## TODO - [X] Streamline enchanting UI. Use selectable rarity per item. - [X] Configurable magic effects - [X] More exclusions and configurable requirements for magic effects - [X] Show current equipment with tooltip - [X] Augment items: change/reroll magic item effects (transmute? modify?) - [X] Re-augment for high gold cost - [ ] Infuse items: rarity to next rarity (like diablo upgrade rare to legendary) - [X] List of active magic effects on the player status screen - [X] Limit drop types by actual player progression - [X] Gamble for magic items from Merchant - [X] Unique legendary system - [ ] Create effects for in-game models of magic items - [X] Custom item sets (~replace troll too~ Left vanilla set system intact for Terraheim compatibility) - [X] Create activated ability system - [ ] Move tooltip code to postfix, parse and inject rather than redo from scratch - [X] Rename item if magic ~(Legendary still to-do)~ - [X] Custom crafting station for enchanting - [ ] Distinguish utility items (max enchantable rarity) - [ ] New Runes skill (enchanting) - [ ] New Seidr skill (for what?) ## Magic Effects: - [X] Change Resist effects to a percentage increase in damage reduction - [X] Remove Spirit Resist #### Weapons - [X] Paralyze (not rolling, too powerful) - [ ] Add Knockback - [ ] Slow - [ ] Blink (bow or spear, teleport to impact point) - [X] Life steal - [X] Exploding shot (bows, deal aoe damage on arrow impact) - [X] Multishot (bows, shoot multiple arrows from one) - [X] Quick draw (bows, draw speed dramatically increased) - [X] Recall (spear, automatically pick up spear after throwing) - [ ] ~Immobilize~ - [X] Modify Attack Speed (fixed now) - [X] Increase damage vs staggered enemies - [X] Duelist (sword, when off hand is empty, increase parry and block power by a lot) - [X] Opportunist (knife, add backstab damaged to staggered enemies) - [X] Throwing (change alterate attack to throw like spear) - [X] Increase stagger duration - [ ] Blind - [X] Immovable (tower shield, immune to stagger and knockback while blocking) - [ ] Glowing #### Armor - [ ] Mimic Dverger Circlet - [ ] Warm (Prevent freezing effect) - [X] Waterproof (cape, prevent Wet effect from rain) - [X] Waterwalk (legs) - [X] Double Jump (legs) - [X] Thorns damage - [ ] ~Sneak increase (legs)~ - [ ] Dodge improvement (legs) - [X] Feather Fall (legs) - [ ] Nightvision (helmet) - [X] Discovery radius increase (helmet) - [X] Quick learner (helmet, increase xp gain) - [X] Increase armor when below HP threshold - [X] % chance to stagger attackers - [X] % chance to ignore incoming damage - [X] Improve Skill Level - [X] Comfortable (Increase Comfort level when resting) - [X] Glowing #### Utility - [X] Luck (increase drop rate and rarity chance) - [X] Riches (add chance to drop treasure on all mobs) - [ ] Add bonus armor (magic shield?) #### Tools - [X] Build freedom (hammer, don't require crafting station) - [ ] No stamina cost ## Legendary Items: - [X] Sleipnir's Hoof (Club, increase move speed) - [X] Gungnir (Ancient Bark Spear) - [X] Mjolnir (Iron Sledge) - [X] Skofnung (Iron Sword) - [ ] Dainslief (Silver Sword) - [X] Angurvadal (Sword) - [ ] Vidar's Shoes (Iron Legs, huge kick damage boost?) - [ ] Skidbaldnir (ship that can turn into an item) - [ ] Hofund (Sword, charges with each kill, then discharges on heavy attack) - [ ] Gjallarhorn (Tankard, when used (how?) makes all enemies flee from the player) - [ ] Draupner (Ring, Luck