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Fix for errors when no GM campaigns are found
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LaughingLeader committed Jul 18, 2021
1 parent 1bc550f commit b070c2d
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Showing 2 changed files with 8 additions and 3 deletions.
4 changes: 3 additions & 1 deletion GUI/MainWindow.xaml
Original file line number Diff line number Diff line change
Expand Up @@ -113,13 +113,15 @@
</TextBlock.Effect>
</TextBlock>
<Image
Width="16"
Height="16"
x:Name="ExpandImage"
Grid.Column="3"
RenderOptions.BitmapScalingMode="Fant"
Source="{StaticResource ExpandDownImage}"
Stretch="Uniform"
StretchDirection="UpOnly"
Visibility="{Binding ModUpdatesAvailable, Converter={StaticResource BoolToVisibilityConverter}, FallbackValue='Hidden'}" />
Visibility="{Binding ModUpdatesAvailable, Converter={StaticResource BoolToVisibilityConverter}, FallbackValue=Collapsed}" />
</Grid>
</Button.Content>
</Button>
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7 changes: 5 additions & 2 deletions GUI/ViewModels/MainWindowViewModel.cs
Original file line number Diff line number Diff line change
Expand Up @@ -447,7 +447,10 @@ private void SetLoadedGMCampaigns(IEnumerable<DivinityGameMasterCampaign> data)
}

gameMasterCampaigns.Clear();
gameMasterCampaigns.AddRange(data);
if(data != null)
{
gameMasterCampaigns.AddRange(data);
}

DivinityGameMasterCampaign nextSelected = null;

Expand Down Expand Up @@ -1533,9 +1536,9 @@ public async Task<List<DivinityGameMasterCampaign>> LoadGameMasterCampaignsAsync
if (data != null)
{
data = data.OrderBy(m => m.Name).ToList();
DivinityApp.Log($"Loaded '{data.Count}' GM campaigns.");
}

DivinityApp.Log($"Loaded '{data.Count}' GM campaigns.");
return data;
}

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