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@PrimeSonic PrimeSonic released this 03 Aug 21:11

This page exists to archive my mods as they were on Nexus by August 5th.
See also #139

Subnautica Mods by PrimeSonic

AIOFabricator.zip
All-in-One Fabricator (SN1) Makes a new fabricator that is every single fabricator combined together.
Automatically includes modded items and mod created fabricator.

BetterBioReactor.zip
Better BioReactor (SN1) Makes the bio reactor in game also show the amount of charge each item has left.
Makes items process in parallel instead of sequentially.

CyclopsAutoZapper.zip
Cyclops Auto Zapper (SN1) Two tiers of autozapper, the first tier requires a seamoth in the docking bay that has that shock module installed and the cyclops will automatically shock enemies that attack.
Second tier just takes the cyclops and does not need a seamoth.
Includes an anti parasite module that will pulse the shield (if equipped) at low power to remove leaches.

CyclopsBioReactor.zip
Cyclops BioReactor (SN1) Makes a small bioreactor you can build inside the cyclops that allows you to use bio energy in the cyclops. Works great with the aquarium overflow mod that is also in 📁mod-download-mirrors

CyclopsEngineUpgrades.zip
Cyclops Engine Upgrades (SN1) makes new tiers of the engine efficiency upgrade each offering increased efficiency.
Higher tiers even reduce energy usage from sonar and shield.

CyclopsEnhancedSonar.zip
Cyclops Enhanced Sonar (SN1) Adds a topographical map of the area around you similar to the seaglide.
Adding a second module makes the sonar ping faster.

CyclopsNuclearUpgrades.zip
Cyclops Nuclear Upgrades (SN1) makes an upgrade module that acts as a nuclear battery.
Holds 6,000 charge before being depleted, if it is used consistently it must cool down for a while before being able to be used again.

CyclopsSimpleSolar.zip
Cyclops Simple Solar (SN1) makes one simple solar charger that just works as a cyclops version of the seamoth solar charger.

CyclopsSolarUpgrades.zip
Cyclops Solar Upgrades (SN1) makes two solar charging upgrades for the cyclops, one is same as seamoth, the other has a built in battery.
Can stack up to six modules to increase charging rate.

CyclopsSpeedUpgrades.zip
Cyclops Speed Upgrades (SN1) Makes upgrade modules that increase the speed of the cyclops at the cost of engine efficiency.
Can stack up to six modules for maximum speed.

CyclopsThermalUpgrades.zip
Cyclops Thermal Upgrades (SN1) makes a tier 2 thermal upgrade for the cyclops which includes a built in battery for the upgrade module.
Can stack up to six modules to increase charging rate.

DataBoxScannerFix.zip
DataBox Scanner Fix (SN1) makes the scanner room not target already collected databoxes.

IonCubeGenerator.zip
IonCubeGenerator.zip v1.2.4
Ion Cube Generator (SN1) lets you build a medium sized structure that makes an ion cube every once in a while. about the size of in base bioreactor.
Can be configured to drain base energy faster or slower.

MoreCyclopsUpgrades.zip
More Cyclops Upgrades (SN1) is primarily if not exclusively an api for other cyclops upgrade mods.
By default, includes a buildable upgrade console for the cyclops for additional upgrade slots (this can be disabled in the config).
Version 5.2.0 Update: MoreCyclopsUpgrades_520.zip

UpgradedVehicles.zip
Upgraded Vehicles (SN1) Gives the depth upgrade modules for the seamoth and prawn suit additional effects,
improving the vehicle's armor, speed, and engine efficiency.

VehicleUpgradesInCyclops.zip
Vehicle Upgrades In Cyclops (SN1) Makes the cyclops upgrade fabricator also work as a moonpool vehicle upgrade console. lets you make seamoth and prawn upgrades.
Include includes the vanilla crafts from the moonpool.

Subnautica Below Zero Mods by PrimeSonic

UnSlowSeaTruck.zip
UnSlow SeaTruck (BZ) makes the seatruck unslow by reducing the speed penalty incurred by attaching extra modules on it

DataBoxScannerFix.zip
DataBox Scanner Fix (BZ) makes the scanner room not target already collected databoxes

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