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Showing results for tags 'virtual'.
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Hello! I have recently been working on a massive project to get any and all Virtual Reality equipment working with Skyrim without any issues. So far it has been very successful. I am at the point where everything works smooth and great except for one issue. I need a mod to allow the use of the MOUSE (NOT KEYBOARD) and a CONTROLLER at the SAME TIME. This would be to enable a full scale room using this OSVR, HTC Vive, and Oculus Rift at this point in time. In Skyrim, the controls are force linked with either the controller or keyboard & mouse. A mod already exists to break this link upon the keyboard and controller, but not the mouse. As you know, it is nearly impossible to play a VR game using a keyboard & mouse by standing up in a center of a room that is empty for play space. This is where controllers come in. I am currently using Beta software that allows taking the mouse pointer in screen and locking it with the VR sets. This does not allow for moving forward and back or rotations, but it meets a simple break through for allowing room scale controls with Skyrim in particular. I am planning on releasing this so you can use VR headset controls for almost any game (I just chose Skyrim as my game tester hence the plenty of build mods). Now this is where the issue really comes into play. Since the VR set is linked with mouse movement in Skyrim and you need a full scale play-space to play with the VR, I need to get both the controller and mouse working simultaneously so we can look around and move the body, not just one or the other. Overview: - Allow use of controller and mouse at the same time Reason: - Allow full sale room playing for VR sets Benefits: - Bring change to the modding community by taking a step towards VR by allowing Skyrim, and many other games compatible with the HTC Vive, Oculus Rift, and the OSVR Conclusion: This seems simple enough but if I know modding it can get real in depth and complicated for something that would sound easy. Accepting this mod request and leaving a link to it in reply would help out many other people who also play Skyrim in VR. I will release the programs and other mods that I have used to make Skyrim in VR possible on a room scale movement level when everything comes together and is complete. This is a mod we can really use in the community and I hope someone out there will pick up this task. Thank you for your time. - Trevor
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Hello there! So, recently I started playing Skyrim again, had some mods installed from a previous playthrough etc. Did a clean install, removed everything, installed Skyrim and mods and started up my game. After a few hours without CTDs (games been very stable with this setup) I quit the game and get the windows error sound, the beep sound and the following: "Microsoft Visual C++ Runtime Library Runtime error! Program C:\Games\Steam\Steamapps\common\skyrim\TESV.exe R6025 - pure virtual function call" Now, I've gotten this once during gameplay after loading my game and walking around for 1-2 minutes, otherwise I only get this after quitting the game and not for example if I CTD (which i do rarely) and if I open my console and type "qqq" which makes the game close itself. This isn't a big deal I suppose since it's only happening when I quit the game and not during gameplay, like some people get it from the Soul Cairn questline in Dawnguard. I'd just like to fix it, since it's annoying and I'm not sure if this is a thing I should be worried about. I also remember having this once during gameplay like over a year ago when Dawnguard was first released in Soul Cairn, but I believe I only got it once. And also I did another clean install AFTER my first error. Any help would be well appreciated :smile:
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The idea behind the virtual workshop is pretty cool but lacks functionality. It'd be cool if you still got experience for killing enemies in the VR pod. Is there a way to enable XP for combat in the VR pod? I'm assuming there must be, if there's a way to disable it.