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  1. This is a simple mod request for several mods: Poisonable ammo - Changes the poison crafted in the game to be able to be applied to ALL munitions by applying poison to one full clip of ammo, this will give the person regular damage from the bullet, as well as constantly apply poison until the player reloads, if the person is holding a grenade or mine as their main weapon, the poison will be applied to all grenades / mines they are holding onto currently and not only explode, but explode and poison anything in their AOE. The main focus of this is to make poison more viable in firefights and setting traps or flushing out enemies. It can also be applied to any unarmed weapon. Lastly it'll also be able to be applied to any throwing weapon since some throwing weapons are considered ranged instead of melee. Well rested stimpack - This is a stimpack that gives the player the well rested bonus as if the player slept for 24 hours on an owned bed without disrupting the flow of time, making EXP easier to gain from viable sources and even reduce tiredness on hard mode or immersive needs mods, it's only purpose is to give the player the well rested bonus as if they slept for 24 hours in an owned bed. Knockout Stimpak - you could, in some ways, consider this the opposite of the well rested stimpack. It is a stimpack that knocks the player out and advances time immediately by 24 hours, this is meant so you don't have to have the hassle of the wait menu and be quicker and more manageable. Alternatively the player can craft a weaker variant which will make them wait for 12 hours with half of the crafting requirements. ---------- The PWK pack --------- P - oison W - ell rested K - nockout
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