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Ponds

Aquarism

What this is

This mod is a companion to Walk Of Life's Aquarist profession, but can be used without it. It makes Fish Ponds actually viable as income source and significantly more interesting as a mechanic and playstyle.

What it does

  1. Persistent quality:
    • Fish Ponds preserve the quality of fish placed inside it.
    • New fishlings also inherit their quality from a randomly chosen parent.
    • Fishing from a pond always removes the lowest-quality fish first.
  2. Expanded item production:
    • Rather than choose only one of the possible items from the fish's loot table, Fish Ponds attempt to produce all possible items.
    • A pond may thus produce multiple items per day.
    • Produced items are not replaced each morning, and instead are stored safely and indefinitely within the chum bucket's inventory.
  3. Scaling roe production:
    • Roe is handled separately from other items. Roe entries in FishPondData are ignored, and instead each fish species is given a roe production chance proportional to the inverse of its value; i.e., the higher the value of the fish, the lower its chance to produce roe or ink.
    • Roe production chance is checked daily for each fish in the pond; i.e., roe and ink production scales with the population size of the pond.
    • Common fish will tend to produce a lot of low-value roe, and rarer fish will produce less but more valuable roe/ink. This setup promotes variability
    • Sturgeons have special conditions to produce bonus roe.
    • Squids instead produce ink, and Coral instead produce algae or seaweed.
  4. Spontaneously growing algae:
    • After 3 days empty, a ponds will spontaneously begin to grow algae or seaweed at random. A new algae/seaweed will then spawn every 2 days after that.
    • A random amount of algae/seaweed (also depending on population) will be added to the chum bucket daily.
    • Note that seaweed, green algae and white algae will all grow simultaneously in the same pond.
    • Algae/seaweed ponds have population gates and quests, but their population can only increase naturally; i.e. you cannot manually place more algae/seaweed in the pond.
  5. Radioactive enrichment:
    • Ponds containing Radioactive or Mutant fish species are able to enrich any ores dropped inside, turning them into radioactive ore after a few days.
    • Enrichment time is longer for cheaper ore, and is also reduced the higher the pond's population.

Compatibility

  • Compatible with Content Patcher mods which apply visual changes to Fish Ponds or which edit Fish Pond Data.

Credits & Special Thanks

Credits to the following translators:

  翻译: