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Configs
Joshua Paul Woods edited this page Jan 17, 2024
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As of 3.3.0 and onwards, minion costs are fully tweakable. If you want your skeletons to cost blueberries, you can do that!
Syntax: <Prefab1[[|Prefab2...]]>:<quantity>[[,<PreFab2>:<quantity>], ...]
- Six blueberries or bonefragments (or a mixture like 3 blueberries, 3 bone fragments
Blueberries|BoneFragments:6
- A real example for creating a draugr fire archer - six bone fragments, two of any of the listed meats, and ten fire arrows
BoneFragments:6,RawMeat|DeerMeat|WolfMeat|LoxMeat|SerpentMeat|HareMeat|BugMeat|ChickenMeat:2,ArrowFire:10
Item must be the prefab name (internal ID as listed on wiki pages).
Setting | Description | Type | Default Value |
---|---|---|---|
BatBeaconAllowed |
Whether making a Spirit Pylon is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
BatBeaconBuildCosts |
Materials needed to build the bat beacon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: FineWood:10,Silver:5,Guck:15 |
BatBeaconSightRadius |
How far a bat beacon can see enemies. [Synced with Server] | Setting type: Single |
Default value: 30 |
BatBeaconGhostDuration |
How long a bat persists. [Synced with Server] | Setting type: Single |
Default value: 30 |
BatBeaconDelayBetweenBats |
How long a bat beacon wait before being able to spawn another bat. [Synced with Server] | Setting type: Single |
Default value: 0.5 |
BatBeaconMaxBats |
The maximum number of bats that a bat beacon can spawn. [Synced with Server] | Setting type: Int32 |
Default value: 15 |
Setting | Description | Type | Default Value |
---|---|---|---|
BatLanternAllowed |
Whether making a bat lantern is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
BatLanternBuildCosts |
Materials needed to build the bat lantern. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: FineWood:10,Silver:5,Guck:15 |
Setting | Description | Type | Default Value |
---|---|---|---|
Allowed |
Whether this minion can be made or not. | Setting type: Boolean |
Default value: true |
MaximumBattleNeckros |
The maximum Battle Neckro allowed to be created (0 = unlimited). | Setting type: Int32 |
Default value: 0 |
MinionLimitIncrementsEveryXLevels |
Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 draugr and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. | Setting type: Int32 |
Default value: 10 |
BaseHP |
How much HP a Battle Neckro has before level scaling. | Setting type: Single |
Default value: 800 |
BonusHPPerNecromancyLevel |
How much extra HP a Battle Neckro gets per Necromancy level. | Setting type: Single |
Default value: 2.5 |
TierOneQuality |
Star Quality of tier 1 minions | Setting type: Int32 |
Default value: 1 |
TierTwoQuality |
Star Quality of tier 2 minions | Setting type: Int32 |
Default value: 2 |
TierTwoLevelReq |
Necromancy skill level required to summon Tier 2 | Setting type: Int32 |
Default value: 50 |
TierThreeQuality |
Star Quality of tier 3 minions | Setting type: Int32 |
Default value: 3 |
TierThreeLevelReq |
Necromancy skill level required to summon Tier 3 | Setting type: Int32 |
Default value: 75 |
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
NecromancyLevelIncrease |
The Necromancy level increase factor when creating this minion. | Setting type: Single |
Default value: 5 |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
IdleSoundsEnabled |
Set to false to make the draugr quiet. | Setting type: Boolean |
Default value: true |
Setting | Description | Type | Default Value |
---|---|---|---|
MaximumDraugr |
The maximum Draugr allowed to be created (0 = unlimited). | Setting type: Int32 |
Default value: 0 |
MinionLimitIncrementsEveryXLevels |
Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 draugr and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. | Setting type: Int32 |
Default value: 10 |
DraugrNecromancyLevelIncrease |
How much creating a Draugr contributes to your Necromancy level increasing. | Setting type: Single |
Default value: 1.5 |
DraugrArcherNecromancyLevelIncrease |
How much creating a Draugr Archer contributes to your Necromancy level increasing. | Setting type: Single |
Default value: 2 |
Setting | Description | Type | Default Value |
---|---|---|---|
DraugrCommandRange |
The range from which nearby Draugr will hear your command. | Setting type: Single |
Default value: 20 |
Setting | Description | Type | Default Value |
---|---|---|---|
DraugrWandAllowed |
Whether crafting a Draugr Wand is allowed or not. | Setting type: Boolean |
Default value: true |
DraugrWandCraftingStation |
Crafting station where Draugr Wand is available | Setting type: CraftingTable |
Default value: Forge |
DraugrWandCraftingStationLevel |
Crafting station level required to craft Draugr Wand | Setting type: Int32 |
Default value: 1 |
DraugrWandCraftingCosts |
Materials needed to craft Draugr Wand. None or Blank will use Default settings. | Setting type: String |
Default value: ElderBark:5,FineWood:5,Bronze:5,TrophyDraugr:1 |
DraugrAllowed |
If false, draugr aren't loaded at all and can't be summoned. | Setting type: Boolean |
Default value: true |
DraugrBaseHealth |
HP = BaseHealth + NecromancyLevel * HealthMultiplier | Setting type: Single |
Default value: 80 |
DraugrHealthMultiplier |
HP = BaseHealth + NecromancyLevel * HealthMultiplier | Setting type: Single |
Default value: 2.5 |
DraugrTierOneQuality |
Star Quality of tier 1 Draugr minions | Setting type: Int32 |
Default value: 1 |
DraugrTierTwoQuality |
Star Quality of tier 2 Draugr minions | Setting type: Int32 |
Default value: 2 |
DraugrTierTwoLevelReq |
Necromancy skill level required to summon Tier 2 Draugr | Setting type: Int32 |
Default value: 35 |
DraugrTierThreeQuality |
Star Quality of tier 3 Draugr minions | Setting type: Int32 |
Default value: 3 |
DraugrTierThreeLevelReq |
Necromancy skill level required to summon Tier 3 Draugr | Setting type: Int32 |
Default value: 70 |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
FarmingPylonAllowed |
Whether making a Farming Pylon is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
FarmingPylonBuildCosts |
Materials needed to build a Farming Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: FineWood:15,IronNails:15,SurtlingCore:1 |
FarmingPylonSightRadius |
How far a Farming Pylon can reach and crops. [Synced with Server] | Setting type: Single |
Default value: 30 |
FarmingPylonUpdateInterval |
How long a Farming Pylon waits between checking containers and crops (lower values may negatively impact performance). [Synced with Server] | Setting type: Single |
Default value: 5 |
FarmingPylonPickableList |
A list of pickable IDs. [Synced with Server] | Setting type: String |
Default value: Pickable_Barley,Pickable_Barley_Wild,Pickable_Carrot,Pickable_Dandelion,Pickable_Flax,Pickable_Flax_Wild,Pickable_Mushroom,Pickable_Mushroom_blue,Pickable_Mushroom_JotunPuffs,Pickable_Mushroom_Magecap,Pickable_Mushroom_yellow,Pickable_Onion,Pickable_SeedCarrot,Pickable_SeedOnion,Pickable_SeedTurnip,Pickable_Thistle,Pickable_Turnip |
Setting | Description | Type | Default Value |
---|---|---|---|
HeavyLogging |
Switch on to fill the logs with excessive logging to assist with debugging. | Setting type: Boolean |
Default value: false |
RadeonFriendly |
ONLY set this to true if you have graphical issues with the mod. It will disable all particle effects for the mod's prefabs which seem to give users with Radeon cards trouble for unknown reasons. If you have problems with lag it might also help to switchthis setting on. | Setting type: Boolean |
Default value: false |
NoWraithSmoke |
Set this to true if you want to disable smoke on the wraith. | Setting type: Boolean |
Default value: false |
Setting | Description | Type | Default Value |
---|---|---|---|
PvPAllowed |
Whether minions will target and attack other players and their minions. | Setting type: Boolean |
Default value: false |
BoneFragmentsDroppedAmountMin |
The minimum amount of bones dropped by creatures. | Setting type: Int32 |
Default value: 1 |
BoneFragmentsDroppedAmountMax |
The maximum amount of bones dropped by creatures. | Setting type: Int32 |
Default value: 3 |
BoneFragmentsDroppedChance |
The chance of bones dropped by creatures (0 = 0%, 1 = 100%). | Setting type: Single |
Default value: 0.25 |
ArmorLeatherScrapsRequired |
The amount of LeatherScraps required to craft a minion in leather armor. | Setting type: Int32 |
Default value: 2 |
ArmorBronzeRequired |
The amount of Bronze required to craft a minion in bronze armor. | Setting type: Int32 |
Default value: 1 |
ArmoredIronRequired |
The amount of Iron required to craft a minion in iron armor. | Setting type: Int32 |
Default value: 1 |
ArmorBlackIronRequired |
The amount of Black Metal required to craft a minion in black iron armor. | Setting type: Int32 |
Default value: 1 |
NeedlesRequired |
The amount of needles required to craft a needle warrior. | Setting type: Int32 |
