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EFX IDs

NSACloud edited this page Apr 30, 2022 · 4 revisions

Weapon Effects

Bow

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_bow_00_0100.efx affinity arc shot
efd_0004_bow_00_0200.efx healing/brace arc shot
efd_0004_bow_00_1000.efx arc shot smoke
efd_0004_bow_00_1210.efx dragon piercer arrow sparks/exhaust emission
efd_0004_bow_00_1211.efx dragon piercer ground sparks at start
efd_0004_bow_00_1212.efx dragon piercer wind effect
efd_0004_bow_00_1213.efx dragon piercer arrow wind effect

Charge Blade

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_c-axe_00_0000.efx ??? Same as Switch Axe
efd_0004_c-axe_00_0001.efx ??? Same as Switch Axe
efd_0004_c-axe_10_0000.efx shield smoke from ultra/amped element discharge and counter peak performance
efd_0004_c-axe_20_0000.efx extra hit effect during charged state (similar to Switch Axe)
efd_0004_c-axe_20_0020.efx extra hit effect during charged state, includes the impact effect at the end of condensed element slash (sword mode with charged shield)
efd_0004_c-axe_20_0030.efx ultra element discharge projectiles
efd_0004_c-axe_30_0000.efx beyblade spin effect on the shield during ultra element discharge and condensed spinning slash
efd_0004_c-axe_30_0001.efx ???
efd_0004_c-axe_40_0000.efx shield spark effects when reloading + shield thrust with charged shield
efd_0004_c-axe_40_0001.efx reload near end, charged up state electricity in axe mode, electric effect on charged shield with shield thrust/condensed element slash
efd_0004_c-axe_40_0002.efx activates with charged shield (at end of element up roundslash). Spark effects when the particles come in contact with the shield?
efd_0004_c-axe_40_0003.efx those pink particles during element up roundslash
efd_0004_c-axe_41_0000.efx axe/sword mode morph sparks
efd_0004_c-axe_41_0001.efx spark effect loop with condensed spinning slash
efd_0004_c-axe_50_0000.efx ??? Has energy glows, distortion, etc
efd_0004_c-axe_50_0001.efx charging electricity during condensed element slash
efd_0004_c-axe_50_0010.efx overcharged sword loop
efd_0004_c-axe_50_0020.efx sword mode electricity loop (after condensed element slash)
efd_0004_c-axe_50_0100.efx shield glow

Dual Blades

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_d-bld_01_0000.efx aura at start of demon mode/feral demon mode
efd_0004_d-bld_01_0001.efx aura loop and body glow during demon mode/feral demon mode
efd_0004_d-bld_01_0002.efx burst of fire at start of feral demon mode (does not play in the air)
efd_0004_d-bld_01_0010.efx aura loop during arch demon mode

Great Sword

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_g-swd_00_0000.efx ??? Same as Switch Axe
efd_0004_g-swd_00_0001.efx ??? Same as Switch Axe (activates on blue crit flash zones)
efd_0004_g-swd_01_0000.efx ???
efd_0004_g-swd_02_0000.efx red TCS aura when you land the first hit

Gunlance

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_g-lan_00_0000.efx ??? Emitter effect (same as hammer)
efd_0004_g-lan_00_0010.efx reload sparks and smoke
efd_0004_g-lan_01_0000.efx normal shell explosion (full burst, blast dash/charged shots, aerial shots)
efd_0004_g-lan_01_0001.efx long shell explosion (full burst, blast dash/charged shots, aerial shots)
efd_0004_g-lan_01_0002.efx wide shell explosion (full burst, blast dash/charged shots, aerial shots)
efd_0004_g-lan_02_0000.efx charge shot muzzle torch (during the charge)
efd_0004_g-lan_02_0001.efx charge shot muzzle torch lvl 2 (wide shells only)
efd_0004_g-lan_04_0000.efx wyvern fire muzzle torch
efd_0004_g-lan_04_0010.efx wyvern fire explosion
efd_0004_g-lan_04_0020.efx wyvern fire cooldown smoke and distortion
efd_0004_g-lan_05_0000.efx exhaust smoke from wyrmstake shot
efd_0004_g-lan_05_0010.efx wyrmstake cannon explosion
efd_0004_g-lan_06_0000.efx wind effect when you get yeeted with blast dash
efd_0004_g-lan_06_0001.efx exhaust smoke at end of blast dash
efd_0004_g-lan_06_0002.efx blast dash muzzle torch
efd_0004_g-lan_64_0000.efx sparks from ground splitter
efd_0004_g-lan_64_0001.efx muzzle flame loop from ground splitter
efd_0004_g-lan_64_0010.efx exhaust smoke from hail cutter

Hammer

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_ham_00_0000.efx ??? Emitter effect (same as gunlance)
efd_0004_ham_01_0000.efx successful water strike
efd_0004_ham_10_0000.efx crater from...well....impact crater
efd_0004_ham_99_0000.efx idle flame effect from death stench hammer
efd_0004_ham_99_0001.efx charge effect from Zinogre hammer
efd_0004_ham_99_0002.efx transform effect from Rajang hammer
efd_0004_ham_99_0003.efx transform effect from Rajang hammer (plays after 002)

Heavy Bowgun

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_h-bg_10_0000.efx wyvernheart muzzle
efd_0004_h-bg_10_0001.efx wyvernsnipe muzzle
efd_0004_h-bg_20_0000.efx wyvern shot muzzle flame (during the charge, not the explosion)

Hunting Horn

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_hrn_00_0000.efx coloured distortion from regular notes
efd_0004_hrn_00_0010.efx distortion from performance (R2 on PS4, RT for X360)
efd_0004_hrn_00_4000.efx distortion from earthshaker hits

Insect Glaive

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_i-gla_00_0000.efx muzzle smoke from aimed kinsect mark shot
efd_0004_i-gla_00_0001.efx kinsect mark bullet
efd_0004_i-gla_00_0010.efx kinsect mark smoke on the monster
efd_0004_i-gla_00_0020.efx kinsect powder
efd_0004_i-gla_00_0030.efx kinsect powder explosion
efd_0004_i-gla_00_0040.efx assist kinsect light effect during attacks/charged attack effect from speed kinsect
efd_0004_i-gla_00_0050.efx circular distortion effect around glaive during kinsect recall/extract
efd_0004_i-gla_00_4000.efx recall kinsect particles
efd_0004_i-gla_10_0000.efx muzzle smoke during glaive vault, mid-air evade, jumping advancing slash
efd_0004_i-gla_20_0000.efx ??? Has smoke and sand effect
efd_0004_i-gla_30_0000.efx 3 extract buff effect (not the body glow. That's likely efd_0004_cm_05_0000.efx)

Lance

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_lan_00_0000.efx power guard aura
efd_0004_lan_00_0003.efx wind effect from cross sweep (after insta block)
efd_0004_lan_01_0000.efx wind effect from dash attack/shield charge/finishing thrust
efd_0004_lan_01_0001.efx wind effect from spiral thrust
efd_0004_lan_01_0002.efx wind effect from anchor rage
efd_0004_lan_10_0000.efx anchor rage aura

Light Bowgun

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_l-bg_00_0000.efx wyvernblast distortion and smoke
efd_0004_l-bg_00_0001.efx ??? Has muzzle flash, explosion, blur
efd_0004_l-bg_00_0002.efx ??? Has muzzle flash, explosion, blur
efd_0004_l-bg_00_0003.efx wyvernblast explosion
efd_0004_l-bg_00_0005.efx ??? Has explosion, fire, blur
efd_0004_l-bg_00_0006.efx unsure where it's used for LBG. Wyvern ammo explosion (HBG)
efd_0004_l-bg_00_0007.efx unsure where it's used for LBG. Wyvernsnipe explosion (HBG)
efd_0004_l-bg_00_0008.efx slicing ammo slashes. Also used by HBG
efd_0004_l-bg_00_0009.efx cluster and sticky ammo explosion. Also used by HBG
efd_0004_l-bg_01_0000.efx rocket exhaust from most shots (normal/pierce/status/element/buff/heal/exhaust/tranq). Also used by HBG
efd_0004_l-bg_01_0002.efx shrapnel ammo bullets. Also used by HBG
efd_0004_l-bg_01_0003.efx spread ammo bullets. Also used by HBG
efd_0004_l-bg_01_0004.efx rocket exhaust from cluster and sticky shots. Also used by HBG
efd_0004_l-bg_01_0005.efx unsure where it's used for LBG. Wyvernheart bullets (HBG)
efd_0004_l-bg_01_4000.efx unsure where it's used for LBG. Part of counter shot bullet (HBG)
efd_0004_l-bg_02_0001.efx sticky/slicing/wyvernsnipe shot when it sticks to the monster. Also used by HBG
efd_0004_l-bg_10_0000.efx muzzle flash for most shots (normal/pierce/status/element/buff/heal/exhaust/tranq). Also used by HBG
efd_0004_l-bg_10_0001.efx muzzle flash for spread/shrapnel shots. Also used by HBG
efd_0004_l-bg_10_0002.efx muzzle flash for sticky/cluster shots. Also used by HBG
efd_0004_l-bg_10_4000.efx unsure where it's used for LBG. Counter shot muzzle during the charge (HBG)
efd_0004_l-bg_10_4001.efx unsure where it's used for LBG. Part of counter shot bullet (HBG)
efd_0004_l-bg_10_4010.efx unsure where it's used for LBG. Counter charger muzzle (HBG)

Long Sword

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_l-swd_00_0000.efx ??? Same as Switch Axe
efd_0004_l-swd_00_0001.efx ??? Same as Switch Axe (activates on blue crit flash zones)
efd_0004_l-swd_00_0005.efx part of spirit slash red aura
efd_0004_l-swd_00_0010.efx part of spirit slash red aura
efd_0004_l-swd_00_0011.efx activates with spirit step slash
efd_0004_l-swd_01_0000.efx special sheathe flash
efd_0004_l-swd_10_0010.efx helm breaker
efd_0004_l-swd_99_0000.efx Zinogre LS effects

Switch Axe

Contributed by NSACloud2#5771 and Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_s-axe_00_0000.efx ??? EFX looks like ribbon efx, but can't find where it's used
efd_0004_s-axe_00_0001.efx plays when you hit a WE zone (blue crit flash, training dummy head/belly). Note that it plays WITH the flash, which is a common effect shared with other weapons.
efd_0004_s-axe_10_0000.efx Element discharge explosion (both CSD and ZSD types)
efd_0004_s-axe_10_0050.efx advancing slash electricity (after soaring wyvern blade)
efd_0004_s-axe_10_0060.efx advancing slash explosion (plays after 0050)
efd_0004_s-axe_20_0000.efx extra hit effect during amped up state
efd_0004_s-axe_30_0000.efx Axe/Sword mode morph sparks
efd_0004_s-axe_30_0001.efx switch charger axe glow
efd_0004_s-axe_40_0000.efx amped up state electricity (applies to both axe/sword modes)
efd_0004_s-axe_40_0001.efx the smoke and distortion from element discharge (applies to grounded ED, ZSD, and end of Soaring WB > advancing slash)
efd_0004_s-axe_40_0002.efx the smoke and distortion from compressed element discharge
efd_0004_s-axe_40_0003.efx distortion effect during compressed element discharge
efd_0004_s-axe_40_0004.efx he smoke and distortion from element discharge (at start of advancing slash after Soaring WB)
efd_0004_s-axe_40_0010.efx sword mode electricity loop
efd_0004_s-axe_50_0000.efx Heavy Slam Sparks (does not apply to invincible gambit slam or forward overhead slash)

Sword and Shield

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_s-swd_02_0000.efx drill slash hit effect
efd_0004_s-swd_10_0000.efx red aura from Akuma layered
efd_0004_s-swd_10_0001.efx ??? has energy glow, probably has to do with Akuma
efd_0004_s-swd_10_0100.efx windmill with Akuma layered
efd_0004_s-swd_10_0200.efx metsu shoryugeki and falling bash with Akuma layered

Shared Effects

Contributed by Yian Konchu#3380 (MrNiggles).

EFX Path EFX Description
efd_0004_cm_05_0000.efx charged glow for every weapon. GS, CB double slash, SnS (charged slash, not perfect rush), bow/HBG charged shots, lance charge swipes, etc
efd_0004_cm_05_0020.efx charged glow for every weapon, plays at end (after 05_0000)
efd_0004_cm_00_9110.efx adamant slash (GS), invincible gambit (SA)
efd_0004_cm_00_9130.efx counter peak performance sparks (CB)
efd_0004_cm_00_9151.efx power sheath (GS) and other skills with same pattern
efd_0004_cm_00_9181.efx ??? Used by LBG
efd_0004_cm_00_9220.efx serene pose counter (LS), palamute counter (activates with silkbind guard counters like CB counter peak performance)
efd_0004_cm_05_0030.efx blue aura from foresight slash/iai spirit slash (LS), counter (Lance)
efd_0004_cm_12_0000.efx mortar reticle, used for cluster bombs (HBG/LBG) and siege weapons like cannons
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