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Found 7 results

  1. Hi, I was wondering if anyone can help find me to solve this problem, some of the stuff is like missing textures and it's really bugging me, I really need to make it look normal as before. So, is there any mod or anything could fix this stuff? Is it vanilla bugs or mod made these things gone texture? Here's the pics - And Here's the texture/model mods that I using now - I hope you guys can help me solve this problem. Tq.
  2. TL;DR Do the last 5 things. So up until recently I had a bug that had seemed to be ending a lot of people's games through sheer annoyance. The premise is that whenever you try to interact with an object that requires a specific idle animation to be played while you are using is (all tables, enchantment tables, smithies, etc.) you would do the initial animation to start, if you were using an enchantment table or another object that brings up a menu, the menu would pop up, but you would immediately quit out for no reason. Obviously this is a huge pain and can be very scary as it is hard to pinpoint when the glitch actually took place. So first off, what is going on? 1. We know it's an animation error and we know why it's happening. In general, animations in Skyrim have a beginning and end set time, this goes for mods too. The way the game works (as far as I can tell) it calls a certain animation when a given flag is flipped and then the animation plays. Normally the animation ends and the game realises this and you move on with your day as normal. What is causing the glitch however, is one of your animations ends, but the game doesn't realise it. This happens very infrequently with vanilla animations (but is still possible) , but I have found can happen extremely easily with modded animations (Such as with Immersive Beds and Better Vampires). 2. I have found this glitch to become much more common the heavier the load of scripts you have the game running is. In my game, I have Frostfall, iNeed, Better Vampires, Immersive Beds, and a whole other host of SKSE required mods running and I think this is a huge contributing factor seeing as the game is constantly trying to read all these scripts and can easily miss a flag here or there. 3. It seems to be affected by playtime. I know I was playing the game for a while before it started cropping up (especially with all the mods and SKSE plugins I had installed). I think this is because the longer you play, and the bigger the save files get, the more stuff the game has to process which increases it's chances of missing the flag that turns of the animation. 4. Better Vampires and Immersive Beds can be the culprit. Now, this doesn't mean that these are bad mods. All it means is that the animation system that Bethesda put into the game is very very fragile and when you insert scripts that weren't changed how specific parts of the game worked and included animations, the game could get very easily confused. What seems to happen with Better vampires is that the feeding animations can get cut short, or not even play at all, which leads right into this glitch. . . sometimes. Honestly it seems like a small fraction of the time when the animations break that the glitch occurs, and I don't know why it isn't consistent. With Immersive Beds, a possible symptom of the glitch is that the animation that plays when you get into bed just doesn't occur. If this happens, you are best off going right to the Catch-All at the bottom. 3. Once this glitch happpens, unless you can find a wayto reset your animation scripts in game, or you manage to flip the little flag that tells the game that the animation it thinks it needs to interrupt you for is inactive, you're screwed. Now that that is over with, hopefully someone can work on a better solution than the one that I came up with, or the ones that various orther sources have found (like maybe a patch if it's possible) So now for the part that you probably actually came for: How to solve this. First I'm going to list minor solutions that have worked for other people. They are extremely inconsistent though and they only work for me sometimes and sometimes the glitch persists through the method even though it seems to be fixed. 1. Using a shout. just stand still and use one of your shouts. As far as I can tell it doesn't matter which one you use, but if you are using Better Vampires you probably don't want to use the Detect Aura one. 2. Going to jail. I've seen that this tends to reset a lot of issues, and I have seen some success stories of this working for some people. So go out there and punch a guard, he deserves it. 3. Interrupting someone else. I've seen people get around this by waiting for someone else to start using the thing that they are trying to use, or anything else for that matter, and then interrupting them. You'll get the "Someone else is using this prompt" and then they will stop, and you can try to use it after them. 4. Go into the console and type "player.tai" without the quotes, it will probably turn off the animations for you, so you want to do it again so that it says that they are on. Heads up, I haven't seen anyone say that this worked,but I have seen it suggested a tonne. So now finally for my Catch-All. If you are like me, and none of these simpler, less pain inducing options worked for you, have no fear (maybe)! I was thinking about what causes the issue, and all I wanted was an option to just reset the animation scripts and clean the massive cache that the game had generated over the playing time, but I couldn't find anything that did that. Until I looked in the Immersive Beds MCM menu. Here's what you need to do: 1. Download Immersive Beds. You literally never have to use it, you are only going to use one function of it. 2. Go in game and wait for the MCM to realise that it exists. 3. Go into the menu and click the option that says something along the lines of Resetting the mod. 4. Exit the menu and wait for a little hitch in your frame rate. 5. It should be fixed. This is the only consistent and logical solution that I have found, considering it purges all of the animations from the game for a split second (again as far as I know) and then allows them to pick back up. Now like I said earlier, this glitch does seem to be affected by playtime, so if you start having it again, go back into your Immersive Beds MCM and reset those scripts! If I'm wrong or this is already somewhere else, feel free to ban me :smile:
  3. In my Skyrim game, I used to install three weapon mods (Immersive Weapons, Heavy Armory, and Throwing Weapons Redux) to my game and they all run fine. The only issue was that any time I fought an Bandit or Imperial especially, you would have thought I fought a boss for the amount of weapons and treasure they gave with having a weapon from each mod on them. They also would normally be dual wielding EVERY TIME (if only using one handed weapons) which kinda makes the fighting not exciting and new. So my question is that is there a way to install multiple weapon mods that add these weapons while including vanilla to NPCS and enemies that don't result in a giant influx of loot and constant dual wielding? Thanks! By the way, at the time I was using NMM to install mods. Now I use Mod Organizer if that yields any possible solutions.
  4. Hi everyone I'm trying to go about creating my own unique enchantments. I've had little problems in doing so and am able to apply them to unique items, but what I really would like to know how to do is add a custom enchantment to the list you'd find at an enchantment table? Also how to create a recipe of ingredients for that custom enchantment? * I have created a Formlist for my custom enchantments as I noticed all enchantments seem to have one "EnchantmentSpecial" for example and added a list of equipment types id like my enchantment to be able to be enchanted on.
  5. I'm getting a sense of deja vu because I requested this several years ago for Oblivion but was told that the mod already exists, so if it does, please tell me where. Otherwise, I would like to request a bondage pose mod that includes crucifixion and nyotaimori (body dinner table). Again, the crucifixion pose is not meant to be sacrilegious, so no lectures about Jesus's suffering. Just a fairly common bondage pose, not even NSFW unless you have the body mod for it.
  6. I have (or i haven't) noticed that there aren't any options out there for table cloths.. which is understandable because it seems very minor, however i'm currently attempting to create a fancy restaraunt and the options for tables in my current mods lack a fancy table with a nice table cloth. (besides the one, but i'm looking for diversity.) Anyways, i think table cloths would make great decorations for settlements! We have curtains, rugs, etc but no table cloths! I hope somebody may agree with me and take this into consideration :) Thanks ahead of time.
  7. I enjoy using body replacer mods, and I feel there are times nudity is immersive. My problem is when using a body replacer, your options (if you have one) is never nude with underwear that never comes off or npcs and characters that don't have the sense to wear underwear under their armor or whatever else they are wearing. What I would like to see is a mod that adds equippable/unequippable undergarments to the loot table to all humanoid npcs, and that they would have it equipped, so when I loot their armor, they are stripped down to their underwear. That would make more sense, immersion wise: it would prevent chafing under armor and the player character most likely isn't going to want to see the nudity of every defeated enemy. It would also be nice for clothing vendors to sell them and for the player character to start with a set and for support from underwear replacers in future mods.
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