Releases: AsteriskAmpersand/MHR_Tex_Chopper
Fixes Issues with BC1 and BC4
Fixes issues with block size calculation and Capcom's Design Decisions for niche formats
Circumvents PyInstaller Many Short Comings
Duct tape patches around half of the very annoying and pervasive issues that PyInstaller has.
Fixes Ballooned Executable Size
Thanks to NSACloud for reporting the issue.
Non-Standard BC4/BC5 fix
- Fixes issue with Non-Standard DDS Headers produced by tools such as Photoshop's Intel Plugin.
Asterisk's MHR Tex Chopper - Rise Support
Removed support for MH Rise Switch and replaced it with MH Rise PC support. Switch Release is now unsupported.
Asterisk's MHR Tex Chopper (New Swizzling)
Updated all of the swizzling and deswizzling code to use explicit offset calculation reducing complexity by one order. Might implement multithreading for faster conversion on batch mode and also within single files.
Asterisk's MHR Tex Chopper
Another bugfix, this time for the export function, via Silvris.
Asterisk's MHR Tex Chopper
Fixes an edge case only present on MHRise Files (because of Swizzling).
Asterisk's RE-Engine Tex Chopper
Release for all RE-Engine versions.
Asterisk's MHR Tex Chopper
First release. Drag a .tex to convert to .dds or a .dds to convert to .tex. Dragging multiple textures will convert them all in the correct direction for each one.