Jump to content

Yuma Wasteland- project diaries


Recommended Posts

Sort a a loose todo list..

Right now I'm leaning towards Downtown, the northeast, and Waterfront, all of which require importing models.  I've got a train locomotive mostly done and a rough cooling tower ready for import.  I'd need to make a warehouse, passenger rail car, western wagon, sign, and officer building for CO State Park (possibly another building or two but vanilla stuff might work fine).  Downtown needs a sign and a theater.  I have existing models for both the theater and warehouse thanks to two now MIA teammates but I need textures for them and there may be issues with conversion, and I may want to make my own models instead.  That leaves a wagon, officers building, two signs, and the passenger rail car, plus texturing and detailing for the locomotive.

Chapter 1 main quest

Req:

Scripting, voice acting, new NPC enemies, B29 takeoff animations, slideshows, new enemies?

Pros:

straightforward, self contained, most assets easily obtainable or exactly good preview, opportunity to do quest work

Cons:

slideshows are wierd, compatibility issues, FPGE integration

Northeast World (Laguna, Rio, V48, Proving Grounds)

Req:

ConTower, possible building assets for Vault 48 City, possibly BoS assets, new creatures, reskins, faction icon(s)

Pros:

mostly vanilla assets, massive map completion

Cons:

need to get model(s) from GECK to Blender, retextures, very time consuming

VR

Req:

Western models, scripting, VR Room assets, new NPC/Companion/minibusses, possibly side quests

Pros:

many vanilla assets, some resource assets

Cons:

open ended, models required

Arena

Req:

Exterior cell, scripting, reskinned abomination minibosses, possible chain weapon, scripted traps/interactables (AI?)

Pros:

Base cells largely complete, fun to play, major story milestone

Cons:

Models, animations, scripting

Train

Req:

Train model details, textures, collision mesh, animation

Passenger car

Tank(?) as turret

Scripted derailing w/ anim.

Pros:

Major setpiece, flashy, one model substantially complete, other models attainable

Cons:

Animation, scripting, exporting .nifs

Southern WorldSpace (Bridge, Dome, college, Fortuna, White's Landing)

Req:

bridge asset, legion faction icon, time

Pros:

Vanilla assets (mostly), need for train, substantial map completion

Cons:

Boring, time consuming, frustrating

Northwest Map (WH slums, Felicity, Araz, Hill, Algodones, Border)

Pros:

Interesting story potential, map completion progress, companion unlock, story relevant, smaller than other map expansions

Cons:

Possible space constraints, somewhat boring, time consuming, may want custom assets

South side

Req:

Lots of buildings and roads, height editing, bomb craters &/or sinkholes

Pros: map completion, some story

Cons: empty, peripheral

Downtown

Req:

Theater model, sign model, buildings, sidewalks, interiors

Pros:

Detail focused, mostly complete already

Cons:

Need to (make?) & import models, lots of interior work

Waterfront

Req:

Models for buildings (warehouse, officer), sidewalk+stairs, water wall, model for wagon and passenger, PP exterior, train model, PP interior, companion, quest

Pros:

Major map completion, story relevant, largely complete, some models done

Cons:

Models need importing, interior work, little progress w/o buildings to anchor

Prison

Req:

Interior, graveyard, scripting

Pros: mostly done, story relevance, relatively quick

Cons:

Interior work, scripting sucks

Edited by UndeadMartyr
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...
  翻译: