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Fix backpack container bug
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jhaakma committed Aug 19, 2024
1 parent 4ad5206 commit 02a06fa
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Showing 3 changed files with 16 additions and 1 deletion.
Original file line number Diff line number Diff line change
Expand Up @@ -92,6 +92,7 @@ this.list.waterDirty = Activator:new{
ids = {}
}
this.list.water = this.list.waterDirty

this.list.waterClean = Activator:new{
name = "Water (Clean)",
type = this.types.waterSource,
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Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,17 @@ local function doEquip(self)
self:updateStats()
end

local function replaceAndEquip(self)
if not self:isCopy() then
self:replaceInInventory()
timer.frame.delayOneFrame(function()
doEquip(self)
end)
else
doEquip(self)
end
end

---@param self CarryableContainer
local function doOpen(self)
logger:debug("Opening backpack `%s`", self.item.id)
Expand All @@ -29,7 +40,7 @@ local callbacks = {
if CraftingFramework.Util.isQuickModifierDown() then
doOpen(self)
else
doEquip(self)
replaceAndEquip(self)
end
end,
---@param self CarryableContainer
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3 changes: 3 additions & 0 deletions Data Files/MWSE/mods/mer/ashfall/interop.lua
Original file line number Diff line number Diff line change
Expand Up @@ -513,6 +513,9 @@ end
--- brewedOnly: boolean - (Default: true). If true, will only check for brewed tea
---@param e { id: string?, brewedOnly: boolean|nil } | nil
function Interop.hasTea(e)
if type(e) == "string" then
e = { id = e }
end
e = e or {}
for _, stack in pairs(tes3.player.object.inventory) do
if stack.variables then
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