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Path of the Hearteater

  • Embrace your darkest urges, become the blood-soaked reckoning your violent soul demands.
  • With a sweet-ass claw icon drawn by Astralities!!

Level 3:

All Clotted Up

  • Blood fills your pores and seeps between the layers of your skin, then clots up. While not wearing armor, your AC becomes 12 plus your Strength and Constitution modifiers.

Blood Vitality

  • You get some freaky joy from blood between your toes. When you enter a blood surface, you soak it up and regain hit points equal to 1d4 plus your Proficiency Bonus.

Hematocritic Rage

  • Let that freaky joy I was talking about loose; terrify your enemies when they realize you are not equal combatants: you are the predator, and they are the prey. Enemies within 12 become Feared for 2 rounds.

Give Me Your Blood

  • Your desire for the blood of your enemies drives you to strike their weak points more often. Your Critical hit threshold is reduced by 1.

Ragged Claws

  • When unarmed, you gain the ability to slash your target with ragged, razor-sharp claws.

Blood Boiling

  • Your unarmed attacks do bonus Fire damage equal to 1d4 plus your Constitution modifier.

Bleeding Edge

  • The scent of blood, even your own, puts you on a dangerous, delicious edge. You take Slashing damage equal to 2d8, and until your next turn, you have Advantage on Attack Rolls, but enemies also have Advantage against you. At level 8 and above, this ability also restores a Rage charge.

Level 4:

Hematophagic Resorber

  • So starved for blood is your spirit, even your spilt blood nourishes you, healing your rent flesh and providing Resistance to Slashing Damage.

Rupturing Leap

  • Leap into the air and crash down, sending shocks through your enemies' bodies in a 6m radius. They must succeed against a +6 Strength Saving Throw or become Ruptured for 2 turns.

Level 6:

Slayer Form

  • When you rage, you have access to a special Slayer Form.

Bloodcurdler

  • Let the beautiful dark twisted fantasy inside pour out in a primal, terrifying scream of sadistic savagery. Enemies within 9m take Slashing Damage equal to 2d8 + 4, and must succeed against a +9 Constitution Saving Throw or become Feared and Ruptured for 2 turns.

Sanguine Critical

  • When you land a Critical Hit, your target becomes Ruptured for 2 turns. At Level 12, if your Critical Hit kills your target, you regain 1 action point.

Level 8:

Umbrapaxic

  • After you kill an enemy, become Invisible for 2 turns.

Level 10:

Umbrapaxic Intent

  • Your predatorial nature now lets you become Invisible at will, stalking your prey with a cold-blooded focus.

Level 12:

Hearteater Slayer Form

  • The terrible purpose within bursts out of you, remaking you so that you may remake the world. Let the gods tremble at your approach; rip and tear, until it is complete

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