Default value: 5 |
DurabilityDamage |
Whether using a wand damages its durability. | Setting type: Boolean |
Default value: true |
DurabilityDamageWarrior |
How much creating a warrior damages a wand. | Setting type: Single |
Default value: 1 |
DurabilityDamageArcher |
How much creating an archer damages a wand. | Setting type: Single |
Default value: 3 |
DurabilityDamageMage |
How much creating a mage damages a wand. | Setting type: Single |
Default value: 5 |
DurabilityDamagePoison |
How much creating a poison skeleton damages a wand. | Setting type: Single |
Default value: 5 |
DurabilityDamageLeather |
How much armoring the minion in leather damages the wand (value is added on top of damage from minion type). | Setting type: Single |
Default value: 1 |
DurabilityDamageBronze |
How much armoring the minion in bronze damages the wand (value is added on top of damage from minion type) | Setting type: Single |
Default value: 1 |
DurabilityDamageIron |
How much armoring the minion in iron damages the wand (value is added on top of damage from minion type) | Setting type: Single |
Default value: 1 |
DurabilityDamageBlackIron |
How much armoring the minion in black iron damages the wand (value is added on top of damage from minion type) | Setting type: Single |
Default value: 1 |
Setting | Description | Type | Default Value |
---|---|---|---|
ChebGonaz_SkeletonWandCreateMinion |
The key to create a warrior minion with. | Setting type: KeyCode |
Default value: B |
ChebGonaz_SkeletonWandCreateMinionGamepad |
The key to gamepad button to create a warrior minion with. | Setting type: GamepadButton |
Default value: ButtonSouth |
ChebGonaz_SkeletonWandNextMinion |
The key to cycle minion types. | Setting type: KeyCode |
Default value: H |
ChebGonaz_SkeletonWandNextMinionGamepad |
The key to gamepad button to cycle minion types. | Setting type: GamepadButton |
Default value: ButtonSouth |
ChebGonaz_SkeletonWandFollow |
The key to tell minions to follow. | Setting type: KeyCode |
Default value: F |
ChebGonaz_SkeletonWandFollowGamepad |
The gamepad button to tell minions to follow. | Setting type: GamepadButton |
Default value: ButtonWest |
ChebGonaz_SkeletonWandWait |
The key to tell minions to wait. | Setting type: KeyCode |
Default value: T |
ChebGonaz_SkeletonWandWaitGamepad |
The gamepad button to tell minions to wait. | Setting type: GamepadButton |
Default value: ButtonEast |
ChebGonaz_SkeletonWandTeleport |
The key to teleport following minions to you. | Setting type: KeyCode |
Default value: G |
ChebGonaz_SkeletonWandTeleportGamepad |
The gamepad button to teleport following minions to you. | Setting type: GamepadButton |
Default value: SelectButton |
ChebGonaz_SkeletonWandUnlockExtraResourceConsumption |
The key to permit consumption of additional resources when creating the minion eg. iron to make an armored skeleton. | Setting type: KeyCode |
Default value: LeftShift |
ChebGonaz_DraugrWandCreateMinion |
The key to create a warrior minion with. | Setting type: KeyCode |
Default value: B |
ChebGonaz_DraugrWandCreateMinionGamepad |
The key to gamepad button to create a warrior minion with. | Setting type: GamepadButton |
Default value: ButtonSouth |
ChebGonaz_DraugrWandNextMinion |
The key to cycle minion types. | Setting type: KeyCode |
Default value: H |
ChebGonaz_DraugrWandNextMinionGamepad |
The key to gamepad button to cycle minion types. | Setting type: GamepadButton |
Default value: ButtonSouth |
ChebGonaz_DraugrWandFollow |
The key to tell minions to follow. | Setting type: KeyCode |
Default value: F |
ChebGonaz_DraugrWandFollowGamepad |
The gamepad button to tell minions to follow. | Setting type: GamepadButton |
Default value: ButtonWest |
ChebGonaz_DraugrWandWait |
The key to tell minions to wait. | Setting type: KeyCode |
Default value: T |
ChebGonaz_DraugrWandWaitGamepad |
The gamepad button to tell minions to wait. | Setting type: GamepadButton |
Default value: ButtonEast |
ChebGonaz_DraugrWandTeleport |
The key to teleport following minions to you. | Setting type: KeyCode |
Default value: G |
ChebGonaz_DraugrWandTeleportGamepad |
The gamepad button to teleport following minions to you. | Setting type: GamepadButton |
Default value: SelectButton |
ChebGonaz_DraugrWandUnlockExtraResourceConsumption |
The key to permit consumption of additional resources when creating the minion eg. iron to make an armored skeleton. | Setting type: KeyCode |
Default value: LeftShift |
ChebGonaz_OrbOfBeckoningCreateMinion |
The key to create a warrior minion with. | Setting type: KeyCode |
Default value: B |
ChebGonaz_OrbOfBeckoningCreateMinionGamepad |
The key to gamepad button to create a warrior minion with. | Setting type: GamepadButton |
Default value: ButtonSouth |
ChebGonaz_OrbOfBeckoningNextMinion |
The key to cycle minion types. | Setting type: KeyCode |
Default value: H |
ChebGonaz_OrbOfBeckoningNextMinionGamepad |
The key to gamepad button to cycle minion types. | Setting type: GamepadButton |
Default value: ButtonSouth |
ChebGonaz_OrbOfBeckoningFollow |
The key to tell minions to follow. | Setting type: KeyCode |
Default value: F |
ChebGonaz_OrbOfBeckoningFollowGamepad |
The gamepad button to tell minions to follow. | Setting type: GamepadButton |
Default value: ButtonWest |
ChebGonaz_OrbOfBeckoningWait |
The key to tell minions to wait. | Setting type: KeyCode |
Default value: T |
ChebGonaz_OrbOfBeckoningWaitGamepad |
The gamepad button to tell minions to wait. | Setting type: GamepadButton |
Default value: ButtonEast |
ChebGonaz_OrbOfBeckoningTeleport |
The key to teleport following minions to you. | Setting type: KeyCode |
Default value: G |
ChebGonaz_OrbOfBeckoningTeleportGamepad |
The gamepad button to teleport following minions to you. | Setting type: GamepadButton |
Default value: SelectButton |
ChebGonaz_OrbOfBeckoningUnlockExtraResourceConsumption |
The key to permit consumption of additional resources when creating the minion eg. iron to make an armored skeleton. | Setting type: KeyCode |
Default value: LeftShift |
Setting | Description | Type | Default Value |
---|---|---|---|
Allowed |
Set to false to disable leeches. | Setting type: Boolean |
Default value: true |
MaximumLeech |
The maximum leeches allowed to be created (0 = unlimited). | Setting type: Int32 |
Default value: 0 |
MinionLimitIncrementsEveryXLevels |
Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 leeches and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. | Setting type: Int32 |
Default value: 10 |
LeechBaseHealth |
HP = BaseHealth + NecromancyLevel * HealthMultiplier | Setting type: Single |
Default value: 50 |
LeechHealthMultiplier |
HP = BaseHealth + NecromancyLevel * HealthMultiplier | Setting type: Single |
Default value: 0.5 |
ItemsCost |
The items that are consumed when creating a Leech. Please use a comma-delimited list of prefab names with a : and integer for amount. [Synced with Server] | Setting type: String |
`Default value: Entrails |
LeechTierOneQuality |
Star Quality of tier 1 Leech minions | Setting type: Int32 |
Default value: 1 |
LeechTierTwoQuality |
Star Quality of tier 2 Leech minions | Setting type: Int32 |
Default value: 2 |
LeechTierTwoLevelReq |
Necromancy skill level required to summon Tier 2 Leech | Setting type: Int32 |
Default value: 35 |
LeechTierThreeQuality |
Star Quality of tier 3 Leech minions | Setting type: Int32 |
Default value: 3 |
LeechTierThreeLevelReq |
Necromancy skill level required to summon Tier 3 Leech | Setting type: Int32 |
Default value: 70 |
LevelIncrease |
How much creating a leech contributes to necromancy level. | Setting type: Single |
Default value: 1 |
Setting | Description | Type | Default Value |
---|---|---|---|
MaxSecondsBeforeDropoff |
The maximum amount of time, in seconds, before a Neckro is forced to return whatever it is currently carrying. If set to 0, this condition is ignored. | Setting type: Single |
Default value: 0 |
Setting | Description | Type | Default Value |
---|---|---|---|
NeckroGathererLookRadius |
The radius in which the Neckro Gatherer can see items from. | Setting type: Single |
Default value: 500 |
NeckroGathererDropoffPointRadius |
The radius in which the Neckro Gatherer looks for a container to store its load in. | Setting type: Single |
Default value: 1000 |
NeckroGathererUpdateDelay |
The delay, in seconds, between item searching & pickup attempts. Attention: small values may impact performance. | Setting type: Single |
Default value: 6 |
NeckroGathererPickupDelay |
The Neckro won't pick up items immediately upon seeing them. Rather, it will make note of them and pick them up if they're still on the ground after this delay. | Setting type: Single |
Default value: 10 |
NeckroGathererPickupDistance |
How close a Neckro needs to be to an item to pick it up. | Setting type: Single |
Default value: 5 |
ContainerWhitelist |
The containers that are considered dropoff points. Please use a comma-delimited list of prefab names. | Setting type: String |
