing shopSpellbook shop (+1 market stall)Enchanting shopStaff shop (+ 1 market stall)FloristBakery (+2 market stalls)MeaderyVarious Food vendor stallsJeweller (+1 Market stall) So, any suggestions on what other shops I could add, or any shops you think there should be more of (More Alchemists etc.). Thanks in advance for the feedback! :thumbsup: