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Compiled against subnautica release, may work on experimental.

Exposes the following debug menu options (and makes them persist between gameplay sessions)

  • Console (~ to activate)
  • LightShaft
  • Variable Physics Step
  • Texture Quality (0 being worst, 4 being best)

Additionally adds the following custom options

  • Murkiness: 0 = clearer water, 200 = murkier water.
  • Fox "Fix": When in a vehicle, base objects outside do not have fog applied. This hack makes the shaders think you are always outside of a vehicle.

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