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Showing results for tags 'wildshape'.
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hi bro can u pls help me i cant do this i want to gain temphp look at my code here like this: new entry "Shout_GoadingRoar_Bear_Summon" type "SpellData" data "SpellType" "Shout" using "Shout_GoadingRoar_Bear_Summon" data "AreaRadius" "12" data "SpellRoll" "not SavingThrow(Ability.Wisdom,SourceSpellDC())" data "SpellSuccess" "ApplyStatus(TAUNTED,100,3);ApplyStatus(SELF,SYR_Bear_GoadingRoar_TEMPHPBoost,100,1)" data "TargetConditions" "Enemy() and not Dead()" data "Icon" "Action_Bear_GuardingRoar" data "Description" "h622011e4gaf51g4de5g9c7bg42f8f938bc56;1" data "TooltipAttackSave" "Wisdom" data "TooltipStatusApply" "ApplyStatus(TAUNTED,100,3);ApplyStatus(SELF,SYR_Bear_GoadingRoar_TEMPHPBoost,100,1)" data "CastSound" "CrSpell_Cast_GoadingRoar" data "CastTextEvent" "Cast" data "UseCosts" "BonusActionPoint:1" data "SpellAnimation" "5e57443f-284e-47b2-915e-5b6417db269c,,;d8b7f668-db2b-43b0-9707-5da2ed2cf27e,,;7521e279-1bb3-4105-b32d-8206234836a3,,;d172e037-7041-4352-9a20-5f4b185f9ef1,,;5bcdefbb-2194-46c2-ac77-0b2d8472a5f7,,;,,;,,;,,;,," data "VerbalIntent" "Control" data "SpellAnimationIntentType" "Aggressive" data "RequirementConditions" "" data "PrepareEffect" "87a4a1c7-8a14-478e-ac4c-b92711494c9b" data "CastEffect" "7da505c3-dffe-4d0c-8c15-d862d3bc4f76" data "Sheathing" "DontChange" new entry "SYR_Bear_GoadingRoar_TEMPHPBoost" type "StatusData" data "StatusType" "BOOST" data "DisplayName" "h767d6e7dg5bcbg40b5g9c3eg63c1dcf12860;1" data "Description" "hf58b60a3g80c4g472dg86adg3ad8ce6d2b41;1" data "DescriptionParams" "1" data "Icon" "Action_Bear_GuardingRoar" data "StackId" "SYR_Bear_GoadingRoar_TEMPHPBoost" data "StackType" "Additive" data "TickType" "StartTurn" data "Boosts" "TemporaryHP(Level/5)" data "StatusPropertyFlags" "DisableCombatlog;MultiplyEffectsByDuration" its working but idk why my game crashes after +24 stack of condition can u help pls?
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- bg3
- baldursgate3
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Almost done with a transformation mod and the one thing I can't figure out is how to get it to drop the shapeshift during scenes. Just stands awkwardly doing a T-pose. When starting conversations he will drop the form though like he should. Does anyone know how to remove this form during cinematics?
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Wildshape currently is pretty underwhelming. Forms stop at an early level 12 and they don't scale afterwards. It would be nice if one or more of the following was added: -new "end-game" forms of natural beasts. -additional wildshape feats or scaling current forms. -tweaks in current forms (e.g. only the wolf form increases speed, which makes smilodon etc animations seem weird because they are too slow). Thanks! PS: Forgot to tag it as a mod request.