Default value: piece_chest_wood |
Setting | Description | Type | Default Value |
---|---|---|---|
NeckroGathererPylonAllowed |
Whether making a the pylon is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
NeckroGathererPylonBuildCosts |
Materials needed to build the pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: Stone:15,NeckTail:25,SurtlingCore:1 |
NeckroGathererSpawnInterval |
How often the pylon will attempt to create a Neckro Gatherer. [Synced with Server] | Setting type: Single |
Default value: 60 |
NeckroGathererCost |
The items that are consumed when creating a Neckro Gatherer. Please use a comma-delimited list of prefab names with a : and integer for amount. [Synced with Server] | Setting type: String |
Default value: NeckTail:1 |
Setting | Description | Type | Default Value |
---|---|---|---|
Emblem |
The symbol on the cape of your armored minions. | Setting type: Emblem |
Default value: Blank |
Setting | Description | Type | Default Value |
---|---|---|---|
NecromancerHoodAllowed |
Whether crafting a Necromancer's Hood is allowed or not. | Setting type: Boolean |
Default value: true |
NecromancerHoodCraftingStation |
Crafting station where Necromancer Hood is available | Setting type: CraftingTable |
Default value: Workbench |
NecromancerHoodCraftingStationLevel |
Crafting station level required to craft Necromancer Hood | Setting type: Int32 |
Default value: 1 |
NecromancerHoodCraftingCosts |
Materials needed to craft Necromancer Hood. None or Blank will use Default settings. | Setting type: String |
Default value: WitheredBone:2,TrollHide:5 |
NecromancerHoodSkillBonus |
How much wearing the item should raise the Necromancy level (set to 0 to have no set effect at all). | Setting type: Int32 |
Default value: 10 |
Setting | Description | Type | Default Value |
---|---|---|---|
OrbOfBeckoningAllowed |
Whether crafting an Orb of Beckoning is allowed or not. | Setting type: Boolean |
Default value: true |
OrbOfBeckoningCraftingStation |
Crafting station where it's available | Setting type: CraftingTable |
Default value: Workbench |
OrbOfBeckoningCraftingStationLevel |
Crafting station level required to craft. | Setting type: Int32 |
Default value: 1 |
OrbOfBeckoningCraftingCosts |
Materials needed to craft it. None or Blank will use Default settings. | Setting type: String |
Default value: Crystal:5,SurtlingCore:5,Tar:25 |
Setting | Description | Type | Default Value |
---|---|---|---|
PhylacteryAllowed |
Whether making a Phylactery is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
PhylacteryBuildCosts |
Materials needed to build a Phylactery . None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: Stone:100,Coal:100 |
Fuel |
The prefab name that is consumed as fuel. | Setting type: String |
Default value: DragonEgg |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
LevelRequirement |
The Necromancy level required to create a poison skeleton. | Setting type: Int32 |
Default value: 50 |
BaseHealth |
The poison skeleton's base HP value. | Setting type: Single |
Default value: 100 |
Setting | Description | Type | Default Value |
---|---|---|---|
RefuelerPylonAllowed |
Whether making a Refueler Pylon is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
RefuelerPylonBuildCosts |
Materials needed to build a Refueler Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: Stone:15,Coal:15,BoneFragments:15,SurtlingCore:1 |
RefuelerPylonSightRadius |
How far a Refueler Pylon can reach containers. [Synced with Server] | Setting type: Single |
Default value: 30 |
RefuelerPylonUpdateInterval |
How long a Refueler Pylon waits between checking containers (lower values may negatively impact performance). [Synced with Server] | Setting type: Single |
Default value: 5 |
ManageFireplaces |
Whether making a Refueler Pylon will manage fireplaces. [Synced with Server] | Setting type: Boolean |
Default value: true |
ManageSmelters |
Whether making a Refueler Pylon will manage smelters. [Synced with Server] | Setting type: Boolean |
Default value: true |
ManageCookingStations |
Whether making a Refueler Pylon will manage cooking stations. [Synced with Server] | Setting type: Boolean |
Default value: true |
Setting | Description | Type | Default Value |
---|---|---|---|
RepairPylonAllowed |
Whether making a Repair Pylon is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
RepairPylonBuildCosts |
Materials needed to build a Repair Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: Stone:15,GreydwarfEye:50,SurtlingCore:1 |
RepairPylonSightRadius |
How far a Repair Pylon can reach containers. [Synced with Server] | Setting type: Single |
Default value: 30 |
RepairPylonUpdateInterval |
How long a Repair Pylon waits between checking containers (lower values may negatively impact performance). [Synced with Server] | Setting type: Single |
Default value: 5 |
FuelConsumedPerPointOfDamage |
How much fuel is consumed per point of damage. For example at 0.01 it will cost 1 fuel per 100 points of damage healed. [Synced with Server] | Setting type: Single |
Default value: 0.01 |
RepairWoodWhen |
How low a wooden structure's health must drop in order for it to be repaired. Set to 0 to repair regardless of damage. [Synced with Server] | Setting type: Single |
Default value: 0.25 |
RepairOtherWhen |
How low a non-wood structure's health must drop in order for it to be repaired. Set to 0 to repair regardless of damage. [Synced with Server] | Setting type: Single |
Default value: 0 |
AlwaysRepair |
These prefabs are always repaired no matter their damage and ignore the RepairWoodWhen/RepairOtherWhen thresholds. This is good for defensive things like stakes which should always be kept at maximum health. Please use a comma-delimited list of prefab names. [Synced with Server] | Setting type: String |
Default value: piece_sharpstakes,piece_dvergr_sharpstakes |
Fuels |
The items that are consumed as fuel when repairing. Please use a comma-delimited list of prefab names. [Synced with Server] | Setting type: String |
Default value: Resin,GreydwarfEye,Pukeberries |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
UpdateDelay |
The delay, in seconds, between rock/ore searching attempts. Attention: small values may impact performance. | Setting type: Single |
Default value: 6 |
LookRadius |
How far it can see rock/ore. High values may damage performance. | Setting type: Single |
Default value: 50 |
RockInternalIDsList |
The types of rock the miner will attempt to mine. Internal IDs only. | Setting type: String |
Default value: rock1_mistlands,rock1_mountain,rock1_mountain_frac,rock2_heath,rock2_heath_frac,rock2_mountain,rock2_mountain_frac,Rock_3,Rock_3_frac,rock3_mountain,rock3_mountain_frac,rock3_silver,rock3_silver_frac,Rock_4,Rock_4_plains,rock4_coast,rock4_coast_frac,rock4_copper,rock4_copper_frac,rock4_forest,rock4_forest_frac,rock4_heath,rock4_heath_frac,Rock_7,Rock_destructible,rock_mistlands1,rock_mistlands1_frac,rock_mistlands2,RockDolmen_1,RockDolmen_2,RockDolmen_3,silvervein,silvervein_frac,MineRock_Tin,MineRock_Obsidian |
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
ToolDamage |
Damage dealt by the worker's tool to stuff it's harvesting. | Setting type: Single |
Default value: 6 |
ToolTier |
Worker's tool tier (determines what stuff it can mine/harvest). | Setting type: Int16 |
Default value: 2 |
ChatInterval |
The delay, in seconds, between worker updates. Set to 0 for no chatting. | Setting type: Single |
Default value: 6 |
ChatDistance |
How close a player must be for the worker to speak. | Setting type: Single |
Default value: 6 |
Setting | Description | Type | Default Value |
---|---|---|---|
SkeletonBaseHealth |
HP = BaseHealth + NecromancyLevel * HealthMultiplier | Setting type: Single |
Default value: 20 |
SkeletonHealthMultiplier |
HP = BaseHealth + NecromancyLevel * HealthMultiplier | Setting type: Single |
Default value: 1.25 |
NecromancyLevelIncrease |
How much crafting a skeleton contributes to your Necromancy level increasing. | Setting type: Single |
Default value: 0.75 |
PoisonSkeletonNecromancyLevelIncrease |
How much crafting a Poison Skeleton contributes to your Necromancy level increasing. | Setting type: Single |
Default value: 1 |
ArcherSkeletonNecromancyLevelIncrease |
How much crafting an Archer Skeleton contributes to your Necromancy level increasing. | Setting type: Single |
Default value: 1 |
MageSkeletonNecromancyLevelIncrease |
How much crafting a Poison Skeleton contributes to your Necromancy level increasing. | Setting type: Single |
Default value: 1 |
MaximumSkeletons |
The maximum amount of skeletons that can be made (0 = unlimited). | Setting type: Int32 |
Default value: 0 |
MinionLimitIncrementsEveryXLevels |
Attention: has no effect if minion limits are off. Increases player's maximum minion count by 1 every X levels. For example, if the limit is 3 skeletons and this is set to 10, then at level 10 Necromancy the player can have 4 minions. Then 5 at level 20, and so on. | Setting type: Int32 |
