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Showing results for tags 'the sims 4'.
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Hello modders/simmers, I would like to know if it is possible to convert stage objects (with animations/effects) from The Sims 3 Showtime to The Sims 4. I found one with decorative objects (backdrops), but I'm mainly interested in the "FX Machines and Lights" objects, like "Stellar Show FX Pod" and/or "OmniAstonishing MultiFX Tower": "But what effects do you want?" As many as possible. I know programming, but I don't know anything about object conversions, mods or Blender, so I don't know how difficult this would be, but what I do most in my gameplay are parties (the nightclub ones), so I really miss these objects. Is anyone able to perform this conversion/mod? Thank you for everything . Note 1: If any of The Sims 4 DLC is mandatory, that won't be an issue for me . Note 2: The lights from "FX Machines and Lights" would also be welcome , but I really wanted the "Stellar Show Effect Pod" and/or "OmniAstonishing MultiFX Tower" much more . Unfortunately, "RRRRave Stage Lights" from The Sims 4 Get Together doesn't have the "light beam" neither movement like the "Iridescent Intensity Isolator" from The Sims 3 Showtime, and this makes it very boring.
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Since Sims 4 Discover University released last week, I have been unable to use Vortex to handle my mods due to faulty directory. EA/Maxis made it mandatory that you have to have to be at higher specs than before in order to run it. My PC can handle 64 bit so the new directory should be game/bin/TS4_x64.exe but Vortex will not register it due to the _x64 part of the filename. If I were to edit the filename to TS4.exe, then the game will no longer play and forces me to download Sims 4 Legacy Edition, even though my computer can handle the 64-bit version of the game. Is there a way to force Vortex to see the TS4_x64.exe file or is it something that the creator must do??
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