Jump to content

Search the Community

Showing results for tags 'standing stones'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 6 results

  1. Ok, so I apologize ahead of time if these requests have already been made. So there are 3 things that I'd like someone to create and I have no idea if it's really simple or kind of a pain but anyways here goes 1.I want to be able to have all the standing stone blessings at once, such as being able to grab the warrior, thief, and mage right at the beginning and have all 3 bonuses (20% to warrior, thief, and mage skills exp gain) 2.I want to be able to grab all the shrine blessings. Similar to my first request, I'd like to be able to activate any shrine and keep it's blessing even when I activate multiple shrines but be able to keep them all. 3.I want blessings to be permanent, not just last for 80000 hours. Basically I love passive stat buffs in any game, I know it can be kind of op but I don't really care. I don't want any change to what the shrines or standing stones do, I just want to be able to have them all and have them forever. If I'm not clear enough about what I want please let me know and I'll try to elaborate a bit better. I have seen these mods before for regular Skyrim but I can't seem to find them for some reason, but I'd rather have them for Skyrim Special Edition.
  2. Hello everyone! I know alot of you wish you could stack standing stones am I right? If you are on pc you can easily stack them by using Player.Addspell with these: Stone commands Apprentice addspell 0010e439 addpsell 000e5f4e Atronach addspell 000e5f51 Lady addspell 000e5f54 Lord addspell 000e5f58 Lover removespell 000cda1d removespell 000fb981 removespell 000fb984 addspell 000e5f5a Mage addspell 000e5f47 Ritual addspell 000e7329 addperk 00106092 Serpent addspell 000e5f61 Shadow addspell 000e732a Steed addspell 000e5f5e Thief addspell 000e5f45 Tower addspell 000e7328 Warrior addspell 000e5f4c
  3. I don't know when this problem started because i don't check my active effects list that much, but i wanted to get the Lover's stone and when i went over there, i pressed e on it, i accepted and the light came but i didn't get the effect of it. When i went to check on my active effects list i saw that i did not have the effect nor did i have the last one (it was thief stone but that don't matter). So i went to my mod manager and tried to disable some mods that i think may have caused it, still the same problem. i also tried to google it but the only thing that came up was a bug with the aetherial crown wich is not the problem i have (i don't even have the crown yet) So any help would be great, i don't want to reinstall skyrim or reinstall the mods i have but if i have to i will do it. Here is the list over the plugins http://www.modwat.ch/u/Ducklord
  4. Where in the creation kit is are the standing stone effects and how do i edit them. I want to increase the rate of learning for the mage stone as simply increasing it via consol commands breaks immersion and spoils the joy of progression.
  5. MyPower What is it? A mod that allows you to customize the availability of your greater powers (racial powers, Nightingale powers, vampire powers, etc.). Options will include: multiple times a day, custom cooldowns, optional sleep requirement, optional 'new day' requirement, and more. A focus on balance and immersion will be maintained, with options to disregard balance and ignore immersion if desired. Example Configurations: 20 real-minute cooldown on all greater powers, with no other restrictions.3 greater-power uses a day, 3 game-hour cooldown on each use, 8 game-hours of sleep required along with a new day to reset full use count.No cooldown or daily limit, but sleep consisting of at least a 3 game-hour nap is required to recharge availability (so really, a minimum 3 game-hour cooldown).Just like vanilla, but adapted to a reduced timescale: 1 power use in each 1.2 real-hour block. (at timescale 20, 24 game hours is 1.2 real hours) Current Status: The pseudocode is mostly written, so the logic is, for the most part, worked out, and the design largely complete.I believe I've verified all the events and functions I need to implement the pseudocode.This leaves the actual scripting and creation Kit object-creating, which will largely be an exercise in syntax and interface-clicking.Obviously testing and debugging have not begun.I have also not yet pseudo-written the MCM menu, though I have a good idea of what it will contain and how it will be laid out.I have not yet designed any compatibility patches. On Compatibility: MyPower will not alter vanilla racial powers, so any mod that assigns these to NPCs will not conflict. I will alter Standing Stones powers, because I imagine these generally only get applied to the player, and I'd rather not go through all the references to these powers and alter them. I will handle other powers on a case-by-case basis. I definitely will not alter any vanilla power that's applied to a vanilla NPC. I do plan on making a SkyRe compatibility patch or standalone version. SkyRe significantly changes greater powers, but does leave some with "once-a-day" restrictions. The original impetus to make this mod springs from the incompatibility of "once-a-day" availability and reduced timescales, and this incompatibility is not addressed by SkyRe, as far as I know. I'm open to considering any other compatibility patches that are suggested. Notes on Functionality: The only tricky bit, really, is the user interface. There is no simple way to convey information about dynamic cooldown remaining, daily uses remaining, or even unavailable powers to the user. Vanilla greater powers appear greyed-out in the power tab of the magic menu -- that functionality is not available for customized powers. The current plan is to use magic effects for the various blocks to availability (cooldown, sleep needed, daily limit reached, etc.); these will appear in the active effects tab. However, cooldown remaining cannot appear on the effect listing. Effectively, cooldown time becomes a magic effect duration, and these cannot be