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LocalizationSystem.reds
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LocalizationSystem.reds
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// -----------------------------------------------------------------------------
// Codeware.Localization.LocalizationSystem
// -----------------------------------------------------------------------------
//
// public class LocalizationSystem extends ScriptableSystem {
// public func GetInterfaceLanguage() -> CName
// public func GetSubtitleLanguage() -> CName
// public func GetVoiceLanguage() -> CName
// public func GetPlayerGender() -> PlayerGender
// public func GetText(key: String) -> String
// public func GetSubtitle(key: String) -> String
// public func RegisterProvider(provider: ref<ModLocalizationProvider>)
// public static func GetInstance(game: GameInstance) -> ref<LocalizationSystem>
// }
//
module Codeware.Localization
public class LocalizationSystem extends ScriptableSystem {
private let m_interfaceLanguage: CName;
private let m_subtitleLanguage: CName;
private let m_voiceLanguage: CName;
private let m_playerGender: PlayerGender;
private let m_providers: array<ref<ModLocalizationProvider>>;
private let m_interfaceTranslationLanguage: CName;
private let m_interfaceTranslationData: ref<inkHashMap>;
private let m_subtitleTranslationLanguage: CName;
private let m_subtitleTranslationData: ref<inkHashMap>;
private let m_settingsWatcher: ref<LanguageSettingsWatcher>;
private let m_genderWatcher: ref<PlayerGenderWatcher>;
private let m_localeChanged: Bool;
private let m_genderChanged: Bool;
private func OnAttach() {
this.m_interfaceTranslationData = new inkHashMap();
this.m_subtitleTranslationData = new inkHashMap();
this.m_settingsWatcher = new LanguageSettingsWatcher();
this.m_settingsWatcher.Initialize(this.GetGameInstance());
this.m_settingsWatcher.Start();
this.m_genderWatcher = new PlayerGenderWatcher();
this.m_genderWatcher.Initialize(this.GetGameInstance());
this.m_genderWatcher.Start();
this.UpdateLocale();
this.UpdateTranslations();
this.QueueRequest(UpdateGenderRequest.Create());
}
private func OnDetach() {
this.m_genderWatcher.Stop();
}
private func OnRegisterProviderRequest(request: ref<RegisterProviderRequest>) {
this.RegisterProvider(request.GetProvider());
}
private func OnUpdateLocaleRequest(request: ref<UpdateLocaleRequest>) {
this.UpdateLocale();
this.UpdateTranslations();
}
private func OnUpdateGenderRequest(request: ref<UpdateGenderRequest>) {
this.UpdateGender();
}
private func OnUpdateTranslationsRequest(request: ref<UpdateTranslationsRequest>) {
if request.IsForced() {
this.InvalidateTranslations();
}
this.UpdateTranslations();
}
private func NotifyProviders() {
if this.m_localeChanged {
for provider in this.m_providers {
provider.OnLocaleChange();
}
this.m_localeChanged = false;
}
if this.m_genderChanged {
for provider in this.m_providers {
provider.OnGenderChange();
}
this.m_genderChanged = false;
}
}
private func UpdateLocale() {
let settings: ref<UserSettings> = GameInstance.GetSettingsSystem(this.GetGameInstance());
let interfaceLanguage: CName = (settings.GetVar(n"/language", n"OnScreen") as ConfigVarListName).GetValue();
let subtitleLanguage: CName = (settings.GetVar(n"/language", n"Subtitles") as ConfigVarListName).GetValue();
let voiceLanguage: CName = (settings.GetVar(n"/language", n"VoiceOver") as ConfigVarListName).GetValue();
if NotEquals(this.m_interfaceLanguage, interfaceLanguage) {
this.m_interfaceLanguage = interfaceLanguage;
this.m_localeChanged = true;
}
if NotEquals(this.m_subtitleLanguage, subtitleLanguage) {
this.m_subtitleLanguage = subtitleLanguage;
this.m_localeChanged = true;
}
if NotEquals(this.m_voiceLanguage, voiceLanguage) {
this.m_voiceLanguage = voiceLanguage;
this.m_localeChanged = true;
}
this.NotifyProviders();
}
private func UpdateGender() {