Default value: 10 |
Setting | Description | Type | Default Value |
---|---|---|---|
SkeletonCommandRange |
The distance which nearby skeletons will hear your commands. | Setting type: Single |
Default value: 20 |
Setting | Description | Type | Default Value |
---|---|---|---|
SkeletonWandAllowed |
Whether crafting a Skeleton Wand is allowed or not. | Setting type: Boolean |
Default value: true |
SkeletonWandCraftingStation |
Crafting station where Skeleton Wand is available | Setting type: CraftingTable |
Default value: Workbench |
SkeletonWandCraftingStationLevel |
Crafting station level required to craft Skeleton Wand | Setting type: Int32 |
Default value: 1 |
SkeletonWandCraftingCosts |
Materials needed to craft Skeleton Wand. None or Blank will use Default settings. | Setting type: String |
Default value: Wood:5,Stone:1 |
SkeletonsAllowed |
If false, skeletons can't be summoned. | Setting type: Boolean |
Default value: true |
SkeletonTierOneQuality |
Star Quality of tier 1 Skeleton minions | Setting type: Int32 |
Default value: 1 |
SkeletonTierTwoQuality |
Star Quality of tier 2 Skeleton minions | Setting type: Int32 |
Default value: 2 |
SkeletonTierTwoLevelReq |
Necromancy skill level required to summon Tier 2 Skeleton | Setting type: Int32 |
Default value: 35 |
SkeletonTierThreeQuality |
Star Quality of tier 3 Skeleton minions | Setting type: Int32 |
Default value: 3 |
SkeletonTierThreeLevelReq |
Necromancy skill level required to summon Tier 3 Skeleton | Setting type: Int32 |
Default value: 90 |
SkeletonArmorValueMultiplier |
If you find the armor value for skeletons to be too low, you can multiply it here. By default, a skeleton wearing iron armor will have an armor value of 42 (14+14+14). A multiplier of 1.5 will cause this armor value to increase to 63. | Setting type: Single |
Default value: 1 |
Setting | Description | Type | Default Value |
---|---|---|---|
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
Setting | Description | Type | Default Value |
---|---|---|---|
SkeletonWoodcutterUpdateDelay |
The delay, in seconds, between wood searching attempts. Attention: small values may impact performance. | Setting type: Single |
Default value: 6 |
LookRadius |
How far it can see wood. High values may damage performance. | Setting type: Single |
Default value: 50 |
ItemsCost |
The items that are consumed when creating a minion. Please use a comma-delimited list of prefab names with a : and integer for amount. Alternative items can be specified with a | eg. Wood | Coal:5 to mean wood and/or coal. [Synced with Server] |
ToolDamage |
Damage dealt by the worker's tool to stuff it's harvesting. | Setting type: Single |
Default value: 6 |
ToolTier |
Worker's tool tier (determines what stuff it can mine/harvest). | Setting type: Int16 |
Default value: 2 |
ChatInterval |
The delay, in seconds, between worker updates. Set to 0 for no chatting. | Setting type: Single |
Default value: 6 |
ChatDistance |
How close a player must be for the worker to speak. | Setting type: Single |
Default value: 6 |
Setting | Description | Type | Default Value |
---|---|---|---|
GuardianWraithLevelRequirement |
The Necromancy level required to control a Guardian Wraith. | Setting type: Int32 |
Default value: 25 |
GuardianWraithDuration |
The lifetime of a Guardian Wraith. | Setting type: Int32 |
Default value: 10 |
SpectralShroudAllowed |
Whether crafting a Spectral Shroud is allowed or not. | Setting type: Boolean |
Default value: true |
SpectralShroudCraftingStation |
Crafting station where Spectral Shroud is available | Setting type: CraftingTable |
Default value: Workbench |
SpectralShroudCraftingStationLevel |
Crafting station level required to craft Spectral Shroud | Setting type: Int32 |
Default value: 1 |
SpectralShroudCraftingCosts |
Materials needed to craft Spectral Shroud. None or Blank will use Default settings. | Setting type: String |
Default value: Chain:5,TrollHide:10 |
SpectralShroudSpawnWraith |
Whether wraiths spawn or not. | Setting type: Boolean |
Default value: true |
SpectralShroudSkillBonus |
How much wearing the item should raise the Necromancy level (set to 0 to have no set effect at all). | Setting type: Int32 |
Default value: 10 |
SpectralShroudWraithDelay |
How much time must pass after a wraith spawns before a new one is able to spawn. | Setting type: Int32 |
Default value: 30 |
GuardianWraithTierOneQuality |
Star Quality of tier 1 GuardianWraith minions | Setting type: Int32 |
Default value: 1 |
GuardianWraithTierTwoQuality |
Star Quality of tier 2 GuardianWraith minions | Setting type: Int32 |
Default value: 2 |
GuardianWraithTierTwoLevelReq |
Necromancy skill level required to summon Tier 2 GuardianWraith | Setting type: Int32 |
Default value: 35 |
GuardianWraithTierThreeQuality |
Star Quality of tier 3 GuardianWraith minions | Setting type: Int32 |
Default value: 3 |
GuardianWraithTierThreeLevelReq |
Necromancy skill level required to summon Tier 3 GuardianWraith | Setting type: Int32 |
Default value: 70 |
Setting | Description | Type | Default Value |
---|---|---|---|
SpiritPylonAllowed |
Whether making a Spirit Pylon is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
SpiritPylonBuildCosts |
Materials needed to build Spirit Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: Stone:15,Wood:15,BoneFragments:15,SurtlingCore:1 |
SpiritPylonSightRadius |
How far a Spirit Pylon can see enemies. [Synced with Server] | Setting type: Single |
Default value: 30 |
SpiritPylonGhostDuration |
How long a Spirit Pylon's ghost persists. [Synced with Server] | Setting type: Single |
Default value: 30 |
SpiritPylonDelayBetweenGhosts |
How long a Spirit Pylon must wait before being able to spawn another ghost. [Synced with Server] | Setting type: Single |
Default value: 5 |
SpiritPylonMaxGhosts |
The maximum number of ghosts that a Spirit Pylon can spawn. [Synced with Server] | Setting type: Int32 |
Default value: 3 |
Setting | Description | Type | Default Value |
---|---|---|---|
Allowed |
Whether making a Treasure Pylon is allowed or not. [Synced with Server] | Setting type: Boolean |
Default value: true |
BuildCosts |
Materials needed to build a Treasure Pylon. None or Blank will use Default settings. Format: :[[,:], ...] [Synced with Server] | Setting type: String |
Default value: Coins:200,Ruby:2 |
SightRadius |
How far a Treasure Pylon can reach containers. [Synced with Server] | Setting type: Single |
Default value: 20 |
UpdateInterval |
How long a Treasure Pylon waits between checking containers (lower values may negatively impact performance). [Synced with Server] | Setting type: Single |
Default value: 30 |
ContainerWhitelist |
The containers that are sorted. Please use a comma-delimited list of prefab names. [Synced with Server] | Setting type: String |
Default value: piece_chest_wood |
Setting | Description | Type | Default Value |
---|---|---|---|
Commandable |
If true, minions can be commanded individually with E (or equivalent) keybind. | Setting type: Boolean |
Default value: true |
RoamRange |
How far a unit is allowed to roam from its current position. | Setting type: Single |
Default value: 10 |
EyeColor |
The eye color of your minions. | Setting type: EyeColor |
Default value: Blue |
Setting | Description | Type | Default Value |
---|---|---|---|
DropOnDeath |
Whether minions refund resources when they dies. | Setting type: DropType |
Default value: JustResources |
CleanupAfter |
Whether a minion should be cleaned up or not. | Setting type: CleanupType |
Default value: None |
CleanupDelay |
The delay, in seconds, after which a minion will be destroyed. It has no effect if CleanupAfter is set to None. | Setting type: Int32 |
Default value: 300 |
PackDroppedItemsIntoCargoCrate |
If set to true, dropped items will be packed into a cargo crate. This means they won't sink in water, which is useful for more valuable drops like Surtling Cores and metal ingots. | Setting type: Boolean |
Default value: true |
Setting | Description | Type | Default Value |
---|---|---|---|
FollowByDefault |
Whether minions will automatically be set to follow upon being created or not. | Setting type: Boolean |
Default value: false |
FollowDistance |
How closely a minion will follow you (0 = standing on top of you, 3 = default). | Setting type: Single |
Default value: 3 |
RunDistance |
How close a following minion needs to be to you before it stops running and starts walking (0 = always running, 10 = default). | Setting type: Single |
Default value: 3 |
Setting | Description | Type | Default Value |
---|---|---|---|
TeleportCooldown |
How long a player must wait before being able to teleport minions again (0 for no cooldown). | Setting type: Single |
Default value: 5 |
TeleportDurabilityCost |
How much damage a wand receives from being used to teleport minions with (0 for no damage). | Setting type: Single |
Default value: 0 |