Changelog ============= #### TODO items * Beverage fertilizer - Fruit trees (DGA, Automate?) * Tree Tapper's: Automate integration. * Something for mushroom boxen? (1.6 - reduce to one day?) * Make good draw code for all of the fertilizers. (don't forget domesticated fish - maybe some more jumping...) * Soil Rebalance Fertilizer? #### Version 0.4.0 * Buff the bountiful bush fertilizer. * Added the Everlasting Fruit Tree Fertilizer - Out of season fruit trees will produce up to one (1) fruit. * Added config option to disable particle effects. #### Version 0.3.4 * Fix integration with DGA. #### Version 0.3.3 * Update to latest AtraCore. * Fix everlasting fertilizer not getting a special color. * Fix Radioactive fertilizer not properly ignoring seasons in Greenhouse locations. * Buff Secret Joja Fertilizer back up a little, lightly buff Wisdom Fertilizer (which also now uses random round proportional). * Fix compat with Immersive Scarecrows. #### Version 0.3.2 * Balance * Secret Joja Fertilizer now uses random round proportional instead of math.floor. * Bugfixes * Fix compat with Theft of the Winter Star. #### Version 0.3.1 * Fixed integration with the two extended tools mods. * Updated Chinese translation (thanks to Puffeeydii!) #### Version 0.3.0 * Added new fertilizers: - Bountiful Bush Fertilizer: increases the production periods of tea and berry bushes. - Fertilizer of Miraculous Beverages: makes beverages appear. - Rapid Bush Fertilizer: makes tea tree bushes grow 20% faster. - Secret Joja Fertilizer: decreases growth time, has a chance of decreasing regrowth time, but forces the crop to be base quality. - Wisdom Fertilizer: increases farming XP by 10%. - Seedy Fertilizer: drops the seed! (doesn't work for DGA crops yet). - Prismatic Fertilizer: Makes flowers cycle through the prismatic colors. - Radioactive Fertilizer: Causes crops to mutate overnight. - Everlasting Fertilizer: Crops in this fertilizer ignore seasons. - Tree Tapper's Fertilizer: Tapped trees have a chance of producing an additional product. * Adjusted previous fertilizers: - Waterlogged now increases the growth speed of paddy crops a little. - Deluxe Fruit Tree's color scheme now no longer resembles a vanilla fertilizer that much. - The two fruit tree growth fertilizers have been boosted slightly. * Added German translation (thanks to CrisTortion!) * Fixes the lucky fertilizer. * Fixes integration with Prismatic/Radioactive tools. * Fixes organic fertilizer with beer, pale ale, green tea, mead, and coffee. * Internal improvements. * Deshuffle code fixes. #### Version 0.2.0 * Move to using AtraCore, which should have improved loading times significantly. * Added Chinese translation (thanks to Puffeeydii!) * Add integration with SolidFoundations. #### Version 0.1.7 * Some efficiency improvements * Drop IDs when returning to title, because JA does also. * A bit of rebalancing - fish food now slightly reduces time to bite, and the drop rates of fertilizers on the farm have been adjusted. * Bone mill now produces fertilizers when Automate is installed. * Volcano dungeon chests may now contain fertilizers. #### Version 0.1.6 * Organic seeds now apply the organic fertilizer. * Fixed deshuffling code. Again. #### Version 0.1.5 * Joja crops no longer can become organic. * Mill preserves organic * Fixed errors in deshuffling code. * Add compat for PFMAutomate. #### Version 0.1.4 * Fix organic artisan goods not stacking when they should stack. #### Version 0.1.3 * Fix issue for bigcraftables that don't set their held item? #### Version 0.1.2 * Adjusted radius check for specially-placed fertilizers to allow for more distance. #### Version 0.1.1 * Update to SMAPI 3.14.0 * Adjust level-based acquisition of fertilizer to account for WoL's extending levels. * Added French translation (thanks Schneitizel!) * Added compat for Automate, DGA and MultiYieldCrops. * Fix Lucky Fertilizer not actually showing up in Pierre's shop.... #### Version 0.1.0 Initial upload.