We speak to creative director Jean Guesdon on all things piratey Assassin-related.
Feels that the Japanese release should be closer to the North American release date.
Director Konrad Tomaszkiewicz isn't so high on a mode that interrupts the narrative, even slightly.
Three Gold Battlepacks, for a start.
Mark Rubin talks about an "Easter eggish" approach to branching paths.
Creative director Jean Guesdon states that the quests "are all present for a reason" and "fun to complete".
The disappointment is palpable.
Bethesda Softworks' lack of Wii U support bodes ill for Nintendo's console.
The post-apocalyptic war starts heating up.
The original assassin returns to the spotlight.
You take on the role of Sergeant Daniel Recker.
That is a lot Xboxes!
Crytek details some brand new information for the Xbox One launch game.
Steve Fukuda talks about "making a bigger splash" with new IP, even if it's more challenging.
A low down on what to expect from the next Call of Duty game.
This could be a plus for Microsoft.
'But the totality of the content in the game takes a lot longer to complete.'
Julien Merceron also says that deeper AI will be a key toward graphical realism in years to come.
You'll be "free and can investigate and travel the world" according to creator Michel Ancel.
This will make for almost twice as many officially licensed Brazilian clubs as FIFA 13.