set dynamically with a script. So unless I make a new magic effect for each greater power (there are 33 of them) and for each cooldown-time option (with, say, 6 cooldown-time options that's 198 new magic effects!), I must use permanent durations and dispel the magic effects as needed. The result: Your powers will never be greyed out on the powers tab, but taking a look at the current effects tab will show you which are blocked, and why. Then you can try to use a blocked power to get an upper-left screen notification of the time remaining on your cooldown. I'm considering putting a full listing of powers statuses in the MCM menu, which will also include uses still available for the current game-day, So there may be a way to see all your greater-power info at once, though only through two menus and some scrolling. I think this is the best, or least-worst, UI implementation, given the current limits. [An SKSE function like setSpellDuration(form akForm) would be an elegant solution here.] Why make this? Actually, I'm surprised a mod like this doesn't exist already. There have been mods to completely eliminate greater-power cooldowns since just after the Creation Kit was released, but I have always felt that those were drastically unbalancing. Like many Elder Scrolls players, I have long been deeply dissatisfied with the default timescales (30 for Oblivion and Morrowind, 20 for Skyrim), and one of the first things I do with a new Elder Scrolls game is reduce the timescale. With Skyrim, a reduced timescale can introduce problems, but our understanding of those problems is now mature enough that a reduced timescale can be properly used with stability. One glaring issue with a reduced timescale, however, is the decreased availability of greater powers. The once-a-day nature of greater powers is hardcoded. This is almost surely the reason no mod like MyPower has not been made. Converting greater powers to lesser powers eliminates the once-a-day feature (which is exactly what 'no cooldown' mods do, generally), but further customization requires some scripting. I decided that as long as I was going to make a mod for my own use that eliminated the reduced-timescale disadvantage, I would go ahead and include other options, then release it to the community. There have been requests for this kind of mod for a couple of years now, though I haven't seen a forum post anywhere on the topic for some time -- perhaps many of those interested have given up, or moved on to other games. Still, I'm sure there are some who will be interested in MyPower. Or I hope there will be. :blush: Lastly, why "MyPower"? The "My" does not refer to me, the author, but you, the user! Elder Scrolls games have always been about the character you create, the adventure you discover, the journey you take -- your game. With Skyrim, Bethesda made some meta-design decisions that limited player- and modder choice; MyPower aims to return some of these choices to you, so you can say "This is my power!"
  6. Introduction (Skip to Mod Idea if you don't care about the reason I want this) So with a certain mod I have started to play that gives buffs for finding all the standing stones, I have found myself for the first time actually caring about running around to find them all. As a veteran player, I know where they all are from memory, so it's not that difficult for me to go from place to place so I can get this buff in my game. But for others that haven't played as much, ie. some of my friends that also got the mod, they have to deal with the frustration of googling the locations. I'm a guy of immersion, I like to play what makes sense in the story. My current guy is fascinated with magic and the standing stones is something he wanted to look into. Thus I "role-played" that my character spoke to a mage about the location of the standing stones. Though they aren't marked on the map, he was "told" the general location of them so that my character could stumble on them and my character wouldn't be influence by outside knowledge. I try my best to do this all the time, but it does still feel a little scummy because I am in the end after the power of the Standing Stones. But my character loves magic and his reasoning can be a bit different than mine. Anyhow, with me slightly breaking the 3rd wall to gather this information and my friends having to go into Google to do the same thing, breaking immersion. I thought, why not do something about this. Thus, I thought of the simple idea, why not just make it a mod. Mod Idea In the style of another mod that makes finding particular gems a lot more simple, I thought, "Why not make a mod that simply puts the Standing Stone Markers on your map." You can't fast travel to them, but you will have a bit more immersion if you get the information from a mage, the college, somewhere where it makes sense. This could easily be done I feel. But you could also go a step further and actually have an NPC that studies the standing stones. Maybe they believe that studying them all, "Could reveal a hidden power never before seen." The NPC would mark them on your map, you can go out and find them, and locating them all will be given a reward with the NPC saying, "Well whether you found a greater power locating them all or not, I thank you for taking the time to get me some research material. Here, some gold for your trouble." This is for those that use the mod I was speaking of and for those that don't use it, just a small reward and a reason to go out and do it. Let me know what you guys think. Do you love the idea of having a mod that pushes you out to find the Standing Stones? It could be very beneficial to players that want to find them all but don't wanna break immersion or role-play. Do you think it's a stupid idea and people should just play the game? Whatever the case, I"d love opinions and if anybody takes it upon them-self to make such a cool mod idea, especially if they complete it, please let me know because I would download this in a heart beat. Top version or bottom version, they both would be great additions to my load order. <3
×
×
  • Create New...
  翻译: