jedp15 Posted July 25 Share Posted July 25 It's me again, lol. So this time I'm trying to get a specific battle music to play and then stop after combat. Getting the music to play works, but getting it to stop at the end of combat isn't working. I've tried a couple different approaches (OnTrigger) and (GameMode), but neither work. Here's one of the scripts I tried: scn AerieQuestFightBeginScript Short DoOnce float Timer Begin OnTriggerEnter Player if DoOnce == 0 SetMusicState 1 AerieAudioMarker1REF.disable PlayMusic AerieBattleMusic AerieFightSpawnMarker.enable SetStage AerieQuest 80 ShowMessage AerieFightWarnMssg set DoOnce to 1 elseif DoOnce == 1 set Timer to Timer + GetSecondsPassed if ((Timer > 10) && (player.IsInCombat == 0)) || (Timer > 190); battle music stops if combat stops or stops if the song ends. SetMusicState 0 AerieAudioMarker1REF.enable; re-enable background music AerieTriggerFightREF.disable endif endif end ====================================== The highlighted portion is the problem spot. Basically, the script refuses to recognize if the player is not in combat. I've tried player.isincombat; player.isincombat 0; player.isincombat == 0 - nothing works. The song will stop after 190 seconds so I know the Timer is working fine. Link to comment Share on other sites More sharing options...
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