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Fixes for Spellforce #2711
Fixes for Spellforce #2711
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Can you not just mask in D3DTA_COMPLEMENT for the alpha op when unbound so it gets one? |
Or rather cant you just set the tex op to DISABLE and it will default to 1 anyway. (reg defaults to 1,1,1,1) |
Guys, I may be disobeying the guidelines for a comment like this but I am a simple man and need help, how do I implement this? Can someone PLEASE help me? I just want to play the game with my wife, but it always crashes upon saving, just like it is here, so I'd like to try this fix. I just can't seem to work out how this is supposed to work, please help. My steam friend code for easier communication: 88688293 |
I think Steam already ships the fix. |
What do you mean? EDIT: I know I'm a random guy you could care less about, but I've been scratching my head for hours, please just tell me what to do to get this going. |
I mean that if you start the game from Steam, it should just work because Steam already has the fixed version of DXVK. |
Then either it's not there for some reason, or the problem lies elsewhere... This is getting more and more interesting. I don't even know what to fix anymore. |
Doing this via Github comments is pretty slow. |
I'm in EDIT: general VC |
Fixes #2710