Jump to content

Search the Community

Showing results for tags 'thuum'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Nexus Mods Hub
    • Site Updates
    • Site Support
    • Account Support
    • Vortex Support
    • Nexus Mods App
  • Modding Discussion
    • Mod Troubleshooting
    • Mod Ideas
    • Modding Academy
    • Articles and Guides
  • The Lounge
    • Newbies
    • General Chat
    • Gaming
    • Hardware and software discussion
    • Off-Topic
  • Moderation
    • Formal Warnings and Bans
  • Discussions
  • Vortex
  • Cyberpunk 2077's Mod Ideas
  • Cyberpunk 2077's Discussion
  • Baldur's Gate 3's Discussion
  • Baldur's Gate 3's Mod Ideas
  • Blade & Sorcery's Discussion
  • Blade & Sorcery's Blade & Sorcery: Nomad
  • Elden Ring's Discussion
  • Elden Ring's Mod Ideas
  • Fallout 4's Discussion
  • Fallout 4's Mod Ideas
  • Fallout 4's Creation Kit and Modders
  • Skyrim's Skyrim SE
  • Skyrim's Skyrim LE
  • Skyrim's Skyrim VR and Consoles
  • Skyrim's Mod Ideas
  • Skyrim's Creation Kit and Modders
  • Monster Hunter's MH Rise
  • Monster Hunter's MH World
  • Morrowind's Discussion
  • Morrowind's Spoilers
  • Morrowind's Lore
  • Morrowind's Construction Set and Modders
  • Morrowind's Troubleshooting
  • Mount & Blade II: Bannerlord's Discussion
  • Mount & Blade II: Bannerlord's Old Games
  • Oblivion's Discussion
  • Oblivion's Mod Ideas
  • Oblivion's Mod troubleshooting
  • Oblivion's Oblivion Construction Set and Modders
  • Oblivion's Spoilers
  • Ready or Not's Discussion
  • Red Dead Redemption 2's Discussion
  • Red Dead Redemption 2's Mod Ideas
  • Resident Evil Remakes's Resident Evil 4
  • Resident Evil Remakes's Resident Evil 3
  • Resident Evil Remakes's Resident Evil 2
  • Resident Evil Remakes's Resident Evil Village
  • Starfield's Discussion
  • Starfield's Mod Ideas
  • Starfield's Creation Kit and Modders
  • The Witcher's The Witcher 3: Wild Hunt
  • The Witcher's Mod Ideas
  • The Witcher's The Witcher 2: Assassins of Kings
  • The Witcher's The Witcher
  • The Witcher's REDEngine and Modders
  • Spider-Man's Spider-Man Remastered
  • Spider-Man's Miles Morales
  • Spider-Man's Mod Ideas
  • Fallout New Vegas's Discussion
  • Fallout New Vegas's Mod Ideas
  • Fallout New Vegas's Mod Troubleshooting
  • Fallout New Vegas's GECK and Modders
  • Fallout New Vegas's Spoilers
  • Stardew Valley's Discussion
  • Fallout 3's Mod Ideas
  • Fallout 3's Discussion
  • Fallout 3's GECK and Modders
  • Fallout 3's Spoilers
  • Fallout 3's Mod Troubleshooting
  • Dragon Age: Origins's Discussion
  • Dragon Age: Origins's Builder Troubleshooting
  • Dragon Age: Origins's Mod Troubleshooting
  • Dragon Age: Origins's Mod Ideas
  • Valheim's Discussion
  • Dark Souls's Dark Souls
  • Dark Souls's Dark Souls 2
  • Dark Souls's Dark Souls 3
  • Dark Souls's Dark Souls Remastered
  • Mass Effect's Legendary Edition
  • Mass Effect's Original Trilogy
  • Mass Effect's Andromeda
  • Hogwarts Legacy's Discussion
  • Subnautica's Subnautica
  • Subnautica's Below Zero
  • XCOM's Discussion
  • XCOM's Mod Ideas
  • XCOM's Enemy Unknown
  • XCOM's XCOM 2
  • Jurassic World Evolution's Jurassic World Evolution 2
  • Jurassic World Evolution's Jurassic World Evolution
  • 7 Days To Die's Discussion
  • Anno 1800's Discussion
  • Assassin's Creed's Odyssey
  • Assassin's Creed's Valhalla
  • Fallout 76's Discussion
  • Fallout 76's Mod Ideas
  • Far Cry's Far Cry 3
  • Far Cry's Discussion
  • Final Fantasy's Discussion
  • Final Fantasy's VII Remake
  • Final Fantasy's XII The Zodiac Age
  • BattleTech's Discussion
  • Dying Light's Dying Light
  • Dying Light's Dying Light 2
  • Dragon's Dogma: Dark Arisen's Discussion
  • Dragon's Dogma: Dark Arisen's Mod Ideas
  • Dragon Age: Inquisition's Discussion
  • Dragon Age: Inquisition's Mod Ideas
  • Dragon Age: Inquisition's Troubleshooting
  • No Man's Sky's Discussion
  • No Man's Sky's Mod Ideas
  • The Elder Scrolls Online's Discussion
  • State of Decay's State of Decay
  • State of Decay's State of Decay 2
  • Planet Zoo's Discussion
  • Neverwinter Nights's NWN Discussion
  • Neverwinter Nights's NWN2 Discussion
  • Neverwinter Nights's Mod Ideas
  • My Summer Car's Discussion
  • Metal Gear Solid V: The Phantom Pain's Discussion
  • MechWarrior 5: Mercenaries's Discussion
  • Kingdom Come: Deliverance's Discussion
  • Kingdom Come: Deliverance's Modding Tools and Modders
  • Devil May Cry 5's Discussion
  • Star Wars Jedi's Fallen Order
  • Star Wars Jedi's Survivor
  • Star Wars: Battlefront II (2017)'s Discussion
  • Sekiro: Shadows Die Twice's Discussion
  • Pillars of Eternity's Pillars of Eternity
  • Pillars of Eternity's Pillars of Eternity 2: Deadfire
  • Palworld's Mod Ideas
  • Palworld's Discussion
  • Palworld's Unreal Engine and Modders
  • Dragon's Dogma 2's Discussion
  • Dragon's Dogma 2's Mod Ideas

