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Showing results for tags 'taxi'.
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The Idea is that you can call/use flying taxis. The simplest version i can think of would be: it goes from a fixed point A to a fixed point B for a fixed amount of cash. The best version imo would be: you can call it to your position, when you get in, you can set a destination or just tell the taxi to fly around and set a destination later. It will charge you per minute (like 50-100€$/min maybe) or you can pay a one time fee (maybe 50k-100k) and then use the taxi service as much as you want. The flightpath could be a simplified version of the streets. The taxi could be the Flying car you use during the Corpo start, or a combination with cheaper taxis you have to go to, very cheap taxis which cant fly and expensive taxis which you can call to your position. I am not a modder, i have no idea if any of this is possible.
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Enable the Delamain taxi obtained at the end of the Delamain job to be a functioning taxi that drives (not fast travel) V to V's chosen point on the map. This opens the option for functioning taxis for hire at any point in the game.
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Could anyone get Delemain working as intended? It's the one mod I've been waiting for, in addition to potentially flying auto-taxis(like in the first scene of the Corpo intro). Would be greatly appreciative if anyone could let me know if this is possible/actually feasible!
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- taxi
- fast travel
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So I was wondering if anyone can create a taxi mod, where it gives us the ability to pick up any character and drop them at a certain location... and I should be able to choose any car I want.. Just like in GTA5
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Immersive Fast Taxi Travel working title -reminder obligatory image of mod goes here- Description Taxi cabs (ride-able Caravans whose cargo are people instead of merchandise, they will also vendor food items and ammo) take you to settlements that have Taxi stands, but following the story you will unlock the ability to travel to any map marker. There will be two ways of traveling, first way of traveling will be to ride in the cab and watch the scenery go by in real time, second option is instantly like regular fast travel. You can even talk to them or ask them to tell you stories to pass the time. The first two places that will have Taxi stands are Bunker Hill, and out side Diamond City. There will be quests, a main story quest, and radiant quests where you can be a body guard for the Taxi cabs. There will also be random encounters while traveling by/with Taxi's, with both types of Travel (Slow and instant). There will be different types of cabs.(One pulled by a brahmin, one pulled by a robot, one pulled by a death claw, one pulled by some rad stags for a Christmas theme, one carried by gen 1 synths, ect. ect.) Probably more to come too. I'm calling it Immersive Fast Taxi Travel (IFTT), because when I first thought it up I was just calling it Immersive Fast Travel (IFT), then I found out afterward there is already a mod called this. I might call it something else when there is enough to release (At least 1 working Taxi cab) Also I'm aware of a mod that summons a vertibird to pick you up and travel's to where you want to go, which just means I don't need to make one a cab, but I still might anyway. Planned Features/Progress so far A Story / unfinished Taxi Stands for settlements / unmade Travel both slow and instant / got slow, trying to figure out instant... Ride-able cabs / unmade Multiple Cab drivers / 1 so far different types of Cabs / 0.5 so far Npcs Voiced / Yes Player Voiced by in game actors / Eventually. I mean yes. New world space / unmade New Settlement / unmade Random encounters when traveling / unmade Immersive / sure Quests / unmade Reviewed by MxR / unreviewed Notes So this is essentially my First mod, I am learning the creation kit so this won't be coming out any time soon unfortunately, however since I'm mostly at home taking care of my father who was diagnosed with cancer I have more free time to work on getting this mod done then the average person. If anybody is willing to give advice to help me get this out A.S.A.P. I'm all ears.