# Expand World Prefabs Allows creating rules to react to objects being spawned, destroyed and more. Install on the server (modding [guide](https://youtu.be/L9ljm2eKLrk)). ## Features - Modify or swap spawned creatures. - Modify or swap built structures. - Modify or swap other objects. - Swap destroyed creatures, structures and objects. - And a lot more... Note: When swapping creature spawns, the spawn limit still checks the amount of original creature. This can lead to very high amount of creatures. ## Configuration The file `expand_world/expand_prefabs.yaml` is created when loading a world. This mod uses the [data system](https://github.com/JereKuusela/valheim-world_edit_commands/blob/main/README_data.md) of World Edit Commands. ### Parameterrs Most of the values can be parametrized. These are indicated by letter P in this document. Following parameters are available to be used in the yaml file: - ``: Original prefab id. - ``: Object id. - ``: Triggered parameter. - ``, ..., ``: Part of the parameter (split by spaces). - ``, `` and ``: Object center point. - ``: Object center point as x,z,y. - `` and ``: Object zone indices. - ``: Object rotation. - ``: Object rotation as y,x,z. - ``: Days since the world start (int type). - `