and increased gold drops) - [ ] Grídarvöl (staff/club, ??? nobody knows that this does?) - [ ] Járngreipr (gauntlets (utility?), Fire-immunity, can throw any weapon?) - [ ] Sword of Freyr (sword) - [ ] Falcon Cloak of Freyja (cape, actually transform into bird?!) - [ ] Brísingamen (necklace/utility, no enemies attack you, unless attacked) - [ ] Eldhrimnir (cauldron material, used to built a special cauldron that makes double or triple amount) - [ ] Odrerir (fermentor material, unlocks the Mead of Poetry recipe and allows fermenting the mead of poetry) - [ ] Mead of Poetry (mead, double XP for a time) - [ ] Aegishjalmarr (helm, ability to paralyze all enemies in range) - [ ] Gram/Fafnir's Bane (sword) - [ ] Ridill and Hrotti (paired swords, just two swords? set item swords? can't even dual wield in game) - [ ] Refil (sword) - [ ] Balmung (sword) - [ ] Shield of Nuodung (shield) - [ ] Naglhring (sword) - [ ] Ekkisax (sword) - [ ] Hildigrim (helm) - [ ] Lagulf (sword) - [ ] Blodgang (sword) - [ ] Finnsleif (armor) - [ ] Hildigolt (helm) - [ ] Hildisvin (helm) - [ ] Ring of Helgi (ring, waterbreathing? Frost immunity?) - [ ] Sviagris (ring) - [ ] Tarnkappe (cape, "Cloak of Darkness" sneaking?) - [ ] Mimung (sword) - [ ] Naegling (sword, Beowulf, twigs and serpents design) ## Legendary Sets: - [X] **Heimdall (tank):** Tower Shield (Guardian of the Gods), Head (Son of Nine Mothers), Chest (Heart of the Bifrost), Legs (Stride of the Aesir) 2. - [X] +200% Block Power 3. - [X] Bulwark - activate: take no damage for N seconds 4. - [X] Undying - On death, gain full health instantly, but long cooldown - [X] **Ragnar (aoe):** Battleaxe (Serpentsbane), Cape (Ragnar's Boneless Wrap), Chest (Ragnar's White Shirt), Legs (Ragnar's Ironsides) 2. - [X] +2 HP/tick, +100% health regen 3. - [X] Melee Attacks that deal frost damage deal 50% of weapon damage as frost in a forward-facing cone 4. - [X] Berserker - activate: stop all health regen but gain +50% to +200% damage based on health missing - [ ] **Bloodaxe (dps):** Knife (Fratricide), Head (Bloodaxe's Crown), Cape (Bloodaxe's Royal Mantle), Legs (Bloodaxe's Boots) 2. - [ ] +25% attack speed, -50% attack stamina use 3. - [ ] +200% Lightning Damage 4. - [ ] All lightning damage has a chance to paralyze enemies - [ ] **Agilaz (bow):** Bow (King's Warning/Second Arrow), Cape (Völund's Wings), Chest (Skadi's Hunting Coat), Legs (Ullr's Hunting Skis) 2. - [ ] Bow draw speed reduced by +50% 3. - [ ] Enemies with two or more negative effects take +30% damage from all sources 4. - [ ] Frost and Poison effects last twice as long - [ ] **Eir (healing):** Head (Gaze of Frigg), Chest (Feast of Protection), Legs (Arrival of Aid), Cape (Wings of the Valkyrie) 2. - [ ] Totem - activate: drop a healing totem where you stand that applies rapid health regen to allies within it 3. - [ ] Can drop two totems simultaneously 4. - [ ] Enemies in totem area are slowed by -30% - [ ] **Wayfarer (exploration):** Head (), Chest (), Legs(), Cape () 2. - [ ] Movement speed increase, sprint stamina reduction 3. - [ ] Discovery Range Increase 4. - [ ] activate: For N minutes, all allies in range get +500 carry weight and all movement speed penalties removed - [ ] **Coxswain (sailing):** Head (), Chest (), Legs(), Cape () 2. - [ ] Increase boat speed and turning speed 3. - [ ] Wind is always at back (like moder) 4. - [ ] Summon indestructible longboat (in water), destroys previously summoned one