Releases: PoPoWanObi/CharacterCreation
Encyclopedia Page Cleanup and Skin Transform Retargeting
Changelog:
- Updated skin transform code to target race 'human' only.
- Added option to show/hide DCC button indicators (toggleable, default is show)
- Adjusted DCC positions according to aspect ratio (at least crudely).
Also reduced archive size to 20.4 MB using LZMA compression.
FOMOD package now includes options for MO2. Of all of Vortex's things, using game directory as root is actually something I like. - Designer225
1.5.7.171
Changelog:
- Updated skin transform code to target race 'human' only.
1.5.6.155
Changelog:
- Added handling for troop data restore, in case something unexpected happens during troop edit restore.
- Also moved troop edit restore to happen on after session launched.
1.5.5.152
Changelog:
- Recompiled for v1.2.7.
- Added MCM as requirement for the main mod again. I should have done this a long time ago.
1.5.5.151
Changelog:
- Fixed a layer reuse causing a crash on Bannerlord v1.2.x beta under certain circumstances1.
- Finally updated the compatibility patch with Character Reload2.
1. Typically this is triggered when the encyclopedia is active and the active screen is changed. This is exposed by running Character Reload with DCC, somehow.
2. It now does nothing and only exists because I don't know whether to get rid of it.
1.5.4.120
Changelog:
- Recompiled for Bannerlord v1.1.6 (fix was targeted toward v1.2.0 beta but is backwards compatible).
- Fixed the UI possibly not working due to reuse of a UI layer. (This does not appear to cause a problem in v1.1.6, only in v1.2.0.)
From v1.5.3.112:
- Refactored transpiler for BasicCharacterTableau.RefreshCharacterTableau().
- Additional Sliders: Attempted fix on a crash caused by adding sliders.
1.5.3.112
Yes, I did skip a version. The would-be previous version contained only the transpiler refactor and was slated for a later release (probably v1.2.0), but I ended up working on Additional Sliders again.
It seems having very high key_time_point
values for sliders cause issues. That was originally done to get away from a potential mod conflict when multiple sliders share the same key_time_point
value. Of course, it turns out Additional Sliders previously also contained sliders with shared key_time_point
values.
Due to the presence of both potential sources of problem, it is unknown which is causing the issue, but what is certain that at least one of them is causing issues.
This release attempts to fix that by adjusting the added sliders from Additional Sliders to be closer in key_time_point
s to the original, vanilla sliders, while also getting rid of clashing key_time_point
values for the sliders. This is the reason the release is (as of 7/14/2023) a pre-release. Hopefully it works, because this bug is an absolute PITA to work on.
Changelog:
- Recompiled for Bannerlord v1.1.5.
- Refactored transpiler for BasicCharacterTableau.RefreshCharacterTableau().
- Additional Sliders: Attempted fix on a crash caused by adding sliders.
Full Changelog: 1.5.2.84...1.5.3.112
1.5.1.78
Changelog:
- Updated for Bannerlord v1.1.4.
- Added buttons to revert troop edits.
1.5.0.50
Changelog:
- Added compilation toward Xbox/Microsoft Store version of Bannerlord.
v1.5.0 changelog:
- Enabled unit editing and renaming.
- Editing and naming data are saved to save files and are loaded on save load to ensure the changes take effect.
- Save files are still loadable without DCC.
- Removed dependency on main mod from Additional Sliders.
- Added compilation toward Xbox/Microsoft Store version of Bannerlord.
Troop Editing Update
Changelog:
- Made troop renaming functional. Save files should still be loadable without DCC.
- Removed dependency on main mod from Additional Sliders.
v1.5.0 changelog:
- Enabled unit editing and renaming.
- Editing and naming data are saved to save files and are loaded on save load to ensure the changes take effect.
- Save files are still loadable without DCC.
- Removed dependency on main mod from Additional Sliders.