let playerGenderName: CName = GetPlayer(this.GetGameInstance()).GetResolvedGenderName();
let playerGender: PlayerGender = Equals(playerGenderName, n"Male") ? PlayerGender.Male : PlayerGender.Female;
if NotEquals(this.m_playerGender, playerGender) {
this.m_playerGender = playerGender;
this.m_genderChanged = true;
}
this.NotifyProviders();
}
private func UpdateTranslations() {
if NotEquals(this.m_interfaceTranslationLanguage, this.m_interfaceLanguage) {
this.CollectTranslationData(this.m_interfaceTranslationData, EntryType.Interface, this.m_interfaceLanguage);
this.m_interfaceTranslationLanguage = this.m_interfaceLanguage;
}
if NotEquals(this.m_subtitleTranslationLanguage, this.m_subtitleLanguage) {
this.CollectTranslationData(this.m_subtitleTranslationData, EntryType.Subtitle, this.m_subtitleLanguage);
this.m_subtitleTranslationLanguage = this.m_subtitleLanguage;
}
}
private func MergeTranslations(provider: ref<ModLocalizationProvider>) {
if NotEquals(this.m_interfaceTranslationLanguage, n"") {
this.FillTranslationData(this.m_interfaceTranslationData, provider, EntryType.Interface, this.m_interfaceTranslationLanguage);
}
if NotEquals(this.m_subtitleTranslationLanguage, n"") {
this.FillTranslationData(this.m_subtitleTranslationData, provider, EntryType.Subtitle, this.m_subtitleTranslationLanguage);
}
}
private func InvalidateTranslations() {
this.m_interfaceTranslationLanguage = n"";
this.m_subtitleTranslationLanguage = n"";
}
private func CollectTranslationData(translations: ref<inkHashMap>, type: EntryType, language: CName) {
translations.Clear();
for provider in this.m_providers {
this.FillTranslationData(translations, provider, type, language);
}
}
private func FillTranslationData(translations: ref<inkHashMap>, provider: ref<ModLocalizationProvider>, type: EntryType, language: CName) {
let fallback: CName = provider.GetFallback();
if NotEquals(fallback, n"") && NotEquals(fallback, language) {
this.FillTranslationsFromPackage(translations, provider.GetPackage(fallback), type);
}
this.FillTranslationsFromPackage(translations, provider.GetPackage(language), type);
}
private func FillTranslationsFromPackage(translations: ref<inkHashMap>, package: ref<ModLocalizationPackage>, type: EntryType) {
if !IsDefined(package) {
return;
}
let values: array<wref<IScriptable>>;
package.GetEntries(type).GetValues(values);
for value in values {
let entry: wref<LocalizationEntry> = value as LocalizationEntry;
let hash: Uint64 = LocalizationEntry.Hash(entry.GetKey());
if !translations.KeyExist(hash) {
translations.Insert(hash, entry);
} else {
translations.Set(hash, entry);
}
}
}
private func GetTranslationFrom(translations: ref<inkHashMap>, key: String) -> String {
let hash: Uint64 = LocalizationEntry.Hash(key);
if translations.KeyExist(hash) {
return (translations.Get(hash) as LocalizationEntry).GetVariant(this.m_playerGender);
}
let fallback: String = GetLocalizedText(key);
if StrLen(fallback) > 0 {
return fallback;
}
return key;
}
public func GetText(key: String) -> String {
return this.GetTranslationFrom(this.m_interfaceTranslationData, key);
}
public func GetSubtitle(key: String) -> String {
return this.GetTranslationFrom(this.m_subtitleTranslationData, key);
}
public func GetInterfaceLanguage() -> CName {
return this.m_interfaceLanguage;
}
public func GetSubtitleLanguage() -> CName {
return this.m_subtitleLanguage;
}
public func GetVoiceLanguage() -> CName {
return this.m_voiceLanguage;
}
public func GetPlayerGender() -> PlayerGender {
return this.m_playerGender;
}
public func RegisterProvider(provider: ref<ModLocalizationProvider>) {
ArrayPush(this.m_providers, provider);
this.MergeTranslations(provider);
}
public static func GetInstance(game: GameInstance) -> ref<LocalizationSystem> {
return GameInstance.GetScriptableSystemsContainer(game).Get(n"Codeware.Localization.LocalizationSystem") as LocalizationSystem;
}
}