[d3d9] Only set initial NeedsUpload for D3DPOOL_MANAGED textures #3664
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IMO this is the better fix for #3662.
Right now, binding a system mem / scratch texture will make us call FlushImage for that texture which crashes because there is no image. On top of that, we may end up uploading recently created D3DPOOL_DEFAULT textures which means we basically clear it again.