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Found 8 results

  1. I love the Tundra Defense mod, but have always wanted a more organic way of conquering Skyrim For those who don’t know, Tundra Defense is a brilliant mod which allows you to build and improve a base, all while defending it from raiders. My idea is to apply this to the holds of Skyrim, instead of one target (the well), all of the thrones are the targets of interest. When the player begins the game, he/she will be prompted to take control of a hold, either by killing the Jarl and Steward or gaining the favor of the hold (become thane, then help three people) after which the player can intimidate the Jarl to step down. After conquering his/her first hold, the player chooses a representative for that hold (if possible, any follower) which serves as a target for enemies, talking to the representative will allow the player to buy guards/soldiers, change taxes, or decide his/her allegiance. (Stormcloak, Imperial, Independent) Taxes will be the way of making money and taxes that are too high can increase the chances of a raid on a hold. Allegiance will be important, picking Stormcloak will make you an enemy of the imperials and give you a bonus of coin daily from Ulfric and vice versa for choosing Imperial. Choosing Independent will not only forfeit a bonus but make you an enemy of both sides. If the player decides to take a side after initially being independent he/she must pay a fine of 1000 coin times the number of days since the player’s initial decision. Guards can be placed (stationary) inside holds to defend against raids (When a raid hits a hold and he player is not present the computer calculates the number of guards, vanilla or modded, against the number of raiders to generate a victory. If that is not do able then simply adding a time of 48 hours to respond could also work.) If the player is present then he/she and the guards must kill the raiders and keep the representative alive. Soldiers are grouped together into one of three companies, A company, B company, C company. These can be given orders via dialog with their commanders (chosen follower), Follow me, wait here, Attack (chose hold) and Defend (chose hold). Attack (chose hold) will tell the company to attack a hold of the player’s choosing, after which the siege will begin on the hold for 48 hours, if the player doesn’t respond then the computer calculates the battle based on the size of the company and defending hold. If the player is present, commander and soldiers will spawn at the front gates and attempt to kill the guards, then the Jarl and Steward or the Representative. Defend (chose hold) will bolster a holds defenses and physically move the commander to the hold of choice. When under attack while the player is present, soldiers in the company will spawn off the commander and act as guards until the fight is over, then if alive will disable until the next battle. The player’s next task will be to conquer another hold by similar means and so on until all holds are conquered completing the mod. The catch is that raids will become more and more intense as you gain holds. The goal of raids, is to first kill the guards, then the player’s representative (the player can flee at any time, forfeiting the battle). Once the player’s Representative is killed the hold is assumed lost, but the raiders will still attempt to kill the player if present. When a hold is lost and the player is not present or escapes the raiders, a Stormcloak or Imperial Representative will spawn. They will not attack the player if he is in their hold, only if he is in the Representatives personal space. Future updates could include adding some MCM options controlling the size, level and frequency of raids, options for guard/soldier inventory, Options for Company size possibly a leveling system similar to that of Guild Starter.
  2. Is there a way to customize the enemy waves on any of these mods? since im using Lords of the rings mods that adds urk-hais and lotr armor, which it would be pretty cool if i could set up random uruk-hai waves against my gondor armor outfitted soldiers, any ideas?
  3. Is there a way to customize the enemy waves on any of these mods? since im using Lords of the rings mods that adds urk-hais and lotr armor, which it would be pretty cool if i could set up random uruk-hai waves against my gondor armor outfitted soldiers, any ideas?
  4. I've been noticing that when citizens are killed in raids in Tundra Defense, the citizen count goes down, but the number of citizens in homes - when you activate houses to view house info - does not change. So at the moment, I have twelve citizens listed in my outpost office, but doing a manual "head check" according to house occupancy adds up to 16. This is probably addressed somewhere, but I haven't found any answer to dealing with this when I searched for it. I would like to not have to use a silly workaround like breaking down and rebuilding houses, which is a bit tedious even if I use nature houses for that purpose (as I have been doing). I would like to move in new citizens to existing houses when current residents are killed in raids.
  5. Something very strange happens to me in the tundra home of cc. When I try to select and delete the paintings with Jaxson´s positioner, I experience a ctd, every time. If you have any ideas, I aprecciate the help.
  6. Is there a mod or plugin that allows you to build your own town? I use tundra defense but that got kinda boring as I stopped getting letters in the well with no new requests and the building plans weren't enough. The pocket empire didn't really satisfy me that much I want to place flags and other kinds of buildings as well as the small misc things. The Creation kit is difficult to use but I have a good understanding with it, is there at least a tutorial for just this topic? P.S When I load Skyrim, Dragonborn and tundra defense in the load for the Creation kit I still can't see my small settlement I made on the world editor. Thanks for reading and the help
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