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 9 results

  1. I hope this mod request is actually pretty simple. In fact it can either be one mod, two separate mods or both. It's very simple: Skyrim has a lot of scrapped Spells and Dragon Shouts that are still complete and in the files, therefor can be obtained via console commands. This/These mod(s) would add all of those Shouts and Spells into the vanilla game and make them obtainable in some way or another. Though how they could be obtained might require some thinking, or at least the Shouts do. How the scrapped Spells would to obtained is quite easy. Of course, depending of what the Spells-in-question such as Fade Other are, they'd be obtainable through sources such as the College of Winterhold or Court Wizards like Farengar Secret-Fire. The Shouts, however, are a bit of a different story, aren't they...? I don't know if there's any unused dialogue that can be used or something but the best idea I could come up with so far was the Dragonborn obtaining the scrapped Shouts by being pointed to an original or already existing Greybeard who resides elsewhere on the Throat of the World or the sanctum, who will teach you them after you defeat Alduin, but you'd have to wait some time in between lessons. Either that, or you'd meet him in Solstheim if you have the Dragonborn DLC, perhaps in a shack, perhaps studying Miraak and the Dragon activity on the island. Those are just some slung ideas. Maybe it'd be better to just lay some hidden Dovahzuls carvings/writings about or on some hidden books for the Dragonborn to find and read. Again, just ideas, we wouldn't wanna turn such a simple-sounding mod into something needlessly hard or complex.
  2. Hello and thank you, Nexus modders! I've searched the Nexus quite thoroughly and have not come across any mods that modify Whirlwind Sprint to have the specific functionality I had hoped for when I first was introduced to it. I had hoped to be able to use Whirlwind Sprint not just to move across land or water, but also to move up into the air, to dash directly where I would aim. I found that, unfortunately, Whirlwind Sprint does not allow for vertical movement of any sort unless a collision forces it; the Dragonborn is, in practice, limited to horizontal movement with Whirlwind Sprint. I would love to see a mod that altered the functionality of Whirlwind Sprint to allow the player to dash in the direction he is aiming, without the vanilla limitation of either staying grounded or jumping off a cliff. There are several mods that offer similar functionality with custom spells, but I would like to be able to do this in a more lore-friendly manner.
  3. So i was thinking, when i send peoeple FLYING extremely hard into the wall they take no damage from the actual impact. And if they fly like 6m in the air they take no damage when they land either. I want a mod that will fix this and make it more realistic!
  4. i don't know why this isnt a thing but, i thought of a mod called The Book Of Thu'ums. it has a book that gives you all the shouts
  5. Surely from time to time we all got disarmed by a draugh overlord and many more, but I had too much of it why not make a mod :-) ?
  6. After installing Dragon Shouts Overhaul and DragonFire, draugr "Unrelenting Force" Thu'um can throw me for many meters away or even through the textures into the void. Is there any ActorValue (like "ForceAppliedToPC") or separate mod that can decrease this force?
  7. -As the dragonborn, you should be able to shout regardless of cooldown status. -However, the magnitude of the shout would be affected by the percentage you are cooled down. The longer your remaining cooldown the lower the magnitude of the shout. -(Max Cooldown Time - Remaining Cooldown Time)/Max Cooldown Time = Shout Magnitude Multiplier -Max Shout Magnitude x Shout Magnitude Multiplier = Actual Shout Magnitude
  8. The lack of any form of in-game spellmaking is depressing, but a topic for another time. I'm thinking in-game combinations of shouts; that is, through one manner or another, combining say, Force with Freezing to send a corpsicle 30 feet yonder-ways at a high speed. Sounds like good fun, I must say. There are limitless combinations, many of which would be invaluable, like Marked For Death and... uh. Anything. Perhaps as a deterrant to using too many shouts-in-one, some form of limitation would be necessary.. something like adding all the times of each shout together (the time of the most powerful unlocked section of each shout, that is), or maybe limiting the maximum combination to three, two, five, etc. Now, I can see some potential shout incompatibilities, namely Whirlwind Sprint and... anything but slow time. There would need to be a disabling effect on the kinds of shouts that wouldn't make sense logically or from a dev point of view to be combined. Next, a form of in-game design is necessary. I don't know much of scripting, so alas, I cannot give anything but suggestion. My thinking was a sort of crafting table-esque "Shout Station" or "Shout Shrine", with all possible combinations listed as options for the user to make, if they have the required shouts (and souls?) Lastly, to spur potential motivation, I've compiled a list of possible shout combinations that I believe would function *wonderfully* in combat and outside of. Offensive: Elemental Fury + Marked For DeathFrost Breath + Fire BreathDisarm + Dismay Defensive: Disarm + Unrelenting ForceBecome Ethereal + Call for ValorSlow Time + Unrelenting Force These are just the few I could come up with. What are your thoughts? Does this seem plausible?
  9. Can anyone make a mod that scales the damage from shouts based on the player level? Or at least the destruction level? The SkyTweak mod had a feature that increases shout magnitude based on the amount of dragon souls you had. I've found that requirement to be an unreliable source. So, please help me! I know nothing about modding, so I'm not sure if basing it off of your player level would be possible.
×
×
  • Create New...
  翻译: