This script changes NPC levels by adjusting the level multiplier (based on NPC stats and RACE stats and size).
For each NPC:
- Checks if it already has a level multiplier and adjusts min/max levels if necessary.
- Calculates new level based on race, class, and stats.
- Caps new level if it exceeds the maximum allowed multiplier.
- Applies new level multiplier and updates min/max.
This script modifies the races size and the starting values of races (based on their size).
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Processes each race to determine its size based on a list of keyword/value.
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Boosts the starting health, stamina, and magicka based on the size.
This script removes level caps from encounter zones.
For each encounter zone, it:
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Sets the minimum level to 1.
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Sets the maximum level to 0.
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Ensures the "Never Resets" flag is not set.
This script copies NPC, RACE, and ECZN records to a specified .esp file, auto add/accepts masters and sets ESL flag.
- Skips NPCs with excessively high stats.
- Ensures only winning overrides are processed.
- Copies the records to the target .esp file, adding required element masters silently.
- Cleans up masters and provides a summary of processed and skipped records.