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Releases: ShikyoKira/Project-New-Reign---Nemesis-Sub-tool

HKX Extractor v0.82

29 Jan 20:08
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  • Improved coding structure
  • Fixed StateMachine incorrect data input
  • Fixed BlenderGeneratorChild incorrect join in behavior tree
  • Improved parsing method
  • Capable of identifying behavior file being the same despite data in different sequences

HKX Extractor v0.81e

18 Jan 11:54
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  • Fixed issue #5 & issue #6
  • Improved precision for animationdatasinglefile's rotation and motion detection and mapping

HKX Extractor v0.81d

07 Jan 18:52
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  • Fixed incorrect output for motion and rotation data edit in animationdatasinglefile.txt

HKX Extractor v0.81c

28 Dec 11:41
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  • Fixed issue #4

HKX Extractor v0.81b

19 Dec 20:00
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  • Fixed infinite loop issue when matching hkbStateMachineEventPropertyArray: issue #3

HKX Extractor v0.81

18 Dec 21:44
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  • Improved new ID assignment consistency
  • Increased performance up to 10 times (previously take 1 min to process, now 6 secs)
  • Removed windows 8 and above to requirement
  • Fixed missing msvcp140d.dll

Known issue:

  • Incorrect parsing for BSLookAtModifier (random) so make sure you check the extractions to see if this file is "accidentally" created

HKX Extractor v0.81a

19 Dec 08:22
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  • Fixed BSLookAtModifier parsing grammar.

v0.8 Stable Version

01 Oct 19:23
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  1. Place your 32 bit behavior file(s) in "edit" folder
  2. Ensure it is 3rd person or 1st person behavior and pick the right behavior in "original" folder
  3. Run HKX Extractor
  4. Enter your unique modcode (must not be the same as what's being used by other mod)

v0.8a Stable Version

12 Dec 20:45
f0ceefc
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  • Fixed eventID function not working correctly #2
  • Fixed variableID function not working correctly
  • eventName detection formula changed
  • variableName detection formula changed
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