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Found 3 results

  1. Hey guys, how's everyone doing? So... I have a couple of questions I figured I would ask to anyone who happens to use the Summerset Isle mod and may know the answers to - although one is more a matter of opinion from a role-play perspective, and the other is a matter of curiosity of the nit-picky part of me regarding roleplaying and lore when it comes to looking at this mod. Anyways, first question I have to ask goes to anyone who has the mod and enjoys the lore of the TES-verse. Is this mod very lore-friendly? Anything in it seem out of place at all regarding the Elder Scrolls setting? Second question, well... this will seem odd, but I'll explain why I ask it. Since this mod takes place on Summerset (I assume just Summerset, not Auridon (since it was made before ESO I believe) or Artaeum (seeing as this part of the Isles is known to pull vanishing acts), there are bound to be a vast majority of NPCS that are Altmer - but my question is this: are there any Altmer NPCs - generic/unnamed and named alike - that have dark hair (black, dark brown - anything that isn't blonde, white, gray, or light colors)? I ask because one thing that bothers me and is a reason I ask about this is because Altmer have been known to have a variety of hair colors, which include dark colors as well, yet Morrowind (vanilla) had no dark hair for them (one was close but not quite dark), Skyrim had no dark-haired NPCs but had a preset with dark hair (unless there's a NPC I'm missing or overlooked that is a dark-haired Altmer), and ESO, well... we all know that currently there are no dark hair options for players yet a number of NPCs have black, black-gray, and dark brown hair and happen to be Altmer, and there's a lore-book from Morrowind, Oblivion, Skyrim, and ESO itself (2920, Sun's Dawn) that mentions a "dark-haired Altmer". So I ask this question to see if this actually adds some of the diversity the Altmer have, or if they are still somewhat clone-like in terms of appearances. Hopefully there will be some of you who can humor me and be willing to answer my second question, even if it is an odd one - again, I apologize. Still, thank you for taking the time to give this post a look - I'll be looking forward to reading your responses. If things look good, I might use this mod for a future playthrough. :)
  2. Hi guys, I started with the Summerset Isles mod recently and its been pretty good. The only problem is that the main questline often finishes quests completely without progressing to the next stage of the questline/giving a new objective. often times I've only managed to continue the Main questline by pure luck of randomly running into the right NPC at the right place, in order to trigger the next stage of the questline. I know some people prefer this type of gameplay as its more challenging, but to me it gets kind of anoying, since I never can tell where the questline actually ends. So my question is: Where does the Main questline end? I've Killed the Sload, and Just completed the Crystal Tower level. is there more to the main questline? If so, how do I proceed? 99% of the NPCs dont even speak to you.
  3. Hi guys, I downloaded the Summerset Isles mod via Nexus and am really enjoying it- I know it's not finished but what there is is quite fun. I'm having a problem with the sidequest "The Remnants" as I am meant to find a Dremora's Sigil Stone, but can't actually do so. I've been told there's a decoy, but I can't find the real one and I feel like a total idiot. Could someone please put me out of my misery and help me find it? Cheers everyone.
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