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Showing results for tags 'visual c#'.
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i find some aspect of the character customisation limiting, which is a shame considering how good it is in this game. for exemples, there is a lack of color choices for some things like skin, teeth or fur and you can't exceed some limits of saturation for eyes everything, which is designed for keeping some realism but let's be honest, most of us make anime characters or monsters for fun. i would also really love to see options to put the beastrens ears on top of their head and the possibility to choose your teeth (mainly because i'm a weirdo fan of vampires) if anyone with competency in coding is up for the task i'm throwing the idea
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- dd2
- customisation
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HELP WANTED, READ BELOW! As of right now, this is the active Development page for the Voiced Dialogue Creator. Be sure to follow this topic if you want to stay updated with the development. This project aims to bring Skyrim modders a tool to create flawless new dialogue using the vanilla voices. This software is being designed to give small teams and one-person armies the tools to create DLC sized voiced expansions, without having to record single a word. _____________________________________________________________________________ Overview of features _____________________________________________________________________________ Custom text-to-speech engine This program will have a TTS engine specifically designed for each Skyrim voice actor. This will feature both manual and automatic generation of words and sentences. A manual visual editor will be added to provide maximum control to the end-user. From this tool you can save and load “Sentence Project” files, import and export .wav files, manage sentence libraries and export/import sentence libraries. Word Creation Tool While Skyrim's base catalog of voice acting is impressive, it's nowhere near the total current 171,476 active words in the English dictionary. This framework will allow you to create words from scratch using optimized vanilla voice files. From this tool you can save and load “Word Project” files, import and export .wav files, manage word libraries, export/import word libraries and manual editing of both existing and created words. Post-production Post-production is key in making or breaking the quality of sound, even more so in something as delicate as human speech. For this reason, a lot of focus will be put on giving end-users the most options in customizing and optimizing their creations. These will include EQ, reverb/echo, layering, mixing, panning, transposing, distortion and compression. To give people even more control, options are being considered to add .vst support in a future build. Help wanted! Because this project is so new I am currently the only one actively developing the software, and therefore I have to keep the scope within reasonable limits. I have a lot more features in my mind that I would love to implement but this is a fool's errand to do alone. If you have any experience developing in C# (preferably in Visual Studio), software design, sound engineering or phonetics, and want to help on a big project that will span several months, maybe even years, send me a message! _____________________________________________________________________________ First release Alpha 1 will be released in October 2018 and will feature the following _____________________________________________________________________________ Creation of sentences and words using basic TTS (female Nord voice only) Live playback and media controls File browser Saving/loading “Sentence/Word Project” files Exporting/Importing sentences and words to .wav file. Some form of post-production (I am still assessing which to prioritize, I have a framework in place for all features) (VDC as of 07-10-2018)
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- mod
- external tool
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